I can’t quite believe that we are already on the penultimate chapter of Guild Wars 2‘s third Living World season, but if I were under any illusion that the story is rolling quickly toward its climax, then it was shattered upon watching the fabulous trailer for this story instalment. The fifth episode of Living World Season 3 is available to experience for yourselves right now and I know so many of you will be thrilled with its shocking reveals and fast-building action. The episode in question, dubbed Flashpoint, takes us into the thick of the action in yet another lore-rich zone that’s bursting with intrigue. Logging on any time from now until the release of the final episode of Season 3 will bank Flashpoint in your story journal for later play, so don’t forget to relog if you aren’t actively playing right now.
I was invited to another super-quick playthrough with the developers on the stage client in preparation for today’s launch so that I could throw out some quick first impressions to coincide with release day for this week’s Flameseeker Chronicles. I had a 30-minute guided session with the devs followed by free rein over the last weekend, but large chunks of what I experienced is information I’m not allowed to divulge just yet. I played through a little over a chapter during my playtesting and my jaw was on the floor for most of that time, so I do urge you to check out the content for yourself if you’re at all invested in the lore. Although my coverage will be as spoiler-free as possible, proceed with caution until you have played through for yourselves if you’re worried.
I often find that playing Guild Wars 2
leaves me with more questions than answers when it comes to lore and story predictions, build strategies and rotations, and efficient raid clearing, so I spend plenty of time listening to the advice and opinions offered by my fellow players to both improve my own gaming experience and engage with my favourite MMO when I’m not logged in. My YouTube subscription list reads like a who’s who of Guild Wars 2
content creators and I’m never stuck for entertaining and informative videos to watch during my commutes to classes, so I thought it was about time that I took some time to share my favourites with you in case any are missing in your own subscription lists.
In this edition of Flameseeker Chronicles, I’ll list some fantastic YouTubers who you should most definitely check out if you’re not already familiar with them. Many of the names making the list are massively popular and you’d have to have lived under a rock to be unfamiliar with their work, but others deserve much more attention that they get for the fantastic GW2 content they create and might well be new to you. Have a watch of the videos included below and don’t forget to subscribe if you enjoy what you see and, of course, add your favourite GW2 YouTubers in the comments.
As promised, I’m making a return to the lore found within Guild Wars 2‘s newest raid Bastion of the Penitent now that we’ve summarised the raid encounters together and touched on why the introduction and implementation of raiding in GW2 are problematic for many players. Although this raid isn’t as large as its predecessor the Forsaken Thicket, it contains enough welcome dialogue and juicy side-story action to be just as exciting to break down for those who don’t wish to raid. A surprising but nevertheless appreciated update for a rather old story arc occurs in this raid, which will form the backbone of my ramblings when it comes to Bastion lore.
In this edition of Flameseeker Chronicles, I’ll take you on a lore-heavy deep dive of the Bastion of the Penitent so you can enjoy a glimpse at its lore without entering the raid yourself. Should you plan on raiding in the future, you might want to skip this one if you’re particularly sensitive to spoilers.
One of the major concerns aired by the Guild Wars 2
playerbase regarding raid content is the risk of juicy raid-only story details being gated away from the bulk of players. In comments found on part one of my breakdown of Bastion of the Penitent
, the most recent raid wing, many of you again discussed this problem and brought up other issues with how ArenaNet presents raiding to players in the game. Although I had planned to run my second installment in the Bastion of the Penitent series to cover the lore found in the raid, after seeing the content of your comments, I thought that I should give space to some of these complaints to see if we can perhaps come up with some suggestions for improvement in future.
In this edition of Flameseeker Chronicles, I’ll take a look at the most pressing gripes players have about how raiding has been implemented in GW2 while examining how this could be built upon to create larger appeal for the content that’s being created without alienating diverse sects of the game’s community.
Now that I’ve had a little time to sink my hours into completing the episode after my initial impressions
piece two weeks ago, I’m ready to bring you a more detailed breakdown of Guild Wars 2‘s
most recent addition to the Living World’s third season. The Head of the Snake was battle-heavy and pacey, leaving us with yet more questions that we hope shall be answered before the season is over. I was left wanting to know more and hoping that the episode would also feature some story asides from outside of the Kryta and White Mantle arc, so I was very eager to get playing so I could share my thoughts here for you.
In this edition of Flameseeker Chronicles, I’ll unpack the story presented in The Head of the Snake and present you with my favourite elements and disappointments as well. The article will contain spoilers throughout and is not safe reading for those who have not yet completed this episode. Feel free to bookmark this one and revisit it when you’re all caught up should you not have had a chance to play for yourself yet.
If you’re reading this, then the poor ArenaNet team has finally managed to battle the crazy weather and pressed the big red button: The Living World season 3’s fourth installment will be playable right now should you log in. Minor delay aside, I am absolutely thrilled to see another episode of gripping story is already with us, especially since the episode in question focuses on the stunning surroundings of Divinity’s Reach and wider Kryta. The Head of the Snake can be unlocked on each player’s Guild Wars 2
account simply by logging in any time from now until the next episode releases, so don’t forget to dust off your account if you’re not actively playing right now but wish to bank the story for later.
I was invited along to have a quick playthrough with the devs on the stage client before the launch today so that my first impressions would be with you as soon as the episode dropped in this edition of Flameseeker Chronicles. While I can’t say that the small glimpse at the episode’s content ranked as highly in my estimations as episode 2 did, I very much enjoyed the freeform skirmishes and political subterfuge that I experienced in the one chapter I played in its entirety during my guided run-through and short excursion on my own over the weekend. As ever, I’ll attempt to keep this piece as spoiler-free as I can, so anything questionable will be placed behind spoiler tags to make your reading experience better.
I have to apologise to raiders for not finishing my boss guides I began back in 2015: This is one of those articles that I’ve been meaning to write for quite a while, but ArenaNet has been doing a fantastic job of throwing shiny distractions in my path that have some sense of urgency (or at least a topical timing factor I can’t ignore) to its deliverance. My Guild Wars 2
raiding experience so far has taken a backseat to Living World developments over the past few months, so rather than attempting to draw up more raid boss guides to round out the set I commenced before season 3 became my article content focus that would just regurgitate known information to most current raiders, I thought it would be a better idea to summarise the Forsaken Thicket experience and share my thoughts on its encounters to wrap up the first raid in writing.
In this edition of Flameseeker Chronicles, I’ll look at each wing of Forsaken Thicket and the encounters contained in them, presenting my opinions on the battles and providing a rated-and-hated sort of summary on the three wings in the process. I’ll link up the few boss guides I compiled where relevant, but the main focus will be on how the encounter plays rather than how best to approach it. This article should prove useful for those who haven’t yet completed Forsaken Thicket and are considering raiding in GW2 as well as those who raid in other MMORPGs and are interested in comparing Anet’s offerings to their raids of choice.
I spent quite a while poring over a recent gem of a video that served as a fantastically nostalgic trip down memory lane through its condensed retelling of the Living World season 1 story
. The cleverly constructed movie was made possible by the historic work of several Guild Wars 2
enthusiasts, with several contributions being knitted together in a coherent order by Youtuber Dreamy Abaddon
in an almost 3-hour delight. Although much of the content has not been voiced over or personally recorded by Abaddon, the amount of effort that has gone into creating the piece has to be commended. It’s fantastic to remember the roots of the Living World system in this way since we can no longer revisit what many would consider it the best season to date.
In this edition of Flameseeker Chronicles, I’m going to take you through a lighthearted list of particular moments or sentiments I’d forgotten about in the haze of all that story content, which I hope will inspire you to check out the full movie for yourself, especially if you missed out on Season 1. My list is a little spoilerific for those who aren’t up to date with Scarlet’s story, but since it’s such old content I doubt any of you will shout over that. In any case, I hope you enjoy my list of forgotten favourites from Season 1 and will collate your own best moments in the comments below.
The year is most definitely drawing to a close: I’ve devoured a mountain of turkey and stuffing sandwiches, binge-watched all of my favourite holiday movies, and failed the Wintersday jumping puzzle far too many times to count, so I am under no illusion that 2016 will be over before I know it. With that said, I wanted to take a moment to look back on everything that 2016 brought to Guild Wars 2, revisit my predictions from the beginning of the year to see how
wrong right I was, and finally add some new predictions and wishes for 2017. I’m feeling very nostalgic and whimsical this festive season, so it’s the perfect time for a reflection as well as a little bit of optimistic wishlisting!
In this edition of Flameseeker Chronicles, expect a blend of already-known information with my usual dose of heavy speculation and a noble attempt at piecing together the scant pieces of information that exist regarding ArenaNet’s 2017 plans. As much as I’ll try to steer clear of spoilers where possible, I feel that this will be a bookmark-and-read-later option for those of you who aren’t quite up to date with the 2016 GW2 happenings. My 2017 predictions will contain potential spoilers throughout for those who haven’t caught up, but I won’t place these spoilers behind tags due to the time elapsed between the last story drop and today.
Guild Wars 2 fans had a strong inkling that some significant, much-needed changes would be a large part of the PvP League’s season 5 launch, and we certainly haven’t been disappointed. ArenaNet has made sizeable changes to how PvP players earn rewards and are matched up against one another with the main goal of making faster, more accurate matches that better reward those who engage with the league. Season 5 really seeks to challenge and stretch PvPers as they climb the rankings, engage as many players as possible for the entirety of the season, and open up the competitive playing field much more than ever before.
In this edition of Flameseeker Chronicles, I’ll outline the changes you’ll see if you engage with this PvP season and help you understand how the overhaul might impact your game. It’s early days and I don’t hope to fully evaluate how well the changes will meet the aims set by ArenaNet, but I’ll also give you my two cents on the improvements as well.
I’ve covered plenty of ground since my initial impressions piece
went live last week, and I’m hoping that you’ve had time to play Guild Wars 2‘s
most recent addition to the Living World’s third season by now because I am bursting to share my thoughts with you all! A Crack in the Ice passed me by rather quickly, but I nevertheless greatly appreciated such a well-paced chunk of story landing on my lap on the shy side of the holidays. My preview pieces are always light on spoilers due to the lack of time I get to sink into the story in advance, especially since I never want to ruin the launch day suspense for myself prematurely.
In this edition of Flameseeker Chronicles, I’ll give you a blow by blow account of A Crack in the Ice and present the highlights and lowlights as I see them. There are no bones about it: This article will be jam-packed with spoilers for those who have not yet completed the episode. If you’re behind in terms of story, I recommend skipping this one until you’re ready to discuss the story!
Ever since Guild Wars 2‘s first expansion released, retired players or MMO hoppers have been insisting in comments across the internet that they would only consider buying Heart of Thorns if it went on sale. I understand the sentiment, particularly with the MMO market being as saturated as it is and there being a sizeable strain on our MMO budgets to keep up with the latest developments in the genre. This week, the expansion is 50% off and still includes the max level boost and base game, so I thought it was a great time to talk about why those who haven’t already should take the plunge and step into the Heart of Maguuma.
In this edition of Flameseeker Chronicles, I’ll list some lighthearted yet nevertheless compelling reasons for those who haven’t already to get on board with the HoT train. Hopefully, some of my reasoning will help tip you over the edge if you were considering purchasing the expansion and just needed a good excuse.
I’ve devoured all of my homemade pumpkin pasties and downed the last of my butterbeer while enjoying the Halloween festivities in Guild Wars 2, gaining some very pretty treats for my playtime. One of my favourite parts of the Halloween season is seeing characters in costume, though: Only in GW2 — aka Fashion Wars — will you see so many characters getting into the season while playing the Mad King’s games and generally being festive. The best effort I put forward this year was to apply more Abyss dye to smoke out my usual armour colour scheme and equip some spookier weapon skins, so I’m always blown away by the effort some people make to get into the spooky spirit. Costuming is a year-long pursuit for many players, but Halloween seems to bring out the most awesome character cosplays and gives me a perfect opportunity to showcase the talent in the GW2 community.
In this edition of Flameseeker Chronicles, I’m going to showcase some of my favourite character costumes from 2016, as spotted in-game, spied on the season-focused Guild Wars 2 Reddit threads, and during my random browsing of far too many GW2 YouTube videos. Be sure to add screenshots of your costumes in the comments for me to check out, and don’t forget to share any real-life character cosplays you wore as well!