In the comments of my piece on Raph Koster’s book last week, a commenter brought up the idea that mimicking the real world in MMOs was a “sad” sort of “obsession” – why would we want to work in a video game in our spare time, he was essentially asking, when we could do something fresh and creative with our video game spaces instead?
I took a stab at answering the question, supposing that just because we can theoretically do a job in real life doesn’t mean we are realistically or physically able to do it, and exploration of the unreachable can be fun. A post on the Psychology of Video Games blog answers it even better: Author Jamie Madigan writes that games like Farming Simulator 17 and Euro Truck Simulator do so well precisely because people like to explore those types of jobs in a low-stress, who-cares-if-I-run-my-semi-off-the-virtual-autobahn environment. “These games remove the worst of the uncertainty, helplessness, ambiguity, and consequences for failure that come with those real world jobs and turn them into game systems that are interesting and fun to interact with,” he argues. “They give players clear goals, unambiguous feedback, winnable challenges, and predictable rewards. All things that most jobs sadly don’t consistently provide.”
That certainly explains it: I really hate thinking about money in real life, but I love playing around in MMO economies where my market mistakes simply don’t matter.
How about you? Do you prefer simulation MMOs to more fantastic game worlds? Or something in between? And is there an activity that you love in MMOs but hate in the real world?