The internet is alight with opinions on the drama and ArenaNet’s response to the comments made by Price and her coworker, so in this edition of Flameseeker Chronicles, I just had to address it myself.
Tina Lauro Pollock
Tina is the purveyor of Massively Overpowered's MMO Mechanics and Guild Chat columns, and is the newly installed writer of the long-running Flameseeker Chronicles for Guild Wars 2. She is hard at work on her first video game, the indie space 4X game Predestination.
In this episode of Flameseeker Chronicles, I’ll start off with a short recap so we’re all up to speed before I discuss my first impressions. I played for around 45 minutes and we didn’t go into any key story details, so this article shouldn’t reveal any more lore spoilers than the episode trailer, but if you’d prefer to go in without any info about the patch at all, give this one a skip until you’ve played yourself.
In this edition of Flameseeker Chronicles, I will dig into what we know about the delay to the next episode’s release and will consider if this is the start of a worrisome pattern or a justified blip on the radar. I’ll also consider why even small delays cause the degree of frustration they do, giving some ideas for how to minimise the impact of cadence shifts in future.
In this edition of Flameseeker Chronicles, I’ll finish off my summary and appraisal of the latest story drop, including my high and low points as I wrap up. Just as with the first part, this article is best read after completion of the episode if you’re worried about spoilers, though tags will be used where needed to avoid the biggest spoilers.
Welcome along to Guild Chat, the column through which I attempt to resolve all of your guild-related issues with the help of the Massively Overpowered commenter community. This time, reader Sol has asked for help in bringing some sibling conflict to an end in his guild: He is an officer who is at the mercy of the two guild leaders, who happen to be sisters who seem to disagree on most guild leading decisions. Sol is frequently asked to arbitrate the disputes and frequently ends up in the firing line himself as a result, and adding to this is the knock-on effect their rather public arguments are having on guild membership levels. Sol is torn: Should he keep on trying to make peace between the sisters, or should he move on to pastures new in the hopes of finding a more comfortable in-game home?
Check out his full submission and my advice on the matter below, and don’t forget to add your thoughts on the topic in the comments.
In this edition of Flameseeker Chronicles, I’ll discuss the main plot points for this episode and will share my highlights with you. This article is best read after completion of the episode if you’re worried about spoilers, though tags will be used where needed to avoid the biggest spoilers.
Welcome along to Guild Chat, the column through which many Massively Overpowered readers get the help they need to achieve better balance within their guilds through the help of our commenter community and my musings on their dilemmas. This time, reader Jase has a well-established, small Final Fantasy XIV guild that has suffered from cliques and division since he was forced to take time away from the game after the hurricanes tragically destroyed his home. A small band of officers got very used to doing things their own way in his absence and were neglecting the wider member base and excluding them from endgame exploits at peak gaming times, but none of Jase’s measures to fix the issue has helped and the guild recently had a mass exodus of members caused by these officers. Jase is left wondering how to rebuild at this point: Although the members have rejoined, they only did so to use the resources the group worked on together and they are trying to get him to relinquish full guild control to them.
Read below for Jase’s full submission and my thoughts on the matter, and don’t forget to share your ideas with this guild leader in need in the comments section. His submission is a lengthy one with many twists and turns, so give it a good read to help with your advice.
News of over 30 gaming companies taking a united stand against unfairness and toxicity in online game communities sprung out of GDC 2018 a few days ago, with some rather surprising company names making the list of those involved. The issue of toxic behaviour is a tough nut to crack, and these companies believe that the best way to tackle the issue is by pooling research and resources to share knowledge of what works and what doesn’t. It’s an interesting and complex idea that has got me thinking, so I just had to take up an issue of MMO Mechanics to discuss the potential implications for MMOs and near-MMOs.
In this edition of MMO Mechanics, I’ll look at the mission of the Fair Play Alliance, discuss the ground they’ve covered so far, explore a case study of how toxicity affects one involved MMO developer, and then will give my thoughts on mechanical rollouts that could be employed to help smash toxicity.
Today is the day we’ve been waiting for: After a short delay, episode 2 of Guild Wars 2‘s fourth Living World season, A Bug in the System, is finally ready to release. It feels as though Daybreak was a lifetime ago after being spoiled for so long with super-fast episodic content drops throughout the Path of Fire story, so I’m delighted to finally get to grips with some new story now. I had a little glimpse at the action two weeks ago in a dev-guided preview and was honestly left jaw-dropped, so it’s been exceptionally difficult waiting for its release to talk about my impressions. The episode is dangerous, political, and impactful, and I am just about hanging onto my seat as I get to see more today.
In this episode of Flameseeker Chronicles, I’ll recap on Daybreak’s content for those who haven’t quite caught up before launching into my first impressions of A Bug in the System. I played for around 45 minutes with some key developers and have only had a glimpse at the content, so this article will be a nice teaser for today without spoiling too much more than the trailer does. Having said that, if you would prefer to go in fresh, give this one a skip to avoid potential spoilers until you’ve played yourself.
In this edition of Flameseeker Chronicles, I’ll take you through some of my favourite stories I found during my browsing and will also share my own. You can read the full submissions by clicking the link in each heading: I don’t want to simply regurgitate each story in this article but I do give you enough information to get the gist while also explaining why I loved it so much. Feel free to join in with the friendly sharing in the comments here as usual, but remember that the Friends/Ships initiative runs until the end of the month and the associated competition for sharing your story (in which you can win a trip to the ArenaNet studio and PAX West!) runs until February 28. Simply use both the #GW2Friendships and #GW2Giveaway hashtags on your social media share of the story to enter: Check out the full terms before posting. Read more
In this edition of Flameseeker Chronicles, I’ll explain my 2018 goals. Some of my goals are far more ambitious than others, while a few on my list are simply continuations of goals I set for myself year-on-year. I never truly aim to complete my entire list, but it does serve as a fantastic point of reference for times when I feel a little directionless or restless and need some inspiration. Don’t forget to share your goals with me in the comments; who knows, perhaps some of your goals would be added to my list too!
Welcome along to another edition of Guild Chat, the column through which we join forces to solve a particular guild-related issue for one Massively Overpowered reader in need. This time, we have a submission from reader Dan, who has recently decided that his small casual guild needs some officers after some of his real-life friends volunteered to take up the role. Dan’s question lies in the best way to select those officers and he wonders whether selecting his friends will make the guild seem quite cliquish and impenetrable for the new members, or whether having real-world people he can trust in the role makes things any easier. I’m sure many guild leaders can look back on the early days and sympathise with this dilemma, so I’m happy to provide an answer to this common problem here within Guild Chat.
Read below for Dan’s full submission and to see my reasoning on the matter at hand, and don’t forget to keep scrolling and leave your thoughts in the comments section.