For those of you doing the math at home, that evens out to being six characters slots with freeform options for $120, the same as individually buying six freeform slots (it’s $60 for three), plus a whole bunch of other goodies on top as well as a monthly stipend in perpetuity. Is it worth it? That depends on you; it’s certainly an open question how much cool stuff you can expect to be added to the game in the future, if anything. But in terms of dollar-for-dollar value, it’s competitive with other things you can buy from the game.
Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.
Personal blog: Eliot-Lefebvre.com
So it turns out the developers behind Worlds Adrift have all melted in the midst of a London heat wave. It’s very sad, as they point out on the latest development entry on the official site. You may wish to stop reading this post and play an appropriate song on the bagpipes. Despite being reduced to a liquid, however, the team has continued working on the game and is hard at work finishing the new creature refactor while completing the loot accumulation on island for patch 0.24.
Work is also progressing on fixing the resources dropped by creatures across multiple biomes, as well as things like chat functions working properly on new servers and fixing various bugs. You can see the full rundown of things being developed on the official site, with a fair number of fixes and improvements slated for 0.24 and a few more features expected further in the future. Assuming that the now-melted team doesn’t evaporate, anyhow. (It’s a real risk.)
Want to know more about crafting and building in Fractured as the game has passed its 75% funding mark? Good news, you’ll have a chance to find out more about it live today as part of the game’s newest livestream. The stream starts at 4:00 p.m. EDT on the game’s streaming channel, so you can check it out, ask questions live, and do all of the things you normally enjoy doing through livestreams.
Assuming that what you normally enjoy doing isn’t disgusting. Please don’t be gross in stream chat.
There’s no scheduled run time, but you can imagine it’ll probably be about an hour of answering questions and leading into details about player-run towns. If that’s not what you care about, this likely won’t have a lot of interest for you… but for everyone else it should be plenty of fun information about making things.
Well, you’ll have to read for that. For now, let’s just make sure you’re caught up with the bottom ranks and the middle ranks. We’ve got five tribes left to go, and so by process of elimination you no doubt have a relatively clear picture of what tribes have to be here in some order, but let’s count them down. Starting with number five, just past the break. (The other four are further past the break.)
Those who take part in the event will be able to earn a new mount (Rathalos himself), a new armor set, and new minions and outdoor furnishings for completion. So that’s reason enough to take part.
Of course, players who are more interested in the next part of the story and the next set of dungeons will want to hop along until September, when patch 4.4 is scheduled to release. That will contain a new trial against Suzaku, a new pair of dungeons, the conclusion of the Omega series with the Alphascape, and all of that lovely new storytelling. Check out a gallery of shots for the live letter just below, and keep your eyes peeled for more information in the coming weeks.
Update: we’ve added the new trailer for the crossover event just below.
Speaking of increased rewards, the game is also rolling out the myLoot Marketplace as a means of getting more stuff for myCoins. Taking part in events and purchasing items earn myCoins, and said coins can be used for purchasing items in the marketplace, a sort of “here’s your extra for buying something” reward. Check out the full rundown if you’re looking for more details on the new system.
It will never cease to amaze me how artists for MMOs can come up with costumes that require no actual adherence to physical laws whatsoever with ornate overlapping armor plates and such, and then determined fans will figure out a way to make those costumes a reality. Walk down the hall at any convention and you’ll see people in perfect World of Warcraft armor, spot-on Final Fantasy XIV artifact sets, and sometimes even some shockingly realistic Minecraft outfits.
But that’s just focusing on the amazing fan creations that you see walking beside you; there’s amazing fan art for characters from Star Trek Online to Star Wars: The Old Republic, fanfic that covers personal adventures or just filling in narrative gaps in settings like City of Heroes, and so forth. So our question today is whether or not you’ve ever taken part. Have you ever been a creative fan for an MMO? Have you made art, told stories, even just compiled lore dictionaries and research on the basis for bits of lore for those who want it? Or are you content to admire fan works without producing any yourself?
So as you know, last week we managed to direly offend the God of Rabbits, which is remarkable partly insofar as I had expected us to offend more deities. This is actually better than we could have hoped for. Still, the rabbit god was very mad, and he wrought a mighty curse upon us.
Except, well… it was a curse for rabbits. So, for example, the curse to have predators never fail to see you when you’re still? That part was really kind of a wash, my cats saw me then anyway. I’m not sure if the part of the curse wherein I will never enjoy the taste of clover is even working or not. And since I don’t live in a burrow, having a damp burrow doesn’t appear to have actually happened.
In short, offending the God of Rabbits has worked out pretty much fine. Let us know how any deific curses you’re working through are going in this week’s What Are You Playing, or just let us know what you’re up to for the weekend.
It’s important in an MMO to feel like you own the bundle of stats and spells that you lovingly refer to as a character. Pantheon: Rise of the Fallen has taken a step toward improving that feeling with the first version of its character creator, just patched into the game’s test client. Hooray for making characters!
Meanwhile, Defiance 2050 has moved out of its test phase and into full-on relaunch territory. Hooray for launches!
There has been some other beta movement, too. Some of it is rather silly. Cases in point:
- Apparently some early testers on Saga of Lucimia were finding the game too hard and frustrating, which prompted the creative director to wonder why they hadn’t just asked other people to help and chide them for having “forgotten” how to group. That’s… certainly a thing.
- On the other extreme, The Division 2 won’t force you to group if you don’t want to. Want to solo the whole game? Go for it. Ubisoft badger don’t care. Ubisoft badger just wants your money.
- Rend is planning to enter early access on July 31st. We had a chat with the CEO of Frostkeep Studios about the title’s development as part of that announcement, so hooray for the future!
- Last but not least, Fractured is rolling out its development roadmap as the game’s Kickstarter enters its later stages. It’s worth noting at this point that the title has not yet hit its funding goal.
So, somewhat silly, but rather quiet. Not a bad week! We’ve got our usual list of games in development just below, and as always we appreciate anyone letting us know if something swapped phases without us noticing down in the comments. It’s very kind of you.
At a glance, Twin Saga does not seem like a game that would be replete with firearms. It does not look like a setting in which you gun down your foes. Yet the new Cannoneer class is all about blasting things to pieces, so we must conclude that looks can be deceiving. It’s one of the big new additions with the newest patch, but it’s hardly the only one; players will also be able to explore two new zones in the northeast of the map, Black Hill and Moonlight Valley.
Players can also take on a new dungeon, Boreas Tower, whilst picking up two new Senshi (those are the cute little chibi things in the header, for reference). Add in new story quests and a new level cap of 80, and players will have plenty to do with the latest patch. Including blasting adorable monsters and scenery into bits with cannons, if necessary.
The official announcement does not mention what these changes will be, but as an international game players already suspect that it’s going to be the ruleset Korean players have been dealing with for some time. The down side is that these rules are almost universally reviled on the Korean servers, so the thread is full of people begging the developers to not make this change. So this may not be a case of players eagerly anticipating the wars resuming on July 22nd, in other words.
Say goodbye to your artifacts and hello to War Mode, because World of Warcraft’s expansion pre-patch is almost here. When July 17th rolls around, players will no longer be able to earn artifact power or have access to artifact traits; the plus side will be that your artifact will automatically power up for new characters leveling through Legion. Players can also access War Mode, benefit from PvP talents, and even start exploring some new content that’s meant to be time-limited until the launch of Battle for Azeroth. Onward!
Of course, one subgroup of players will be a little more negatively affected by the change, as it turns out War Mode will disable the /follow command and make multiboxing less viable in PvP. Those of you who don’t multibox will likely be unaffected, but it’s useful to note that this is a notable change when Blizzard has previously been fine as long as it’s not automated. New policy, or just a War Mode-specific quirk? We’ll see over time.
Of course, it’s not all repetition of familiar challenge; you can also take part in the new Dragon Hunt for the Guardian Legion, which respawns every hour and works similarly to the other Guardian Legion missions. Yes, you can argue that hunting dragons is the sort of challenge that the game has long offered, but hunting dragons is also challenging in and of itself. So in short, the patch is here, and it has all sorts of ways to challenge your skills.