Victor Kislyi

Wargaming on World of Tanks, Warships, and Planes development, plus the Dolph Lundgren commercial

Even successful online games like World of Tanks can be subject to critical mistakes and community backlash. Talking to Polygon, Wargaming CEO Victor Kislyi admitted that arrogance and a Russian-centric team contributed to a near-disaster with its Rubicon update a few years back. Additionally, the studio mandate to carbon-copy World of Tanks' format ended up hurting the development of World of Warships and World of Warplanes.

Kislyi said that once the studio owned up to its faults and identified the key problems, it began to make changes. The studio started hiring more international employees and paid better attention to what its community was saying. "This took years for us as a company to come to this understanding of this necessity [of this change], and to make it," he said.

The big focus for 2017, Kislyi said, was to shore up World of Tanks and make it into a better game overall. Wargaming is also allowing Warships and Warplanes more leniency to develop according to their individual strengths and unique properties.

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