roundtable
Massively Overthinking: Why is no one meeting the obvious player demand for big MMORPGs?
Massively OP reader ichi_san has a burning question about the state of the industry.
"Lots of people seem to be looking for an MMO they...
Massively Overthinking: The case for rarity and randomness in MMO monetization
Last week, Guild Wars 2's Crystin Cox gave a monetization interview to Gamasutra during which she made one specific argument I wanted to pull...
Massively Overthinking: On slavery mechanics in MMOs
Polygon recently had an interview with Conan Exiles creative director Joel Bylos focused on the game's slavery mechanics, a "feature" I had entirely forgotten...
Massively Overthinking: The state of modern MMORPG raiding
Massively OP reader Sorrior recently sent in a question about raiding, a topic we haven't discussed in a while.
"I have noticed raiding tends to...
Massively Overthinking: How accountable should MMOs hold players for out-of-game toxicity?
Brendan's discussion with CCP Falcon at EVE Fanfest last week included an interesting chat about out-of-game harassment and whether gaming companies had an obligation...
Massively Overthinking: The best of PAX East and GDC in 2018
The past couple of weeks has been wild as we dispatched writers to GDC in San Francisco and PAX East in Boston to gather...
Massively Overthinking: How do you maintain your health while binging MMORPGs?
Kotaku put out a piece this week on how to game without wrecking your body, something that's probably bound to come up in the...
Massively Overthinking: How much money spent makes you an MMO whale?
Several conversations I saw after our report on the new RMT mounts in Guild Wars 2 got me thinking about how the MMO community...
Massively Overthinking: Paying for MMORPG emulators, legal or otherwise
MassivelyOp reader Bryan recently wrote to us with a fun question about emulators, a topic that will simply never die as long as MMORPGs...
Massively Overthinking: MMOs belong in a museum!
Let's talk game preservation. We've been covering MADE's attempt to convince the government to tweak its interpretation of the DMCA to basically allow museums,...
Massively Overthinking: Could bots save dying MMORPGs?
Last week, a reader named Chris, who is writing a paper on the MMO industry and revivifying sunsetted games, dropped an intriguing question into...
Massively Overthinking: Which MMORPGs should stay away from legacy servers?
Legacy, vanilla, classic, progression - call them what you like, but alternative server rulesets, particularly of the nostalgia-driven kind, are all the rage in...
Massively Overthinking: What are your criteria for recommending MMOs?
Last week, we got a well-intentioned email from a reader named Rick, who proposed a column in which readers tell us what they are...
Massively Overthinking: Considering pay-to-win MMO peripherals
MOP reader and commenter Sally Bowls recently sent along a link to an insanely awesome 34" monitor that costs more than a lot of...
Massively Overthinking: Tackling our hoarding problem in MMORPGs
By coincidence, two articles in my feeds this past week both centered on video game hoarding - not hoarding the actual games but hoarding...
Massively Overthinking: What’s the smallest MMO you’re willing to play?
A comment on Reddit about the current size and viability of Kritika Online got me thinking about MMO playerbases in general lately. We all...
Massively Overthinking: Our MMO hopes and wishes for 2018
One of the frustrating bits about our end-of-the-year content rollouts is that sometimes predictions and story roundups can come across as negative. It’s way too easy...
Massively Overthinking: Our 2018 MMO resolutions
I have never been one to make specific resolutions in my gaming. I might plan from month to month, but mostly I go where...
Massively Overthinking: Our MMO predictions for 2018
With 2017 drawing to a close and 2018 rushing up to meet us, the Massively OP team has regrouped for another round of bold...
Massively Overthinking: The best and worst MMO developer quotes of 2017
Think of all the wacky things devs have said in public in front of gamers and journalists this year.
Now imagine what gets said behind...