The EVE Online
twitterverse exploded late last night with the news of a political twist so enormous that it’s become the largest recorded theft of in-game assets in the game’s history. In the middle of the night and without warning, major EVE
military alliance Circle of Two (or CO2 for short) was betrayed by its diplomatic officer
, a player with the ominous name of The Judge. In addition to cleaning out the alliance war funds and assets to the tune of over a trillion ISK, The Judge also transferred ownership of CO2’s 300 billion ISK keepstar citadel in its capital star system of 68FT-6 to a holding corporation, effectively stealing the alliance’s home space station.
News of The Judge’s betrayal trickled out of EVE all through the night, and it wasn’t long before the full extent of the incident was known. The 68FT-6 keepstar was sold to enemy alliance Goonswarm Federation, while CO2’s smaller citadels throughout Impass are now in the hands of TEST Alliance. The theft combined with the value of the citadels is estimated at over 1.5 trillion ISK, easily beating the 2011 trillion ISK Phaser Inc scam to become the highest-value theft in EVE‘s history. The actual damage done is even more extensive, injecting a huge dose of chaos into CO2 alliance and throwing fuel on the fire of the southern war.
Read on for a detailed breakdown of last night’s record-breaking theft, the reasons behind the betrayal, and the political situation that led us here.
Yes, you’ve read that headline correctly. It’s been an insane day for EVE Online
, as players awoke to the news that powerful military alliance Circle of Two had been betrayed by one of its top people. A player named The Judge stole over a trillion ISK worth of assets from the alliance and gave away all of its space stations to its enemies in one of the biggest political betrayals the game has ever seen. We’ll have a full report on the record-breaking theft and the current political situation in EVE
later tonight, but this story has already taken an unusual turn.
Circle of Two’s leader, a notorious player named gigX, was so furious to learn of The Judge’s betrayal that he went into full meltdown mode in the alliance chat channel. Not content to keep his rivalry in-game, gigX asked his alliance to give him The Judge’s real name and home address. He followed up the request by writing “The Judge feel free to use your hands by typing here” before adding “while you can” to make a pretty serious threat.
Throughout the almost nine years I’ve been covering EVE Online
in the gaming media, I’ve been continually amazed at the sheer scale and impact of events that happen in the sandbox. The fact that everything happens in one massive shardless universe lends events in EVE
a kind of tangibility that is rarely felt in an MMO, with the effects of huge battles and record-breaking heists rippling throughout the game world and potentially affecting every player. Right now the whole New Eden cluster is ablaze with talk of the largest war ever to kick off in EVE Online or indeed gaming in general
, a war that has come to be known as World War Bee.
We’ve been covering this ongoing war between EVE‘s largest military coalition (called CFC or The Imperium) and its collective enemies (known as The Allies or the Moneybadger Coalition), and so far it’s had some pretty epic twists and fights. But what actually caused World War Bee, what are the events that led to the Moneybadger Coalition coming together, and how does The Imperium plan to fight this war in the long term? With the wider gaming world peering on as EVE alliances smash huge fleets together in deep space over ideals and past grudges, now is a good opportunity to explore those questions.
In this edition of EVE Evolved, I delve into the events that many in the EVE community believe are responsible for World War Bee and get an update on its progress and The Imperium’s plans.
Set in a “mythic Renaissance” that blends together history and fantasy, Brunelleschi: Age of Architects is an ambitious social builder that aims to give players tools to build an entire civilization from scratch.
The new title, which is currently shooting for approval on Steam Greenlight, not only contains player cities, but a wide variety of economic, social, and political activities. Players can construct cities, raise armies for war, generate fortunes from trade routes, engage in the free market, establish governments, choose a religion, and aim for one of the five Lordship positions to rule the game.
We’ve got a couple of trailers for you to evaluate after the break, so let us know if you think this type of game will work!