project gorgon

Official Site: Project Gorgon
Studio: ElderGame
Launch Date: N/A
Genre: Fantasy Sandpark
Business Model: N/A
Platform: PC

Project Gorgon teases the musical Bard skill

It's an undeniable fact that Bards are flat-out awesome, and soon they'll be bringing their musical magic to the alpha of Project Gorgon.

The dev team announced that the Bard skill is "on deck" for the next patch. Bards provide group support with their songs and thus are best used in teams. They can use their lutes or battle-horns to spin out short-term buffs, healing spells, activate ongoing songs, and even mesmerize foes. Using a song requires that the player stand still, so long distance abilities (such as Mentalism or Archery) are recommended for the class.

Apparently, unlocking the Bard skill will be "tricky," so don't expect to get it right from the start. Project Gorgon's composer has designed music for Bards to sync up with combat music so that it wouldn't clash but would compliment. Check out this sample!

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Make My MMO: Shards becomes Legends of Aria, The Repopulation revivifies (March 11, 2017)

This week in MMO crowdfunding, Shards Online surprised the gamer community by announcing a namechange -- to Legends of Aria -- and a scope-change, the good kind of scope change if you're an MMO player, as the game just got bigger.

More good news: The Repopulation is expected to come back online for original backers and Steam buyers tomorrow. Idea Fabrik expects the sandbox to once again be for sale on Steam later this month.

Still more good news! As I write this, indie VR MMO OrbusVR has nearly tripled its Kickstarter goal already. Its whirlwind one-week campaign ends on Monday.

Meanwhile, gamers pledged over $12K US to bring Swedish brawler RUiN to a winning Kickstarter a few days back, but Caribbean Conquest wasn't so fortunate: Its Kickstarter ended unsuccessfully earlier this week. Plus, Dogma: Eternal Night worked on its character module, Grim Dawn talked itemization, and AdventureQuest 3D hyped The Dragons of Ashfall.

Read on for more on what's up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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Betawatch: The soft launch of Revelation Online (March 10, 2017)

Revelation Online departs the hallowed halls of Betawatch this week, having emerged from closed beta into open beta. No more wipes are planned, and the game is now freely accessible, making the My.com import well and truly soft-launched. Fly free, my pretty! What else happened in the world of MMO betas this week?

  • Elder Scrolls Legends dumped the beta tag entirely and is now officially launched on PC.
  • Shards Online is getting a name change ahead of its planned Steam early access launch. You may now refer to it as Legends of Aria.
  • The Repopulation's alpha is expected to resume this weekend under the new ownership. Welcome back, Repop! Don't screw this up!
  • Gigantic just cannot catch a break: It laid off a sizable portion of its staff with the aim of "reducing the burn rate" until it can emerge from open beta and land on Arc later this year.
  • Project Gorgon tasked players with testing dungeon difficulty.
  • Camelot Unchained is still teasing its long-delayed beta one, but it sounds as if we're inching closer now.
  • Albion Online is pushing out a big patch next week, heavily overhauling the beta.
  • Crowfall is working toward 24-7 test servers.
  • LawBreakers is planning a big beta weekend later this month. Breakin' the law!

Follow along below for the complete list of all the games still on the grill.

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Project Gorgon wants your help to test out its Orc dungeon

Project Gorgon's biggest and toughest dungeon is now in the game, but the developers have a confession: They're not sure how tough or easy it is. Since the MMO uses an open dungeon approach, such places need to be tested by player groups of various size to see how they function.

"This is the first development snapshot with Gazluk Keep, the HUGE level 70 group dungeon," the team posted. "It's designed for groups of five or six players levels 65-75, and it's full of riches, secrets, and adventures. But here's the thing: we have no idea how difficult it is. Impossibly hard? Laughably easy? It's your job to find out and tell us!"

In this past weekend's patch, Project Gorgon scaled several mobs up to the cap of level 70 and added a command for players to restrict certain types of undesired interactions from other players. The team said that a "big graphical update" coming in the next patch for the starter town of Sebule, so stay tuned.

Source: Patch notes

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Make My MMO: Crowfall's crafting, RUiN's Kickstarter, Ashes of Creation's gameplay (March 4, 2017)

This week in MMO crowdfunding, we sent MOP's Matt Daniel into Crowfall, from which he emerged with many opinions on the state of the game's high-profile crafting and gathering systems. Economy folks should give it a read!

There are two MMO-related Kickstarters ending this week you may be interested in. Arena brawler RUiN is about 200 bucks from funding as I type this, so it's going to happen for sure. Caribbean Conquest's second go at Kickstarter, however, is likely to fall short; it's secured only about $2000 in pledges of its $30,000-ish goal with only a few days left.

What else is new? Worlds Adrift got a new website (thanks, Daras!), Project Gorgon rolled out a new patch, Albion Online released videos on its sound and music, Elite Dangerous began testing part of the Commanders patch, Camelot Unchained teased beta 1, and Ashes of Creation demoed its gameplay.

Finally, get thee over to Steam, where a trial of Shroud of the Avatar can currently be had entirely for free.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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Make My MMO: Smed's new studio, Camelot's beta, and Elite's Holo-Me (February 18, 2017)

This week in MMO crowdfunding, we did a retrospective on why crowdfunded MMOARPG Hero's Song failed. It's almost as if Justin knew (cue spooky music) because two days later, Hero's Song's John Smedley and most of the Pixelmage team showed up at Amazon, announcing a new studio and a new game for the shopping giant's games division. In other words, don't expect Smed back on Kickstarter any time soon.

Meanwhile, Star Citizen's alpha 2.6.1 went live, we poked around TUG's status, Elite Dangerous demoed its upcoming "Holo-Me" character creator, The Exiled prepped for next week's launch, Ruin of the Reckless entered its backer test phase, and Camelot Unchained hinted at beta.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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Project Gorgon previews its Orc community dungeon

The largest and toughest dungeon in Project Gorgon to date is getting ready for its online debut. The team gave a sneak peek at Gazluk Keep, an Orc-themed dungeon intended for a group of a half-dozen players who are level 65 or higher.

So what makes this type of dungeon special? The devs said that Gazluk Keep is loosely based on EverQuest II's community (public) dungeons. "This dungeon will be REALLY large, with a lot of branches and offshoots, so that two or three groups can wander through it. Groups will occasionally run into each other at crossroads, but they shouldn't get in each others' way too much," the team said.

This dungeon is being designed for repeat visits and has an eye for the daily life and habits of Orcs. While it won't be puzzle-heavy, the devs do promise a secret or two for the clever player to discover.

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Project Gorgon adds support for player-run challenges

While Project Gorgon is not going to implement a permadeath mode any time soon, the team has put in some tools to allow players to operate their own hardcore challenges.

In response to a discussion on the forums about permadeath, the team quickly added a new feature that will keep track of player activities in the game as a means of proof if someone wanted to show that, for example, they had not died yet or bought any items from the vendors.

"I spent a few hours adding a new command to the game. It's undocumented right now, because it's untested and pretty bare-bones -- but if you're interested in challenge contests, I'm hoping you can help test it and figure out how to improve it," Eric Heimburg posted. "The idea is that after the challenge ends, you can take a screenshot of the output of this command, and post it on the forums as your 'proof' that you participated without breaking whatever rules the challenge had."

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Make My MMO: Elite Dangerous betas Commanders 2.3 next month (January 28, 2017)

This week in MMO crowdfunding news, Frontier announced that the beta for Elite Dangerous' 2.3 update, dubbed Commanders, will release to Horizons beta players on February 26th. "Elite Dangerous: The Commanders (2.3) will come with features such as Multicrew and Commander Creator, as well as a number of other improvements and changes," the studio declared. "Bring your friends or invite new crew mates to pack that extra punch you might need in key situations, and add more personality to your Commander with an all-new visual upgrade."

Meanwhile, Albion Online is running a tourney this weekend, Shroud of the Avatar released its 38th update, and Worlds Adrift revealed... biomes!

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Massively Overthinking: Death and dying in MMORPGs

In March of last year, MOP's Justin wrote a detailed guide to the most common death penalties in MMORPGs. Last September, Gamasutra pulled seven game developers together to discuss the most effective gaming "fail states," several of which involve death. Both articles came rushing back to me this week when Crowfall revisited the subject of its own death penalty, which involves a brief ghost period and a fast-track trip to the temple for resurrection.

This week, I've asked the MOP writers to consider MMOs and non-MMOs and propose their own favorite death penalty. Is it an old one, a new one, or one no one's done at all? What's the best way to implement death in a modern MMORPG?

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Blades of Orterra takes you on a swordfighting adventure across the sky

You have to be crazy, inspired, skilled, ambitious, or all of the above to attempt to create an MMO all by yourself. Here at Massively OP, we confess to an admiration of micro-team projects, from Ascent: The Space Game to Project Gorgon. Now we have another to add to the list: Blades of Orterra.

Mostly developed by a single person, Blades of Orterra is a melee-focused MMO inspired by the Sword Art Online anime series. The official site succinctly outlines the scope of the title: "Set in a world floating in the sky, Blades of Orterra is a multiplayer RPG that seeks to craft an unparalleled immersive experience where players can adventure across 100 different worlds to master the art of the blade."

The project is aiming to get its free combat module up and running in 2017 for the public to test. Past that comes alpha and feature goals, including PvP, a skill tree that expands by finding certain books, player vendors, and openworld exploration. You can get a glimpse of some of this game's potential in the trailer below.

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Perfect Ten: MMORPGs that walk on the weird side

In third grade, my teacher sent home a report card with the note that "Justin is wonderfully strange." Ever since then, I never found the terms "strange" or "weird" to be pejorative but rather a signpost pointing the way to interesting paths less traveled.

To be weird is to deviate from the safe and predictable and instead venture into the wild and woolly lands of the imagination. When it comes to MMORPGs, I feel that more devs would love for their games to be more strange while the risk-averse studios (and their publishers) pull hard to keep traditional tropes in play.

Still, every once in a while a game comes out that walk on the weird side. These MMOs don't usually boast universal appeal, large numbers, or even great respect, but they do offer vivid imagination, hidden qualities, and a certain uniqueness that is rarely found elsewhere. Today, we will celebrate the wonderfully strange in online gaming with these 10 titles.

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Project Gorgon patches in high-level content

Project Gorgon has Orcs on the mind this week. No, playable Orcs aren't in the game yet, but their homeland is, as Gorgon patched in the new zone of Gazluk yesterday. The team said that this is just the "bones" of what Gazluk will eventually become, with only basic content available to experience in the region.

"Most of the planned caves are already accessible, although most just have basic content (monsters, some loot spawns, some solo-dungeon chests, etc.) The Orcish city, Gazluk City, is accessible, but the major group dungeon there is not yet ready," the team reported.

Going hand-in-hand with this new high-level zone is a level cap increase to 70. Several skills can now be trained up to 70, with a handful getting increases to 60 (come on, you know you want to be the most skilled cheesemaker on your block!). The patch does contain bad news for seafaring pyromaniacs, however: "Campfires can no longer be deployed underwater." Bummer.

Source: Patch notes

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