That makes these jobs a little harder to talk about, because they’re not in the midst of any sort of perception shift. In at least one case, we have jobs that have basically just maintained their position in the game’s overall makeup across expansions, yet they haven’t seemed to change enough for people to really notice what they’re doing now. Are they good? Bad? Neutral? What’s going on with these jobs? Let’s talk about it.
Heavensward is an expansion for Final Fantasy XIV.
The funny thing is that in this case, I feel there are fewer jobs where the reality is that the job isn’t that good but just gets perceived that way; it’s more a case where some of them are being seen as outright overpowered when they’re really in a pretty good spot. But enough of the hand-wringing; let’s move on to the jobs that everyone sees as being the absolute winners of the expansion thus far, and examine whether they’re really so great.
By contrast, right now with Stormblood, I’m already halfway done with the leveling of combat jobs. My overall goal of leveling everything to 70 plus all of my alts should be done by mid-November. I know that later today, I’m going to be getting at least two more levels, maybe more, and I’m well on my way to my goals. And I’m not bored or putting in the time, I’m excited.
I’ve seen this sentiment going around from other people, too. There’s a general sense that leveling and just playing is much more fun with Stormblood. So what’s the difference? Why is it that now leveling up seems like less of a chore, when the usual methods of leveling quickly (FATE trains) have basically dried up to nothing?
I cautioned extensively against people making balance predictions based on early preview mechanics before, and in the case of the jobs most frequently cried about as being dead, that turned out to be right on the money. (Surprise, White Mage isn’t on this list!) Now that we’ve actually been playing the expansion for over a month and have Savage information to look at, we can make a more comprehensive picture of which jobs are seen by the community as being good, which ones are bad, and which ones… just sort of are still there.
But let’s start with the losers. Because that makes a fun headline. Who’s on the downward path, and are they actually bad/worse, or just not as good as before?
Having characters going through fresh allows me to ask questions from the perspective of someone going through for the first time. And the result is a game that is actually astonishingly well-assembled and relevant at all levels. Heck, the changes to 50/60 roulette and tomestones alone make for a set of relevant dungeons that could easily be consigned to history; I appreciate that immensely.
But having said all of that, I can’t help but notice that there are issues the game is going to have to deal with, probably sooner rather than later. This expansion? Likely not. Next expansion? By that point, definitely. So let’s talk about the problems that aren’t currently there… but totally will be.
So what does come next?
Obviously, this column will feature spoilers, so consider yourself fairly tagged. But I think this is a relevant question to ask because this expansion is, in its own way, a very different animal from its two predecessors right out of the gate. The relaunch ended its story in a place so open that it could really go wherever without a problem, while Heavensward ended the 3.0 MSQ with obvious points for continuation. (It helped that the obvious thrust of the expansion took a sharp left turn around level 55.) In the case of Stormblood, though…
Yes, I’m avoiding saying more before the cut. Spoilers down below, people.
A reader recently sent in a letter asking Justin to explain why he (Justin) had never really connected with Final Fantasy XIV despite giving the game the ol’ college try. I can’t answer that question, obviously; I’m not Justin and don’t presume to know how his mind works, and given his pathological hatred of elves, I’m not sure I’d want to. But I can point out some of the little things that make me fall in love with the game all over again on a regular basis, something that’s hitting me hard as Stormblood ups the bar significantly from the level established in the game so far.
I make no secret of the fact that I’m a fan of the game, and I have been for years. But there are a lot of reasons for that, and some of them are just reasons like these. Every time I duck back into the game (on a daily basis, yes), I notice something I missed before, and half of the time it makes me smile. So let’s look at the little things that make me adore this game.
We’ve certainly remarked several times on Massively OP how much like an MMO Master X Master is, even though it firmly checks the “MOBA” box on its census form. With so much similarity and bleedover between the gameplay genres, is there something that MMOs can learn from this title?
Occasional Hero seems to think so and has pulled out three lessons from his experience, including altaholic pride: “As someone who loves playing an army of alts rather than a single character, I really like the idea of a game with a whole bunch of characters that I can switch between as I feel like it. It’s one of the reasons why I love Marvel Heroes so much, despite the fact that the gameplay revolves around doing the same content over and over. And the reason why playing a bunch of different characters/classes is fun in a game like Marvel Heroes or Master X Master is that they each have a unique gimmick.”
Join us for more interesting MMO discussions from gaming blogs after the break, including a strange revival for EverQuest Online Adventures, a new way to experience World of Warcraft, and first steps into Secret World Legends!
So what does the blogging community think of the first IP-related new MMORPG to be announced in years in Magic: The Gathering? It’s a little more confused than enthusiastic, to tell the truth.
“To me, this announcement is somewhat similar to announcing that they are making an MMORPG out of Poker. Um …. okay?” said Endgame Viable.
“I suspect there are other sets that are more popular or more likely to be chosen as the main basis for the game,” writes Gaming SF, “if Cryptic’s more recent releases for the Neverwinter game are anything to go by then this new MMORPG is likely to feature content that ties into upcoming MtG cardsets to cross-promote both the cards and the game among fans.”
Let’s move on for the moment and look at dueling expansions, Kickstarter issues, and adventuring underwater!
The patch also adds in yellow scrips for crafters and gatherers and adjusts a number of action potencies slightly, as well as correcting various bugs the game has endured since launch. It’s only the start of the game’s endgame progression, but it should definitely give you something additional to do on a weekly basis if you’re growing a bit tired with the Expert roulette already.
Obviously, for this column I’m going to be discussing spoilers for the MSQ. I am going to be doing so in a fashion designed to obscure as much information as possible for people who have not yet finished the plot, and I’ll spoiler out any big plot reveals, but be fairly warned as you dip into the comment section. But be fairly warned, there may be spoilers ahead. The good news is that spoilers don’t matter too much because even with them the plot is really good. And not really reliant on shocking swerves.
Instead, I want to talk about some pretty interesting changes that can easily slip under the radar in terms of currencies. I wouldn’t say this stuff is easy to miss, exactly, but it’s easy to not really think about it when you’re knee-deep in going through the game. So let’s talk about currencies, what you can buy, and what implications this has for the game moving forward.
The good news, then, is that it sticks the landing.
Everything that worked well in Heavensward has been brought forward and refined, and the parts that hadn’t worked so well have been trimmed away, repurposed, or outright removed. It feels very much like an expansion to the same core game, but in the process it manages to address almost every complaint I had over Heavensward almost incidentally. And it continues on in the high standards the game has set for itself over the years, resulting in an expansion which I’m already in love with after finishing the main storyline.