project gorgon

Official Site: Project Gorgon
Studio: ElderGame
Launch Date: N/A
Genre: Fantasy Sandpark
Business Model: N/A
Platform: PC

Project Gorgon overhauls its damage-over-time skills

While Project Gorgon prepares some larger content additions for the future, last week’s patch was focused on shoring up the game and tackling some of the bug issues that have plagued the game.

Probably the most significant tweak came with an overhaul to how Project Gorgon handles damage-over-time effects. This transition to the new system isn’t quite finished yet, but players can check out right now the direction that DoTs are heading. These changes include making DoTs stack better, be easier to understand, become more useful, and adhere to a standard two-second tick rate.

“Most DoTs will deal increased damage under the new balance guidelines, although a handful of DoTs that had one-second ticks may effectively be weaker,” the team said.

Source: Patch notes

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Priests bless Project Gorgon’s newest update

Feeling particularly holy — or at least, interested in medieval medicine? Then grab yourself Project Gorgon’s newest skill line, the Priest. This new skill-slash-class arrived with Friday’s update. It doesn’t sound that difficult to obtain, either.

“The Priest skill is primarily a healer and is especially powerful in groups,” explained the devs. “Unlocking Priest requires either Compassion 25 or Psychology 25. A priest in Kur Mountains’ inn area can assist you in learning the skill.”

It wasn’t just holy water and communion wafers with the patch, either. The indie fantasy MMO added offhand dirks, made changes to AOE and DOT attacks, reordered recipes to include prerequisites, and added player titles for owners of the deluxe edition.

Source: Patch notes

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Project Gorgon lets players get more stabby, enlists them into the clergy

If you’ve been missing meaty dev blogs from the Project Gorgon team, then turn that frown upside-down: There’s a massive new article up about your favorite indie MMO. Lead Developer Eric Heimburg wrote up a huge article detailing some of the game projects that is making him excited.

So what are these? Heimburg acknowledges that poor framerate optimization and various types of lag are issues and that he will be tackling them step by step. These engine changes should eventually result in better performance, although it’s not going to happen overnight.

Aside from technical issues, Heimburg discussed the many changes to skills and treasure that are coming to keep the game balanced. Allowing players a wide range of skills has created a challenge to keep the game balanced: “There are more ways to boost damage than I originally planned, and the resulting big numbers are causing problems when making content. Those problems aren’t too bad right now; it’s a bit tough to create content that works for lots of builds, but it’s still doable. But it will become a severe problem by the time we reach level 125 content.”

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Project Gorgon explains why its appeal isn’t merely nostalgia-related

Project Gorgon, the scrappy indie MMO that recently went into Steam early access, hosted an Ask Me Anything session on Reddit to talk about the game yesterday. Gorgon is a somewhat popular subject on MMO boards, and the AMA garnered a lot of questions and responses.

The devs said that they had not posted a roadmap for the fantasy MMO because “we don’t really work that way,” but they did tease major projects including “several new areas, a new animation system, horse mounts, playable fae race, a new dungeon, and (starting soon) player housing.”

There was also an explanation of how Gorgon veers off from the mainstream MMO design and appeals to players looking for that classic MMO feel: “Project Gorgon was designed around the idea of letting you explore deep game systems. The game’s complexity opens up like an onion — and it’s not pointless complexity, because that’s dumb. There’s real complexity that models interesting things, to let you create interesting custom combat builds, or solve problems in interesting ways. You have to learn how to play, but doing so is really rewarding.”

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Impressions of Project Gorgon from an Asheron’s Call player

It’s finally time for me talk about Project Gorgon as a released product. As you might have guessed, I was avoiding the game prior to launch. I’ve spoken out against early access a lot and have realized that, at this point in my gaming/career, playing games I’m passionate too early can be a threat to both work and play. I wanted a relationship with PG, but I didn’t want to rush into anything pre-release. I wanted it as complete as possible.

MJ’s streamed it a bunch of times, including the day before launch. Eliot’s comments from his pre-release CMA feel spot on still post-release. However, as the resident old-man Asheron’s Call fan with a review copy, I think I can add a few comments about how Project Gorgon compares to AC1&2, plus how developer Eric Heimburg’s infused PG in AC-esque ways.

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Massively Overthinking: What we really mean when we talk about ‘difficulty’ in MMORPGs

Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so let me paraphrase a bit:

“It feels to me like underlying point was, ‘MMOs are too easy, so how do we make them harder?’ The question of video game difficulty is something that is seldom ever tackled head-on, as it tends to draw out a somewhat vocal minority. There are so many worthy topics about how people define difficulty, twitch skills vs. depth, easy vs. hard, difficulty vs. accessibility, easy vs. engaging, shallowness vs. depth, and so on. These are things I’d love to really see discussed more online, and very few sites will actually touch it. But I think that MOP’s community is overall mature enough to actually have some discussions about this without it devolving into a fist fight.”

I’m sure you’ll prove him right! Right, guys? Guys? So let’s talk about MMO difficulty in this week’s Massively Overthinking. What do we really mean when we talk about “difficulty” in MMORPGs? Are games easier than they used to be, and if so, is there something studios should do to change that?
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Global Chat: Giving Project Gorgon a try

With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems. So what are they discovering?

Tales of the Aggronaut said that he was “hooked” when he put in a good weekend: “Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.”

“There’s never any doubting the sheer personality evident in every aspect of the game,” recommended Inventory Full. “The enthusiasm and good nature of the tiny development team sweeps all cynicism away.”

Project Gorgon not your cup of tea? Join us after the break for blog essays on Second Life, RIFT Prime, Shroud of the Avatar, and even Dungeons & Dragons!

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Make My MMO: Camelot Unchained marches on; Albion players murder half a million bunnies (April 7, 2018)

This week in MMO crowdfunding, Camelot Unchained continues inching along toward its planned summer beta. According to the game’s latest update, CSE is running internal tests on a new server while tweaking tooltips, the banes and noom system, capture-the-flag mode, item placement, armor, environment assets, and animations, including new idles for each class.

Meanwhile, Crowfall released its 5.5 alpha, Ashes of Creation announced alpha one will land by the end of the year, Albion Online balance-patched armor and GvG while counting a million dead bunnies, Dual Universe released its April newsletter, and Dogma Eternal Night hit the skids.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Project Gorgon player analyzes the current issue with the game’s skinning economy

The residents of Project Gorgon currently have something of a panther problem. Before you get ready for a panther-themed event complete with all sorts of panther gear (to be fair, that would make a certain amount of sense right now), it’s important to note that the problem isn’t one with invading and marauding panthers. It’s with the game’s economy, and more importantly how groups of panthers are the best effort-to-reward ratio in the entire game.

As outlined in a lengthy analysis, due to the game’s crafting structure (which never really abandons a given material) and the sheer power on AoE (which makes grinding things like huge panther packs very easy), panther hides can easily be acquired en masse, providing a quick and simple way to grind for large amounts of money in short order. Of course, the bright side is that the game is still in testing, so things like this can be addressed before the world collectively runs out of panthers.

Source: Official Forums; thanks to Jackybah for the tip!

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Global Chat: RIFT Prime numbers

RIFT’s new Prime progression server certainly has recaptured or recruited many MMO bloggers to the game as of late, and it is all anyone seems to be talking about. So how’s the word out on the web?

Nerdy Bookahs observed that Trion “chose a perfect time” to release the progression server. The Ancient Gaming Noob initially felt conflicted but soon fell into a groove: “There was the feeling of life in the game, with lots of people around and public groups to join and things just happening everywhere.” And GamingSF said that he’s “coming along swimmingly” on the shard.

It wasn’t all kudos and praise. Endgame Variable hedged his outlook by saying that RIFT Prime was “fun, but I don’t think it will last very long.” Inventory Full felt disillusioned with the way the original game was handled and said, “RIFT simply doesn’t have the depth or breadth of content of either of the EverQuest games, nor the nostalgia factor.”

Read on for the MMO blogosphere’s thoughts on other topics, including inventory woes in Guild Wars 2, the classic multiplayer dogfight sim Air Warrior, and the early access release of Project Gorgon.

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Make My MMO: Shroud of the Avatar sheds its early access… shroud (March 31, 2018)

This week in MMO crowdfunding, Shroud of the Avatar formally launched with the release of R52 this week, which might be confusing to gamers who’ve been playing the soft launch since mid-2016, but this one’s official. Richard Garriott-backed studio Portalarium has since published details for its first three post-launch updates.

Meanwhile, Star Citizen’s alpha 3.1 went live, a former WoW designer is Kickstarting a huge coffee table book, Ship of Heroes talked engine upgrades, Dual Universe founder JC Baillie made the case for Ready Player One as reality, we chatted with the Legends of Aria team at GDC, Star Citizen dinged up to 2M accounts, Chronicles of Elyria showed off its character creation, Valiance Online teased auras, and Swedish crowdfunding platform FundedByMe passed half a billion SEK (about 60 million USD) in crowdfunding across all its projects.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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The Stream Team: Project Gorgon’s big-headed bully

Can Massively OP’s MJ escape Project Gorgon’s newbie island? She’s run the dungeon already, but she’s not sure what other tasks are left for her in this revamped iteration of the starter zone. Before she leaves, however, she really wants to fight that big-headed bully down in the basement. Can she find some friends to help gang up on the creature? Tune in live at 9:00 p.m. as MJ tries to put that inflated ego in its place.

What: Project Gorgon
Who: MJ Guthrie
When: 9:00 p.m. EDT on Friday, March 30th, 2018

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Betawatch: Shroud of the Avatar launches for real (March 30, 2018)

Did it happen? Are the rumors true? Yes, my friends, Shroud of the Avatar is actually launched now. The game has launched. Which probably means very little for the people who are already playing and have been during the 66 million years of early access, or the people who are not playing for whatever reason. But it launched!

And as long as we’re talking about 66 million years, let’s kick off our list of other beta news!

Equally serious business is our list of games in testing just below, which contains the best information we have at the moment about the test state of various titles. Is something a little off? Please, let us know down in the comments so we can test it out. We appreciate it; the rumors to that effect are true.

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