At least we’re finally thought the story. While we walk through a review of Final Fantasy XIV: Heavensward
in its totality, we’ve taken three weeks covering all of the various stories within the expansion, as well as touching upon a bit of the class design in the last part. Parts one
, and three
cover everything from the main scenario to some of the zone side stories. And now we can move on to the mechanical side of things enthusiastically.
Also, we’re reaching the point where I know I’m going to forget to mention at least one or two things that were really keen from the expansion, but that’s a different discussion.
In terms of sheer volume, of course, Heavensward nearly matched what we got from the base game in terms of patches, and arguably surpassed it in some categories; sure, we only got 10 dungeons from patches rather than 15, but if you didn’t have any interest in Coil in 2.x, you got the entirety of Alexander, which was new. But volume alone isn’t the determinant of how good that content was. So let’s start in on that, albeit not with the dungeons.
Boy, I will be really miffed
if this winds up taking more time than I have until Final Fantasy XIV
‘s second expansion arrives. I will be put out
. But there was a lot of stuff here to review! So far we’ve covered a whole lot of story in the first two
parts of this series, but there’s… still
a bit more story to resolve here! Yeesh. This expansion had some stuff in it.
Of course, it also had other stuff in it, so this time around we can start going into other useful stuff like new jobs and class design. Which is a good thing, since, again, we’ve got a little while longer until Stormblood arrives, but not forever. So enough preamble; let’s finish up talking about the stories in Heavensward, especially as we’re moving into the parts that just unambiguously did not land well.
Here’s a fun fact: I don’t actually know how long this series of columns is going to be at this point. That shouldn’t affect your enjoyment of it, but it’s still true. I just know that I want to cover the entire expansion, top to bottom, and last week we started in by looking at the main scenario quests and story
. I hate scores, so I didn’t assign it one, but it was a pretty positive evaluation, so that’s a good thing for Final Fantasy XIV’s
Unfortunately for the overall evaluation, that leaves us today diving into the side stories… which is a much less positive tale. Because some of these were just weak, some of them were mildly engaging, and several were flat-out bad. But there were a lot of them, so I can’t be too harsh to the conceptual level, even if the execution was… lacking. Severely, in some places.
So let’s start in with the part of the stories that almost everyone seems to have forgot existed.
Here’s your solid deal for the day: Humble Bundle is selling both the core Final Fantasy XIV game and its first expansion, Heavensward, for a mere $19.79. Even though this is a subscription game, that price should save you some dough to spend on your second and third month of play.
Keep in mind that FFXIV’s second expansion, Stormblood, is coming out this June. If you haven’t gotten into this game yet, this would be an excellent price point for entry. The deal will expire sometime next Monday, so you have a few days to decide.
Take a look at Eliot’s Heavensward retrospective to help you make up your mind!
I never really had a chance to explore Final Fantasy XI
expansion by expansion. By the time the game launched in North America, the first expansion was already out and was bundled with the game. But Final Fantasy XIV
has been worldwide since its launch, which means that I can
look at the game both before and after Heavensward
in something approaching real time.
Of course, it’s also difficult to evaluate expansions as they’re live, simply because you lack a certain degree of perspective. Still, Heavensward is over, and while I can’t put it in the context of the game’s overall history, I can look at it as it stands as a whole. With five major patches and a whole lot of storytelling, how was the expansion? Didi it start strong and then falter? Did it deliver what it promised? Was it fun all the way through?
The answers to those questions are complex. Fortunately, we’ve got a couple of months to examine the expansion before the next one comes out. So let’s get started with the story.
Patch 3.56 has arrived
for Final Fantasy XIV
, bringing with it the end of the Heavensward
main story quests, Season 4 of the competitive Feast rankings, and an increase to the weekly Allagan Tomestone cap, which you’re probably not going to hit on a regular basis. (900 tomestones a week is a lot.) It’s enough stuff to give you good reason to keep working your way across Eorzea until the game’s second expansion comes out in June.
But maybe you haven’t actually bought the game yet. Does the patch still hold something of interest for you? The answer is yes; this patch marks the abolition of the 14-day free trial’s time limitations. So the free trial is now unlimited, although you can’t get higher than level 35 and you’re limited to the base game without Heavensward content. You can check out some screenshots for the patch just below if that’s what you need as an eventual motivator, at that.
Tomorrow, we’re getting the end of the Heavensward
story quests in Final Fantasy XIV
, which means I need to start looking at Heavensward
as a whole. For now, however, we can look forward to Stormblood
and ask ourselves what we’re not going to be using any longer as healers. And this wrapped up just
before the final story patch, so I feel rather satisfied about how that timing worked out.
I’d say “all according to plan” if I remembered actually planning it this way.
As with previous installments, I’d advise you to take a look back through past articles in this series; the first one has tanks and the general philosophy, while the second column tackles melee damage and the third tackles ranged damage of all flavors. Today, we’re finishing things off with healers. That’s kind of a tangled mess with every option other than White Mage, but we’ll plot a course.
In less than a week, the first expansion for Final Fantasy XIV
is coming to an end. The final story patch for Heavensward
, 3.56, is arriving on March 28th
, with accompanying maintenance starting at midnight EDT. The first half of the story already had a fair amount of death and revelation, but this is where we find out exactly what happens leading into our journey toward Ala Mhigo and Doma in Stormblood
Of course, there’s a main scenario preview available right now, but be fairly warned that it’s a pretty notable spoiler for anyone who hasn’t already done the first half of the 3.5 story. Suffice it to say that the solution to the major problem at the end of that first half was not nearly as final as may have been surmised, and more is coming right along the path. Feel free to speculate about what happens next; you’ve only got a few days left until you find out one way or the other.
Well, folks, by all reasonable estimation we’re going to have the final story patch of Heavensward
next week. Why? Because there’s no more March for it to exist in after that. So it seems like a reasonable prediction, and it also gives me just
enough time to finish up with these Final Fantasy XIV
skill predictions before I want to move on to reviewing the expansion in hindsight anyhow. So everybody wins, if I double up today.
The first installment is all about tanks, while the second installment is all about melee DPS. As always, the usual disclaimer applies that this is all speculation, not absolute fact; I don’t have a clearer picture than you do about how abilities are actually being arranged. If you think I’m wrong? I might very well be wrong! All I can do is justify what I say and make my case. Let’s move on.
I had really hoped for something a touch more substantial about Stormblood
from this weekend’s event
, but we got what we got. Thus we are still, to some extent, in the dark about ability revisions in Final Fantasy XIV,
which does mean I get to speculate about stuff that’s being removed or changed a bit longer, since last week I managed to get through the tanks and nothing else.
Look, the jobs in the game are rather extensive. And numerous.
If you didn’t catch last week’s column, I go over the general philosophy behind what abilities seem most likely to be turned into traits or outright removed right there, so that should be relevant. Worth noting before we go too far into it, of course, is that on pretty much every single job I’m trying to list more stuff than what will likely be changed. If you think that I’ve got an awful lot of candidates for removal in place, you’re right! That’s literally the point because some of them will no doubt remain unchanged.
It would be fair to say that Final Fantasy XIV
fans treat Naoki Yoshida
like a rock star, and he carries himself like one: not with unnecessary swagger but with the smooth confidence of someone who has a lot going on beneath the surface and knows exactly what he’s doing. This is part of why it’s always a joy to interview him, as few other developers can (or will) provide such thorough answers to even the most incidental questions.
Obviously, sitting with Yoshida meant that I had to ask him a fair number of questions about Stormblood and what’s coming with the expansion, but I also had to ask about the last patches of Heavensward and quality-of-life improvements. So there’s a lot to chew on, some of which has been rumored before now, some of which has not, and all of which is highly relevant before the game’s community Q&A panel takes place at PAX later today.
Fellow fans of Final Fantasy XIV
, I’m not going to lie to you: The next few months in the game will be rough
. Not because we’ll lack for things to do, of course, but because we’re all going to be waiting for the other shoe to drop. We all know what’s coming, and we’ve even got more stuff to learn about, like the details of the system revision and the exact story transition. But there are a bit more than 100 days left until Stormblood
releases, and we’re all
going to be staring with rapt attention until it actually happens.
That having been said, we are going to have more stuff to do over the next few months. Depending on when in the day you read this, the game might be down for maintenance right now with one of those patches along the way. So let’s talk about the road to June 20th, what we know is coming, what we can reasonably expect, and what we don’t yet know about but might help fill the gap.
It finally happened, folks; we’re done with the fan festivals until next year. (Yes, I fully expect to hear about the next set when we’re getting about halfway through 2018. This is not an unpredictable development team.) We know the big elements of what Final Fantasy XIV
will be seeing with its next expansion. So I find myself sitting here and asking, more or less for my own edification, how was my aim
I made my guesses about what we were going to see, after all. I did them publicly, so everyone could read them. And I think I did pretty well overall. You can read my predictions before the Las Vegas festival and this past weekend’s Frankfurt festival; I didn’t have a specific prediction for Tokyo, although the aftermath gave me the chance for some speculation.
So how did I do? And how cool was what we actually saw? Let’s go over it.