project gorgon

Official Site: Project Gorgon
Studio: ElderGame
Launch Date: N/A
Genre: Fantasy Sandpark
Business Model: N/A
Platform: PC

Make My MMO: Smed's new studio, Camelot's beta, and Elite's Holo-Me (February 18, 2017)

This week in MMO crowdfunding, we did a retrospective on why crowdfunded MMOARPG Hero's Song failed. It's almost as if Justin knew (cue spooky music) because two days later, Hero's Song's John Smedley and most of the Pixelmage team showed up at Amazon, announcing a new studio and a new game for the shopping giant's games division. In other words, don't expect Smed back on Kickstarter any time soon.

Meanwhile, Star Citizen's alpha 2.6.1 went live, we poked around TUG's status, Elite Dangerous demoed its upcoming "Holo-Me" character creator, The Exiled prepped for next week's launch, Ruin of the Reckless entered its backer test phase, and Camelot Unchained hinted at beta.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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Project Gorgon previews its Orc community dungeon

The largest and toughest dungeon in Project Gorgon to date is getting ready for its online debut. The team gave a sneak peek at Gazluk Keep, an Orc-themed dungeon intended for a group of a half-dozen players who are level 65 or higher.

So what makes this type of dungeon special? The devs said that Gazluk Keep is loosely based on EverQuest II's community (public) dungeons. "This dungeon will be REALLY large, with a lot of branches and offshoots, so that two or three groups can wander through it. Groups will occasionally run into each other at crossroads, but they shouldn't get in each others' way too much," the team said.

This dungeon is being designed for repeat visits and has an eye for the daily life and habits of Orcs. While it won't be puzzle-heavy, the devs do promise a secret or two for the clever player to discover.

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Project Gorgon adds support for player-run challenges

While Project Gorgon is not going to implement a permadeath mode any time soon, the team has put in some tools to allow players to operate their own hardcore challenges.

In response to a discussion on the forums about permadeath, the team quickly added a new feature that will keep track of player activities in the game as a means of proof if someone wanted to show that, for example, they had not died yet or bought any items from the vendors.

"I spent a few hours adding a new command to the game. It's undocumented right now, because it's untested and pretty bare-bones -- but if you're interested in challenge contests, I'm hoping you can help test it and figure out how to improve it," Eric Heimburg posted. "The idea is that after the challenge ends, you can take a screenshot of the output of this command, and post it on the forums as your 'proof' that you participated without breaking whatever rules the challenge had."

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Make My MMO: Elite Dangerous betas Commanders 2.3 next month (January 28, 2017)

This week in MMO crowdfunding news, Frontier announced that the beta for Elite Dangerous' 2.3 update, dubbed Commanders, will release to Horizons beta players on February 26th. "Elite Dangerous: The Commanders (2.3) will come with features such as Multicrew and Commander Creator, as well as a number of other improvements and changes," the studio declared. "Bring your friends or invite new crew mates to pack that extra punch you might need in key situations, and add more personality to your Commander with an all-new visual upgrade."

Meanwhile, Albion Online is running a tourney this weekend, Shroud of the Avatar released its 38th update, and Worlds Adrift revealed... biomes!

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Massively Overthinking: Death and dying in MMORPGs

In March of last year, MOP's Justin wrote a detailed guide to the most common death penalties in MMORPGs. Last September, Gamasutra pulled seven game developers together to discuss the most effective gaming "fail states," several of which involve death. Both articles came rushing back to me this week when Crowfall revisited the subject of its own death penalty, which involves a brief ghost period and a fast-track trip to the temple for resurrection.

This week, I've asked the MOP writers to consider MMOs and non-MMOs and propose their own favorite death penalty. Is it an old one, a new one, or one no one's done at all? What's the best way to implement death in a modern MMORPG?

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Blades of Orterra takes you on a swordfighting adventure across the sky

You have to be crazy, inspired, skilled, ambitious, or all of the above to attempt to create an MMO all by yourself. Here at Massively OP, we confess to an admiration of micro-team projects, from Ascent: The Space Game to Project Gorgon. Now we have another to add to the list: Blades of Orterra.

Mostly developed by a single person, Blades of Orterra is a melee-focused MMO inspired by the Sword Art Online anime series. The official site succinctly outlines the scope of the title: "Set in a world floating in the sky, Blades of Orterra is a multiplayer RPG that seeks to craft an unparalleled immersive experience where players can adventure across 100 different worlds to master the art of the blade."

The project is aiming to get its free combat module up and running in 2017 for the public to test. Past that comes alpha and feature goals, including PvP, a skill tree that expands by finding certain books, player vendors, and openworld exploration. You can get a glimpse of some of this game's potential in the trailer below.

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Perfect Ten: MMORPGs that walk on the weird side

In third grade, my teacher sent home a report card with the note that "Justin is wonderfully strange." Ever since then, I never found the terms "strange" or "weird" to be pejorative but rather a signpost pointing the way to interesting paths less traveled.

To be weird is to deviate from the safe and predictable and instead venture into the wild and woolly lands of the imagination. When it comes to MMORPGs, I feel that more devs would love for their games to be more strange while the risk-averse studios (and their publishers) pull hard to keep traditional tropes in play.

Still, every once in a while a game comes out that walk on the weird side. These MMOs don't usually boast universal appeal, large numbers, or even great respect, but they do offer vivid imagination, hidden qualities, and a certain uniqueness that is rarely found elsewhere. Today, we will celebrate the wonderfully strange in online gaming with these 10 titles.

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Project Gorgon patches in high-level content

Project Gorgon has Orcs on the mind this week. No, playable Orcs aren't in the game yet, but their homeland is, as Gorgon patched in the new zone of Gazluk yesterday. The team said that this is just the "bones" of what Gazluk will eventually become, with only basic content available to experience in the region.

"Most of the planned caves are already accessible, although most just have basic content (monsters, some loot spawns, some solo-dungeon chests, etc.) The Orcish city, Gazluk City, is accessible, but the major group dungeon there is not yet ready," the team reported.

Going hand-in-hand with this new high-level zone is a level cap increase to 70. Several skills can now be trained up to 70, with a handful getting increases to 60 (come on, you know you want to be the most skilled cheesemaker on your block!). The patch does contain bad news for seafaring pyromaniacs, however: "Campfires can no longer be deployed underwater." Bummer.

Source: Patch notes

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Make My MMO: Project Gorgon's new shop, Crowfall's investor tally (January 21, 2017)

This week in MMO crowdfunding news, Project Gorgon opened up a brand-new web store. "Currently, we are listing four crowdfunding packages from our prior Indiegogo Campaign in order to continue to raise funds until we launch on Steam Early Access," Elder Game says. "This will give those who found out about us as our Indiegogo Campaign was closing to donate and get the awesome benefits that come with doing so. The three packages that are being offered are: The Horseback Explorer, Patron, and Duke. We will not be offering a standard Contributor package as we want to encourage all those interested in a standard Project: Gorgon key to purchase directly from Steam once they become available."

Meanwhile,

  • TUG resurfaced after raising millions and a year of rework to say it's now focusing on producing a "minimally viable product."
  • We chatted with the Ship of Heroes team about its development.
  • Descent: Underground's Tenebrae update introduced a brand-new map.
  • The Exiled announced a February 23rd Steam early access launch.
  • Crowdfund platform Fig revealed it has raised nearly $8M in a financing round for venture capitalists.
  • Crowfall's Indiegogo-based equity crowdfunding campaign drew to a close, raising over $668,000 from over 1200 investors.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Make My MMO: The Repopulation's new owner, Shards Online's alpha (January 14, 2017)

This week in MMO crowdfunding news, Above & Beyond announced that Hero Engine company Idea Fabrik has acquired all rights to its indie sci-fi sandbox MMORPG The Repopulation and will be relaunching the game -- in the Hero Engine -- with a new content patch sometime in Q1 2017. The game had originally raised $230,000 in Kickstarter funds in 2012 and 2014 and made it to early access in 2014, only to become entangled in a financial drama with Idea Fabrik over a year ago, which kept the game offline for a year while A&B built Fragmented with the goal of porting Repop to Unreal. The port will no longer be happening, but A&B is still working on Fragmented's console version. Definitely check out our whole article on what's up -- we've got an exclusive interview with A&B there as well.

Meanwhile,

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Betawatch: Project Gorgon gears up with high-level content (January 13, 2017)

Is it fair to call Project Gorgon a spiritual successor to Asheron's Call? I'm going to go with yes, which means that this year is the year for the game to launch. And that's the goal, too; the game is adding in more levels and more high-level content for players to explore before the launch later this year. Let's go gaga for Gorgon, yes?

Of course, there's other beta news too. But that one deserved a header nod. Everyone else can sit here in list format, like so:

Did we get a list past the break? We did! It may contain a whole bunch of betas, or it might contain the ingredient list for almond-and-cranberry scones. If it's the betas, do let us know if something is missing or inaccurate down in the comments; if it's the scones thing, just cook some nice scones for your friends and family.

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Project Gorgon preps Orcish homeland and level cap bump

Project Gorgon has an ambitious goal: to launch by the end of the year. To make this happen, the small dev team has to add a lot of higher-level content, starting with next week's Gazluk Plateau.

Gazluk is the Orcish homeland and the starting point for playable Orcs (when they are added to the game). The new zone won't be fully fleshed out just yet, but it will contain a city, lots of caves, and several secrets to discover. In addition to the zone, Project Gorgon will be increasing the level cap to 70, the first of five planned bumps for the year prior to release.

The team said that it hasn't forgotten older content and will be adding and improving elements of prior areas as time progresses. Figuring out how all of these pieces and systems best work together is a high priority, and as always, it sounds as though the devs are still strongly experimenting with them.

Finally, the team gave a PSA on Twitter: "If you've got an old account but haven't logged in for a month: this weekend is the last chance to get holiday gifts from your friend NPCs!"

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Make My MMO: Refunds for Hero's Song (January 7, 2017)

This week in MMO crowdfunding news, refunds continue for Hero's Song, which was canceled the day after Christmas with the promise to reimburse all those who backed the game through Indiegogo or on Steam early access. A new Indiegogo announcement from John Smedley yesterday says that Pixelmage has finished processing all pending requests -- manually -- and will soon begin mailing checks. "On the PayPal front we're awaiting having our PayPal account authorized to do this," he writes, suggesting that will be resolved early next week.

Meanwhile, take note, future MMO devs: If our readers are any indication, Kickstarter is probably not going to be your ticket to cash in 2017.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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