In yesterday’s comments on the Shroud of the Avatar AMA article, MOP reader squidgod2000 drew everyone’s attention to an overlooked bit in the Q&A that discusses nutrition in the game. I knew that food was intended to be a big deal in SOTA, but I had no concept of how far the game might eventually go — apparently a complicated system of calories, fat, and salt that affects a player’s stats. Richard Garriott says it’s all still a work in progress and only slowly being addressed (that goes for barfing up your food if you eat too much too!).
I love playing cooks in MMORPGs — let’s be honest, games are the only place I’ll ever be a great chef — so I most definitely want to see game mechanics in my sandboxes that make such consumables matter. I didn’t mind the various versions of “stomach capacity” Star Wars Galaxies implemented, for example. But I’m going to have to draw my personal line at counting calories in a freakin’ video game. Sorry, SOTA, but most of us have to do that and worry about our health or our relatives’ health in the real world.
And that leads me to today’s Daily Grind. How much realism is too much in an MMORPG?