project gorgon

Official Site: Project Gorgon
Studio: ElderGame
Launch Date: N/A
Genre: Fantasy Sandpark
Business Model: N/A
Platform: PC

Make My MMO: Crowfall adds geomancy and architecture skills (April 29, 2017)

This week in MMO crowdfunding, Crowfall canceled its weekend playtest, but not before issuing a dev blog updating the community on some of the crafting changes that are in the latest builds, including the addition of Geomancy (using precious stone, wood, and ore to make land parcels that can combine into larger ones) and Architecture (which lets players craft deeds for buildings as well as crafting stations and city structures — sound familiar, SWG vets?).

Out in space, a group of core Elite Dangerous community developers went on strike briefly this week, bringing their websites and tools back online once Frontier had agreed to better support them. That was good timing, as players are in the middle of a massive roleplay event that will affect the outcome of an in-progress novel based on the game.

Meanwhile, Shroud of the Avatar dropped Release 41, City of Titans talked about its “aesthetic decoupling” philosophy, Pantheon updated players on its finances, OrbusVR completed its first closed alpha test, and the Dual Universe team moved into a new office.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Massively Overthinking: Are MMORPG players a minority in their own genre?

Deep in the comments of the MMOs-vs.-survival-sandboxes thread from last week, reader miol_ produced a beautiful comment about how MMO players have become a minority in their own genre, which he then expounded upon for us in this provocative email.

“I’ve reached the opinion, that since the launch of WoW and its clones, the ‘original’ MMO-playerbase became a minority in their own genre. Before, we were but hundreds of thousands of MMO players, but then came Blizzard with WoW and its legions of fans in the dozen of millions at its peak, starting to dictate what the new success of MMOs should look like. Even if we others tried to vote with our wallet and feet, we became a minority, having only a fraction of our initial influence, while many devs tried desperately time and again to find ways to get at least a portion of the new Blizzard playerbase.

“Am I wrong with that perception of history? Am I totally missing something? Or are ‘we’ are slowly becoming a majority again, now that WoW and its clones are seeing steadily declining numbers (instead of us winning more players to ‘our side’)? How do we lobby better for ‘our cause’? Or can we only wait and see, until the genre is small enough again? Or is it too late? Have we ourselves grown too far apart into our even more niche corners of personal taste since SWG, while production costs and our demands for production value have skyrocketed at the same time? How could we come closer again?”

Let’s tackle miol_’s questions in this week’s Massively Overthinking.

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Massively OP Podcast Episode 114: Moving to the big city

What does a week where the news douses us in a shower of smaller stories look like? Bree and Justin wring out of their clothes, shaking loose tales of metropolises in the planning, console features, anniversary parties, and dance studios. Maybe it won’t flood the world of MMOs, but it definitely waters the lawns of our interest!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Make My MMO: Star Citizen’s Star Kitten, Project Gorgon’s gorgeousness (April 22, 2017)

This week in MMO crowdfunding, Star Citizen built on the contentious infodump of last weekend with the news that it’s running a contest to encourage backers to, well, bring in more backers. Those who do earn a chance to win the big prize (a free trip to Gamescom in Cologne, Germany) or the little prizes, and those are what have players scratching the heads in confusion, as they’re themed around Star Kitten, an in-universe character that appears to salute… Hello Kitty?

Meanwhile, Ashes of Creation picked May 1st for its impending Kickstarter, Project Gorgon got pretty (!), Shroud of the Avatar and Grim Dawn and Path of Exile all previewed upcoming content in videos, Crowfall penciled in more pre-alpha test dates, City of Titans dropped a lore bomb, Hellion previewed its crew quarters, and TUG updated backers on its progress.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: The Elder Scrolls Online heads off to Morrowind (April 21, 2017)

Good news, The Elder Scrolls Online fans: Morrowind is now in beta testing! It’s in closed beta, so you probably don’t get to take part in it, but if you do, you still can’t tell us about it. You can, however, tell us about any and all funerals you are holding for your Templar. A moment of silence will be observed.

Other beta news? Aw, shucks, why not?

  • The next Starfall Tactics test starts up on April 24th. It does not, in fact, feature any tactics based around falling stars, because physics does not work that way. Instead, it has character creation, limited progression, and a new ship class.
  • Everyone gets a prize for participating in the SkySaga Alpha 10 test! You get a prize! And you get a prize! The prize is probably not a humpback whale, but you never know.
  • The next round of testing for Life is Feudal‘s MMO side of things is starting on April 26th and should run for around 10 days. Clear your calendar for Wednesday, then.
  • Project Gorgon is looking good these days. Seriously, the latest round of graphical updates makes it like that nerdy but shy girl from school who suddenly turned immensely hot, or something. You know your movie cliches, fill them in on your own time.
  • Want to hunt some trolls in Saga of Lucimia in an early test version? That’s a thing that’s happening. No word yet on whether or not they’re actual in-game trolls or more general trolls, but make sure to designate someone as “torch-monkey” if you’re going out at night.
  • Last but not least, the Marvel Heroes console version is starting its beta today, and it features local co-op. That’s unlikely to ever come to the PC version, although why you would need it is a different discussion altogether.

For those of you not delighted by the above stories (and those who are delighted), we also have a list just below. Isn’t that lovely? Let us know if there are errors within the list down in the comments. Or let us know what betas you’re playing and can be discussed without an NDA. Or let us know if you want to buy the Laser Prime redeco from the most recent Transformers box set. We have an extra.

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Feast your eyes on one of Project Gorgon’s ongoing graphical updates

I can’t tell you how many times I’ve heard MMORPG gamers say they love everything about the weird and wonderful sandbox of Project Gorgon… except for the dated placeholder graphics. Welp, that’s what the last couple of crowdfunding rounds were meant to fix, and today we’re getting a fresh look at improved textures and models in the alpha.

“This particular iteration of Serbule is focusing on three things: the textures and models in Serbule city (some of which are already live), the terrain (the grasses, trees, and so on), and the sky,” says Elder Game in its blog post today. “Graphics work always seems to take vastly longer than I hope it will. Part of that is because it needs to be tested on lots of hardware — and we don’t have a full set of testing hardware, so we also have to try to ‘simulate’ low-end machines, which requires some development work. But it’s coming along, slowly but surely. Here’s a few screenshots. They’re a couple days old, and the game already looks a bit different from these, but it will give you an idea of where we are in the process.”

Check out the whole dev post for an explanation of each shot (especially that nighttime image). The tiny team has also been hard at work on crafting skills too, in particular brewing. But I can’t stop looking at those skies.

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Make My MMO: Star Citizen’s roadmap, Elite Dangerous’ Commanders, and Starfighter’s successful Kickstarter (April 15, 2017)

This week in MMO crowdfunding, it’s been a battle of the space MMOs.

  • Elite: Dangerous rolled out its Commanders 2.3 update, introducing what our own Justin dubbed “sitting in cockpits” — you won’t be walking in stations per se, but you will at least be able to roll up impressively detailed avatars and multi-crew your spaceships.
  • Late last night, Star Citizen published its 2017 development roadmap, suggesting that 3.0 will arrive this summer, though it’ll be less ambitious in scope than originally planned, as some of its features will be pushed to later in the year.
  • And congrats are due to Starfighter Inc., which pulled off a big Kickstarter win earlier this afternoon and takes home over $170,000.

Meanwhile, Ashes of Creation posted some gorgeous new concept art, Dual Universe posted its latest newsletter and video dev diary with alpha footage, Crowfall canceled its weekend playtest but made headway on expanding gender for its classes, Valiance Online showed off its special effects, and Kickstarted Planet Nomads geared up for early access next week.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: SkySaga’s alpha is coming to a happy end (April 14, 2017)

It’s very rare that this job allows us to use the terms “shutdown” and “good” in the same sentence, but the upcoming alpha shutdown for SkySaga is one of those rare instances. After all, the only reason the alpha test is shutting down is so that the game can move into its open beta, which will serve as a de facto soft launch. See? That’s a good thing.

Other betas were doing stuff this week, too, so that’s also a good thing.

And we’ve got our full list of games just below if you’d like a more rundown-style update. As always, we appreciate it if you let us know what stuff has jumped to another phase of testing or might otherwise be erroneous; we do our best to keep up with changes, but we do miss things from time to time.

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Project Gorgon literally brews up something special

BEER!

Now that we’ve got your attention, let us point you to Project Gorgon and the latest development to come out of this ambitious and slightly insane project. So, yes, beer. Specifically, the brewing crafting profession, which the devs say will be one of the more complex systems in the game that will piggyback off of other crafting skills such as cheesemaking.

What’s really interesting here is that brewing will encourage ingredient experimentation and have unique results per player: “Other characters who try the same recipe may get different results. I think this adds some fun to the crafting process, as you get to experiment on your own — and there’s no temptation to wiki the ‘right’ brew recipes, since the recipes are unique to you!”

And with alcohol comes elation, bravado, hangover, and regret. All of this will be rolled into another new skill in the game, alcohol tolerance. By increasing this value, players can avoid negative effects (such as passing out) and become a functional alcoholic or a “drunken kung-fu master.” This game, people.

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Make My MMO: Elite’s Commanders, SOTA’s R40, Starfighter’s AMA (April 1, 2017)

This week in MMO crowdfunding, Elite: Dangerous rather unceremoniously announced on social media that the 2.3 Commanders update will launch around the middle of April — this is the huge update with multicrew ship functionality and the character creation system. (Thanks, ThatLanteshGuy!)

Meanwhile, Shroud of the Avatar launched its 40th update, Sweden jumped into small-scale equity crowdfunding with FundedByMe, Dual Universe reassured players about its video graphics, Edengrad hits early access this coming week, and Starfighter, Inc. held an AMA to promote its ongoing Kickstarter.

We also hosted Legends of Aria founder Derek Brinkmann on a special edition of the podcast this week, so if you’re curious about the large-scale future of what used to be the more small-scale Shards Online, give it a thorough listen. Then read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: Destiny 2 is coming to the PC (March 31, 2017)

All the speculation and hopes turned out to be true; Destiny 2 will be coming to the PC as well as consoles, with a launch in September and a beta this summer. We haven’t yet had a confirmation that the sequel will allow you to ride on magical ponies or feature a third-person camera, but I’m sure that wishing hard enough makes things happen. Why not, at this point?

Other beta news with significantly less destiny did occur this week, naturally:

Oh, and there’s a list of stuff down below. What sort of stuff? Games in testing, mostly. Some of them might have jumped test phases without us noticing though, and if so, do clue us in down in the comments.

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Project Gorgon adds bards, reduces group sizes

Ever wonder what use “vocabulary” and “poetry appreciation” would be in Project Gorgon? The game’s latest alpha snapshot has a good answer: barding!

Yes, Eldergame has introduced the bard skill. “Keep in mind that the bard is designed to be a support character,” the studio says. “It is definitely possible to solo with the bard, but it’s not going to be as fast as some other skills.”

And don’t log in expecting to whip up a perfect performance right away, as apparently the songs are still a work-in-progress when it comes to looping.

The update also includes smaller hunting group sizes, monster looting tweaks, archery nerfs, and rebalanced the Gazluk Keep dungeon so it’s not ridiculously overpowered and spawning left and right. Your quality-of-death has improved too:

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Make My MMO: Star Citizen’s subber promo, Planet Nomads’ early access, Project Gorgon’s bards (March 25, 2017)

This week in MMO crowdfunding, Star Citizen capped off a week of DirectX revelations and mega map explanations with a round of celebrations — for its fifth year of subscriptions. Folks who join the game’s dev subber program pick up a magazine, discounts, and extra test access; sub before April 17th while the promo is live, you get vending machine flair for your hangar. At least you’ll have cold beverages while you wait for the game, right? (Thanks, Cotic!)

Elsewhere in space MMOs, congrats are due to Planet Nomads, which was Kickstarted last year and is now plotting an early access launch for April 18th.

And in epic news for fans of the best video game class of all time, Project Gorgon rolled out the bard support skills for testing this week. Don’t think you’re just going to pick up a lute and start strumming, either: “As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation.” Bring your thesaurus!

Meanwhile, ECO patched in some major upgrades to its economy, Starfighter is nearing half its goal with 20 days remaining (thanks Crow!), Ever, Jane’s beta picked up horseback riding features, Camelot Unchained danced with its own bot army, City of Titans previewed its core archetypes, SOTA nabbed a new newsletter layout, and The Exiled’s early access began its second season.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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