project gorgon

Official Site: Project Gorgon
Studio: ElderGame
Launch Date: N/A
Genre: Fantasy Sandpark
Business Model: N/A
Platform: PC

Hear Project Gorgon’s Bard healing like a rock star

We are still waiting for the full reveal of Project Gorgon’s promised Bard skill, but in the meantime we can enjoy a sneak peek at what the class has to offer. Or should we say, a sneak listen? That doesn’t rhyme. Oh well.

Project Gorgon Composer Conor Brace posted a new piece of music that demonstrates the Bard healing with tunes while playing alongside the combat theme. Check it out:

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Make My MMO: Broke Protocol launches early access after failed Kickstarter (June 10, 2017)

This week in MMO crowdfunding, Minecraft-meets-GTAO MMO Broke Protocol’s Kickstarter ended unsuccessfully on Thursday, but the good news is that the game launched its early access program anyway. The better news is that early access is free. “The last few updates have seen the focus shift to enable more roleplaying opportunities,” writes the team. “Cylinder Studios has now pushed updates to Police, Paramedics, and in this latest update: Firefighters. Demolished vehicles now leave a burning inferno that has to be taken care of by the city’s loyal Fire Department.” Good times.

Meanwhile, Gloria Victis previewed its map expansion, Project Gorgon delayed part of the Serbule revamp, Albion Online launched its Hector update, ROKH rolled out a new build with salvaging and chat, and Elite Dangerous opened the 2.3.10 beta and prepped players for the PS4 debut later this month.

Finally, we spoke to Shroud of the Avatar’s Richard Garriott about his studio’s equity crowdfunding announcement.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Project Gorgon improves storage and guild systems

One complaints that Project Gorgon testers have expressed during the alpha is that inventory and storage is both limiting and cluttered. The small dev team is well aware of this, which is why it has laid down a few quality of life improvements in this field prior to the upcoming UI revamp.

June 9th’s patch allowed for some measure of linked storage within a zone and a new search command that will span all of a player’s secret holdings. The update also linked a few features to guild levels, including storage and population size. Other changes include adjustments to the food system, a couple of new events, a guild quit command, and actual phases of the moon in the night sky.

Project Gorgon has a rather larger revamp of South Serbule coming up in a few weeks.

Source: Patch notes

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Make My MMO: Ashes of Creation’s Kickstarter, Shroud of the Avatar’s equity crowdfund (June 3, 2017)

This week in MMO crowdfunding, Ashes of Creation’s Kickstarter came to a close with $3.2M and nearly 20,000 backers, making it the biggest MMORPG Kickstarter to date. Backers — and would-be backers who didn’t jump into the Kickstarter — should take a peek at the game’s latest update, which outlines the backer awards for everyone as crowdfunding continues this month on the official site. Intrepid does note that there won’t be any stretch goals, however, to avoid “scope creep.”

Meanwhile, Shroud of the Avatar surprised its players this week by announcing on its seasonal fundraising livestream that it’s pitched a $2M equity crowdfunding campaign to raise money ahead of the game’s formal launch, which is happening this year. (Stay tuned for more on this Monday!)

Plus, Elite Dangerous is awash in Thargoid sightings (thanks, Kinya!), OrbusVR previewed the Ranger, Crowfall patched up ahead of this weekend’s pre-alpha testing, and Grim Dawn sold its millionth copy.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Project Gorgon finishes coding brand-new graphical user interface

Anyone who has ever played Project Gorgon knows that its graphical user interface is as basic and utilitarian as possible. Well, soon that is going to change, and the game will no longer have the look of a 1998-era Windows product.

In a new dev post, the team said that its programmer has finished coding the new GUI which will represent a top-to-bottom revamp of the interface. “It’s important to understand just how big a deal this is,” the lead developer posted. “The ‘new GUI’ isn’t just a new skin. It’s actually a 100% rewrite of our existing user interface — changing over from my old home-brew GUI system to the new Unity GUI system. These two systems work entirely differently.”

The new GUI will go into testing some time in June and contain features such more robust storage options. The team is also working on dynamic weather and a new baking skill, the latter influenced by a developer Netflix binge of a baking show (we can’t make this stuff up, folks).

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Make My MMO: Crowfall adds geomancy and architecture skills (April 29, 2017)

This week in MMO crowdfunding, Crowfall canceled its weekend playtest, but not before issuing a dev blog updating the community on some of the crafting changes that are in the latest builds, including the addition of Geomancy (using precious stone, wood, and ore to make land parcels that can combine into larger ones) and Architecture (which lets players craft deeds for buildings as well as crafting stations and city structures — sound familiar, SWG vets?).

Out in space, a group of core Elite Dangerous community developers went on strike briefly this week, bringing their websites and tools back online once Frontier had agreed to better support them. That was good timing, as players are in the middle of a massive roleplay event that will affect the outcome of an in-progress novel based on the game.

Meanwhile, Shroud of the Avatar dropped Release 41, City of Titans talked about its “aesthetic decoupling” philosophy, Pantheon updated players on its finances, OrbusVR completed its first closed alpha test, and the Dual Universe team moved into a new office.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Massively Overthinking: Are MMORPG players a minority in their own genre?

Deep in the comments of the MMOs-vs.-survival-sandboxes thread from last week, reader miol_ produced a beautiful comment about how MMO players have become a minority in their own genre, which he then expounded upon for us in this provocative email.

“I’ve reached the opinion, that since the launch of WoW and its clones, the ‘original’ MMO-playerbase became a minority in their own genre. Before, we were but hundreds of thousands of MMO players, but then came Blizzard with WoW and its legions of fans in the dozen of millions at its peak, starting to dictate what the new success of MMOs should look like. Even if we others tried to vote with our wallet and feet, we became a minority, having only a fraction of our initial influence, while many devs tried desperately time and again to find ways to get at least a portion of the new Blizzard playerbase.

“Am I wrong with that perception of history? Am I totally missing something? Or are ‘we’ are slowly becoming a majority again, now that WoW and its clones are seeing steadily declining numbers (instead of us winning more players to ‘our side’)? How do we lobby better for ‘our cause’? Or can we only wait and see, until the genre is small enough again? Or is it too late? Have we ourselves grown too far apart into our even more niche corners of personal taste since SWG, while production costs and our demands for production value have skyrocketed at the same time? How could we come closer again?”

Let’s tackle miol_’s questions in this week’s Massively Overthinking.

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Massively OP Podcast Episode 114: Moving to the big city

What does a week where the news douses us in a shower of smaller stories look like? Bree and Justin wring out of their clothes, shaking loose tales of metropolises in the planning, console features, anniversary parties, and dance studios. Maybe it won’t flood the world of MMOs, but it definitely waters the lawns of our interest!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Make My MMO: Star Citizen’s Star Kitten, Project Gorgon’s gorgeousness (April 22, 2017)

This week in MMO crowdfunding, Star Citizen built on the contentious infodump of last weekend with the news that it’s running a contest to encourage backers to, well, bring in more backers. Those who do earn a chance to win the big prize (a free trip to Gamescom in Cologne, Germany) or the little prizes, and those are what have players scratching the heads in confusion, as they’re themed around Star Kitten, an in-universe character that appears to salute… Hello Kitty?

Meanwhile, Ashes of Creation picked May 1st for its impending Kickstarter, Project Gorgon got pretty (!), Shroud of the Avatar and Grim Dawn and Path of Exile all previewed upcoming content in videos, Crowfall penciled in more pre-alpha test dates, City of Titans dropped a lore bomb, Hellion previewed its crew quarters, and TUG updated backers on its progress.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: The Elder Scrolls Online heads off to Morrowind (April 21, 2017)

Good news, The Elder Scrolls Online fans: Morrowind is now in beta testing! It’s in closed beta, so you probably don’t get to take part in it, but if you do, you still can’t tell us about it. You can, however, tell us about any and all funerals you are holding for your Templar. A moment of silence will be observed.

Other beta news? Aw, shucks, why not?

  • The next Starfall Tactics test starts up on April 24th. It does not, in fact, feature any tactics based around falling stars, because physics does not work that way. Instead, it has character creation, limited progression, and a new ship class.
  • Everyone gets a prize for participating in the SkySaga Alpha 10 test! You get a prize! And you get a prize! The prize is probably not a humpback whale, but you never know.
  • The next round of testing for Life is Feudal‘s MMO side of things is starting on April 26th and should run for around 10 days. Clear your calendar for Wednesday, then.
  • Project Gorgon is looking good these days. Seriously, the latest round of graphical updates makes it like that nerdy but shy girl from school who suddenly turned immensely hot, or something. You know your movie cliches, fill them in on your own time.
  • Want to hunt some trolls in Saga of Lucimia in an early test version? That’s a thing that’s happening. No word yet on whether or not they’re actual in-game trolls or more general trolls, but make sure to designate someone as “torch-monkey” if you’re going out at night.
  • Last but not least, the Marvel Heroes console version is starting its beta today, and it features local co-op. That’s unlikely to ever come to the PC version, although why you would need it is a different discussion altogether.

For those of you not delighted by the above stories (and those who are delighted), we also have a list just below. Isn’t that lovely? Let us know if there are errors within the list down in the comments. Or let us know what betas you’re playing and can be discussed without an NDA. Or let us know if you want to buy the Laser Prime redeco from the most recent Transformers box set. We have an extra.

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Feast your eyes on one of Project Gorgon’s ongoing graphical updates

I can’t tell you how many times I’ve heard MMORPG gamers say they love everything about the weird and wonderful sandbox of Project Gorgon… except for the dated placeholder graphics. Welp, that’s what the last couple of crowdfunding rounds were meant to fix, and today we’re getting a fresh look at improved textures and models in the alpha.

“This particular iteration of Serbule is focusing on three things: the textures and models in Serbule city (some of which are already live), the terrain (the grasses, trees, and so on), and the sky,” says Elder Game in its blog post today. “Graphics work always seems to take vastly longer than I hope it will. Part of that is because it needs to be tested on lots of hardware — and we don’t have a full set of testing hardware, so we also have to try to ‘simulate’ low-end machines, which requires some development work. But it’s coming along, slowly but surely. Here’s a few screenshots. They’re a couple days old, and the game already looks a bit different from these, but it will give you an idea of where we are in the process.”

Check out the whole dev post for an explanation of each shot (especially that nighttime image). The tiny team has also been hard at work on crafting skills too, in particular brewing. But I can’t stop looking at those skies.

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Make My MMO: Star Citizen’s roadmap, Elite Dangerous’ Commanders, and Starfighter’s successful Kickstarter (April 15, 2017)

This week in MMO crowdfunding, it’s been a battle of the space MMOs.

  • Elite: Dangerous rolled out its Commanders 2.3 update, introducing what our own Justin dubbed “sitting in cockpits” — you won’t be walking in stations per se, but you will at least be able to roll up impressively detailed avatars and multi-crew your spaceships.
  • Late last night, Star Citizen published its 2017 development roadmap, suggesting that 3.0 will arrive this summer, though it’ll be less ambitious in scope than originally planned, as some of its features will be pushed to later in the year.
  • And congrats are due to Starfighter Inc., which pulled off a big Kickstarter win earlier this afternoon and takes home over $170,000.

Meanwhile, Ashes of Creation posted some gorgeous new concept art, Dual Universe posted its latest newsletter and video dev diary with alpha footage, Crowfall canceled its weekend playtest but made headway on expanding gender for its classes, Valiance Online showed off its special effects, and Kickstarted Planet Nomads geared up for early access next week.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: SkySaga’s alpha is coming to a happy end (April 14, 2017)

It’s very rare that this job allows us to use the terms “shutdown” and “good” in the same sentence, but the upcoming alpha shutdown for SkySaga is one of those rare instances. After all, the only reason the alpha test is shutting down is so that the game can move into its open beta, which will serve as a de facto soft launch. See? That’s a good thing.

Other betas were doing stuff this week, too, so that’s also a good thing.

And we’ve got our full list of games just below if you’d like a more rundown-style update. As always, we appreciate it if you let us know what stuff has jumped to another phase of testing or might otherwise be erroneous; we do our best to keep up with changes, but we do miss things from time to time.

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