vague patch notes

Vague Patch Notes is a meta design column by Eliot Lefebvre. [Follow this column’s RSS feed]

Vague Patch Notes: MMORPG accelerationism is a stupid sucker’s game

19
The most recent Warframe update starts with a solid chunk of story, and the story that it tells is that of a time loop....
You are bad and you should feel bad.

Vague Patch Notes: EVE Frontier’s blockchain foundation makes it a worse MMO

11
It is a mark of pride for our readers that basically none of you are having CCP Games trying to play around with the...
Seriously.

Vague Patch Notes: Nostalgia isn’t the problem with pining for your MMO past

3
So it hasn't been long since World of Warcraft launched a new set of WoW Classic servers, except this time it's WoW Classic Classic,...
I tricked you!

Vague Patch Notes: MMORPGs are more popular than you think

2
Last week, I ended the Vague Patch Notes column with something of a tease suggesting that maybe, just maybe, MMORPGs are not an unpopular...
Yeah, that'll do it.

Vague Patch Notes: The ridiculous marketing doublespeak around MMORPGs

14
There is a lot to make fun of when it comes to New World, and it comes in many forms, from excusing bad decisions...
Hardly lonely.

Vague Patch Notes: Going solo isn’t a problem in MMORPGs

5
So I'm wrapping up a month of talking about how MMORPGs are by necessity social games. These are games in which you need other...
Hello Paul. Hello Art.

Vague Patch Notes: Living like a rock in MMORPGs

6
So if you are anything close to my age, you probably do not think of Simon & Garfunkel's music as being anything remotely "raw."...
Poke

Design Mockument: Exploring alternatives to the typical MMO trinity

17
Here's a fun thing for you: I swear that way, way back before the game launched, there were documents from the Guild Wars 2...
moo

Vague Patch Notes: Solipsism and what it means for playing MMORPGs

4
We've been talking for the past couple of Vague Patch Notes columns about the fact that MMOs are, as a genre, defined by having...
Cats

Vague Patch Notes: The MMO world you don’t control

19
Last week in Vague Patch Notes, I attempted to lay out my thesis for what it means when we say MMOs require other people....
I have a thought.

Vague Patch Notes: MMOs rely on other people – but what does that really mean?

12
Now that we're done with Leveling Month in Vague Patch Notes, is there another topic I can turn into a month-and-change of column topics?...
Sorry for blur.

Vague Patch Notes: What is good meaningful leveling in MMORPGs?

17
All right. So we are here at long last, at the end of Leveling Month, although it's actually more like Month And A Bit....
It's a tiny little sprout thing. It might kill you.

Vague Patch Notes: The dark side of meaningful MMO leveling

15
We've been in Leveling Month over here in Vague Patch Notes, and I had intended for this particular column to close off that discussion...
goop

Vague Patch Notes: When leveling too quickly becomes a problem in MMORPGs

15
Last week, I talked about how slow leveling design could become a problem. In that piece (and the one before it - it's become...
The stuff that you have, does someone have a claim on it?

Vague Patch Notes: When slow leveling is a problem in MMORPGs

14
Last week in Vague Patch Notes, I talked about leveling. At the very end of the column, I mentioned that slow leveling or fast...
Oh, right.

Vague Patch Notes: Leveling in MMORPGs is cool because it’s finite

15
No matter what you do, leveling in an MMORPG is going to be too fast. It's also going to be slow. It is the...
Riders

Vague Patch Notes: When did Blue Protocol really die?

9
It was the middle of the night, for us, when we heard the news: Blue Protocol is dead. It will never be receiving a...
Wet.

Vague Patch Notes: The great content consumption problem in MMORPGs

8
A friend and I were talking about an MMORPG's content recently (it doesn't matter which one) and I was pointing out how that particular...
Shoot to wound!

Vague Patch Notes: Is it time for MMORPGs to start embracing romance?

35
The other day, I was writing about Baldur's Gate 3 celebrating its anniversary with statistics about all the companions that people have smooched over...
drig

Vague Patch Notes: The player-provided guidance problem in MMORPGs

11
Final Fantasy XIV has a player-based mentor program and an automatic guidance network for new players. The idea is that certain players can volunteer...

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