development process

And this is why that's not a blobby mess!

Conan Exiles walks through the process of adding texture-rendering middleware late in development

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The developers of Conan Exiles had a problem. The game was full of high-resolution textures to paint across the world, thus ensuring that rocks...
That's a lot of people.

Overwatch’s Jeff Kaplan on team size and development time

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There are around 100 developers working on Overwatch right now. That number comes from director Jeff Kaplan directly in a thread on the game's...
Take the high road in the high tower.

Crowfall discusses the true meaning of ‘pre-alpha’

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What is an alpha, really? What's the dividing line between an alpha and a pre-alpha when both are playable? If a game has had...
Wow, hey, stuff.

RIFT’s design team answers player questions on Reddit

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In 1964, Bob Dylan released "The Times They Are A-Changin'," and he could very well have been talking about RIFT. Sure, the odds are...
In the grim darkness of whatever, blah blah explosions.

Eternal Crusade’s alpha is meant as a dry run of the live experience

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Are you of the mind that Warhammer 40,000: Eternal Crusade jumped into alpha a little bit too early? A new state of the game...
The complex interplay of replying or ignoring accusations.

Star Citizen dismisses ‘feature creep’ concerns, declares Star Marine has NOT been canceled

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The year thus far has not been the best possible year for Star Citizen. The game has seen a few people depart from prominent...

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