stars reach

Stars Reach says it ‘heard you loud and clear on graphics improvements’

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Last week's Stars Reach trailer captured a lot of attention - so much that studio Playable Worlds decided to focus this week's dev blog...

Massively OP Podcast Episode 493: Landing on Brighter Shores

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Justin and Bree discuss LOTRO's Legacy of Morgoth, Brighter Shores' early access, ArcheAge Chronicles' delay, Chrono Odyssey, Stars Reach's trailer, and FFXIV's Crossroads, with adventures in LOTRO, Guild Wars 2, and WoW Classic, plus a mailbag topic on handhelds and controllers for MMOs.
This is what I always wanted.

Betawatch: We have Opinions about Brighter Shores’ early access

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If you find yourself on Steam saying that you want the RuneScape-iest game the platform has before shaking your head and saying that no,...

Stars Reach’s new trailer shows significant visual improvement – and a partial list of professions

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Late last night, Playable Worlds dropped a new trailer for Raph Koster's incoming MMORPG sandbox Stars Reach, along with an update for its NDA. As...
our house, etc.

Stars Reach moves its pre-alpha testing from single worlds to multiple worlds

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The first thing to note is that Stars Reach, if you hadn't know this, takes place in space. The second thing to note once...

Stars Reach is dropping ‘a sense of pride and accomplishment’ trophies in tester inventories

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Stars Reach isn't just teasing players who want to test it but haven't been invited yet; it's also trolling the people in its test. "We...

Stars Reach is testing its very Star Wars Galaxies-esque ranger skill tree and combat in this weekend’s playtest

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Whether or not - and it's probably not - you're in Stars Reach's upcoming playtest, this week's blog post will be of interest to...

The Daily Grind: Is there an MMO you’re hoping won’t get screwed up before it launches?

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MOP's Carlo recently linked us to a thread about the new Heroes of Might and Magic game from Ubisoft, and while the game is...

Stars Reach’s world reshaping tool test rewarded curious players with ‘spectacular’ death

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Stars Reach is continuing to push onward with playtesting that almost no one is in, but at least we get to hear about it...

Stars Reach’s skill tree system seeks to let players ‘gain experience by being useful’

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The dev blogs from Stars Reach that highlight game features continue to roll forth, and the latest one touches on a topic that is...

Stars Reach talks Unity, AWS, and how it avoids ‘endless bowls of oatmeal’-esque terrain generation

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This week's Stars Reach development blog is a bit more granular than previous releases, but gamers who are curious about the tech behind the...

Stars Reach’s technical testing provoked emergent landscaping, player creativity, and the lag monster

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Playable Worlds - technical designer Light Bates this time, not Raph Koster - has dished out another dev blog on Stars Reach's pre-alpha playtest....

Raph Koster shows off Stars Reach’s updated world graphics in new footage

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When Playable Worlds first fully revealed Stars Reach to the public earlier this summer, the one sticking point with a certain segment of MMO...

Stars Reach releases video footage of its movement tech from earliest testing to now

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When writing up a post about last week's Stars Reach dev blog on character movement, I kept thinking one thing: This article needs a...

Stars Reach previews its pre-alpha cameras and movement, from grappling to sliding

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Raph Koster is back with another set of blogs on his upcoming MMORPG sandbox Stars Reach, this batch focusing on something that seems mundane...

Stars Reach begins testing this weekend as Raph Koster talks playstyle and the anti-endgame

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Playable Worlds' Raph Koster is continuing his weekly dev blogs about Stars Reach's intended audience this week - though he does say this one...

The Daily Grind: Would you play an MMORPG that limited you to just one character?

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When Star Wars Galaxies originally launched back in 2003, it had a rule that was fairly peculiar for its day: Players were limited to...

Stars Reach’s Raph Koster on MMO trust, fear, and freedom: ‘We understand how nervous players are about griefing’

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Regular MOP readers know that our commenters have already spilled a lot of ink about Raph Koster's in-development MMORPG Stars Reach - and he's...

Raph Koster on designing and defining Stars Reach: ‘The Tragedy of the Commons is a lie’

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Playable Worlds' Raph Koster is back with a new dev blog on Stars Reach, and it's not about game design pillars this time; it's...

Stars Reach’s Raph Koster: ‘We’re going into space, and it’s going to be awesome’

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Playable Worlds' Raph Koster is back with yet another batch of Stars Reach game pillars, the driving concepts behind the MMORPG sandbox's design. We've...

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