Andrew Ross

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Reporter

Andrew Ross usually covers E3, MOBAs, MMO-ish multiplayer games, and game related studies for Massively OP. He's a hardcore PvPer who delivered pizzas to shard defender supply runners in Asheron's Call's Shard of the Herald event, fried fish during Darkfall's World War 1 and 2, and killed many alliance members in World of Warcraft for picking "his" flowers. He is a terrible jungler, but he can usually stay on the road in Mario Kart.

Animal Crossing: New Horizons brings pumpkin patches and more customization for Halloween

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While we still don't have my beloved gyroids with a release date, Animal Crossing: New Horizons is bringing a September 30 update with features we haven't...

Pokemon Go continues Mega Events, celebrates fashion week with pokemon in top hats

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Pokemon Go is embarking on the final part of the Mega September events we've previously covered, once again promoting its controversial Mega Evolution...

Massively on the Go: Pokemon Go’s new event includes problematic features and stat bloat

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Yes, more not-great-news in Pokemon Go, and yes, it's once again mostly about Mega Evolution. While it's been nice that the

Massively on the Go: An open letter to Pokemon Go’s Niantic and The Pokemon Company

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Dear Niantic and The Pokemon Company, Thank you for Pokemon Go. Despite my criticism, this is probably the longest I've ever played a Pokemon game. Ever....

Massively on the Go: Here’s how Niantic is trying to fix Pokemon Go’s Mega Evolutions

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A bit before Niantic's wellness week kicks in for employees, Pokemon Go players got an update on the Mega Evolution problem/

Pokemon Go studio Niantic is asking for player feedback to fix the Mega problem, adds curious Mega September events

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For those who might not play Pokemon Go, our own coverage of the Mega Evolution release day probably was a small hint...

Massively on the Go: Everything we know about Pokemon Go’s new mega evolutions

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In another new twist, Pokemon Go has just released Generation 6's big feature, Mega Evolutions, before Generation 6 pokemon themselves. While we've...

GDC Summer 2020: Better living, climate awareness, and citizen science through games

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Way back during GDC 2018, I covered several panels relating to gaming for good. Things like citizen science projects, games...

GDC Summer 2020: Creating kinder digital communities outside of online games

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I don't know about the rest of you, but I've found that being familiar with online communities and tech has really helped me survive...

GDC Summer 2020: Accessibility shouldn’t be a dirty word in online gaming

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I don't know about you readers, but one of the first things I always do when starting a game with voice acting (or movie)...
stuff

GDC Summer 2020: How Astroneer’s crafting balances cognitive load for the player

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Long time followers of Astroneer may recall that the game's early development crafting felt cute but incomplete. Despite the game already being in the...

GDC Summer 2020: Roblox, player-generated content, and the ‘metaverse’

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Roblox VP of Product Deepak Chandrasekaran held a skill-building talk at GDC Summer 2020 this week titled Building the Metaverse through User...

GDC Summer 2020: Gachapon reward models in (mostly) free-to-play games

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Let's be real: Some of the panel titles at GDC Summer 2020 are unintentionally misleading. For example, the "Evolution of Gacha Systems in...
PUNCH! YOUR FRIEND! PUNCH, PUNCH YOUR FRIEND!

GDC Summer 2020: Pokemon Go’s Niantic offers augmented reality design advice

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I was really looking forward to Niantic's AR Game Design 101 panel at GDC Summer 2020 this week because for all my criticisms...

GDC Summer 2020: What online gaming can (and should) learn from social media’s trainwrecks

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The circle is now complete: Social media has mastered skills MMOs and online games haven't, not that social media was paying much attention to...

GDC Summer 2020: Unionizing the video games industry

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Just in time for Blizzard's latest labor crisis, Game Workers Unite UK treasurer Kevin Agwaze held an Ask Me Anything at GDC...

GDC Summer 2020: Quantic’s 400K-gamer motivation model

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Quantic Foundry's Nick Yee gave a lecture at GDC Summer 2020 yesterday showing how the analytics firm's massive amount of data can be...

GDC Summer 2020: Immersive multiplayer storytelling with Disney’s Star Wars Galaxy’s Edge

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Prior to this whole virus thing, one thing that I was enjoying about MMOs was how they (along with ideas taken from social media)...

GDC Summer 2020: How Niantic adapted Pokemon Go gameplay in the time of COVID-19

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GDC Summer 2020 is running all this week, and I'm, well, at home. But much like Pokemon Go, the convention adapted, and while...

Massively on the Go: Fun ideas for online play in Animal Crossing New Horizons

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I love sandbox gameplay. I'm pretty sure a lot of you readers do too, which is probably why a good deal of us have...

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