above and beyond

See: The Repopulation

The Repopulation preps for ‘massive’ patch next week with world bosses and fishing tournaments

Mark your calendars for next Wednesday, November 8th, because this is the day that The Repopulation will get back on the patch train once more.

This “massive” Patch 15.10.1 is primarily focused on improving the game’s engine and stability, but Idea Fabrik’s wall of patch notes tell a story of numerous other tweaks and other added features. Choice bits that are coming include world bosses, tournament fishing, smaller enemy camps, audio for synthetic instruments, a player talent show system, generic town cleanup tasks, a low-rez textures option, and 57 new profession titles.

Players returning to The Repopulation to check out this patch will not need to create new accounts, as old account info should have been transferred over to the new system.

“Now it’s up to everyone else to help test and move this alpha forward as we work on the next patch A01, which includes 10.2,” the team said. “More details for this will be coming up in the future.”

Source: SteamPatch notes. Thanks Raynie!

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Battle Bards Episode 106: Early access themes

Instead of looking back at MMORPGs this week, the crew of Battle Bards launches forward into early access! What would a show about music from MMOs that aren’t even officially out yet be like? We’re going to find out in this wild and woolly episode!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 106: Early access themes (or download it) now:

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The Daily Grind: Where do you stand on the Fortnite-vs.-PUBG feud?

Ever since Bluehole threw down a gauntlet at Epic’s feet over the similarities between PUBG and Fortnite’s battle royale mode – or more specifically, over Epic’s conflicts in regard to the Unreal Engine it furbishes and on which both games run – I’ve noticed the mainstream narrative is about whether it’s “illegal to rip off” a game mode that’s existed for decades. I suspect MMO players may see it differently.

See, Bluehole isn’t some new studio to MMO players; it built TERA in Korea. It was also the studio that was sued civilly and prosecuted criminally (successfully) for ripping off NCsoft years ago. Multiple Bluehole employees were accused and convicted of stealing trade secrets, “copious amounts of confidential and proprietary NCsoft information, computer software, hardware, and artwork relating to Lineage 3” from NCsoft.

Moreover, MMO players have already seen how conflicts just like this one between studios and engine developers can absolutely sink games. At the end of 2015, the MMORPG sandbox community watched helplessly as it appeared the studio behind Hero Engine held The Repopulation studio hostage, ultimately forcing the game offline and then buying out the game from its original developers in what seemed an unwelcome, hostile takeover acceded to in desperation.

So with all that in mind, this morning’s Daily Grind is multifold: Where do you stand on the Fortnite-vs.-PUBG feud? Who’s in the right, legally and morally, and does it concern you for engine/game relationships in the future?

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The Repopulation’s next patch is on the way, and so is more visual lore

Fans of The Repopulation have been waiting for the game’s next patch for a little while, but it shouldn’t be much longer now. A new post on the official forum explains that it was ultimately a matter of custom scripts executing in just the wrong ways, creating way more files to be saved and bundled with patch revisions. That’s hopefully been fixed by the new management at Idea Fabrik and is being addressed, but that’s also the reason for all of the delays.

The game’s developers are also looking to the next stage of development by revamping the game’s existing map and giving more distinct visual identities to each faction’s individual architecture. The game’s extant lore isn’t being well-conveyed visually, according to the same post, so the goal is to help reinforce and emphasize the lore and worldbuilding that’s already in place.

Last but not least, the post also notes that backer rewards are being worked on, with the important caveat that funds for those backer rewards have not actually gone to the new management in charge of the title. But they’re still a priority.

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Underage Overwatch player lands six-figure e-sports contract

He may not be old enough to vote, but 17-year-old Jay Won is already making more money than you. Probably.

Won, an Overwatch player who goes by the handle “sinatraa,” just landed an $150,000-per-year contract with NRG Esports. He will be playing for the e-sports firm on its Overwatch League team, enjoying revenue-sharing options and team bonuses above and beyond his annual salary. Which, again, is $150,000.

Apparently Won is such a good player and in such great demand that there was a bidding war between teams to grab him. He’s also part of the North American Overwatch World Cup team, which will be competing in early November at BlizzCon.

This is merely the latest drop of wild news to fall into the bucket of Overwatch League craziness. The fledgling league is expanding aggressively as it seeks to establish itself and the game as a legitimate e-sports outlet. Last month, the OWL expanded to include teams from London and L.A.

Source: ESPN. Thanks Sally!

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Perfect Ten: The 10 saddest MMORPG stories

Every MMO tells a story through the run of its life. A lot of those stories are pretty happy, too. Ultima Online may not be the most happening place in the world right now, but its story is about launching a genre and then running for two solid decades. That’s a pretty great story. However much it’s become a tale of mismanaged expectations, World of Warcraft kind of became the most popular thing for a long while and brought in tons of new people to the hobby. Even titles with sad endings often have bright stories; the end bit for City of Heroes sucks, but everything leading up to that was a gas.

And then you have these 10 titles. These are titles where the whole story is a tragedy, start to finish, and in many cases the tragedy isn’t necessarily over, but the story is still just plain sad. There are reasons, of course, maybe even good ones, but the result is that the narrative for these titles is pretty sad all the way through.

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The Repopulation struggles to get content patch ready for release

The faithful and hopeful fans waiting for the next stage of The Repopulation’s development might have a glimmer of hope to hang on to today. The devs announced on the forum that they had overcome “a major hurdle to deployment” of the long-awaited patch and were optimistic that the process might go a bit more smoothly from here on out.

“The changes in [the hybrid patching system] over the last 16 months has given us some of that challenge we mentioned above,” the team said, “but we believe we have finished the changes needed to push The Repopulation. Please note that once we get past the cleanup and can update The Repopulation to the latest version of HE, it will be easier and quicker.”

Ever the teases, the devs posted a few pictures of rocks, hinting that these assets are going to be part and parcel of the content update when it arrives.

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The Repopulation-spinoff Fragmented has reached release on Steam

Gosh, I had almost forgotten about Fragmented – it’s been a while! But it’s formally launched on Steam as of today for a discounted $5.99.

“Today we have moved Fragmented into a released state after 16 months and more than 30 patches in Early Access,” says Above and Beyond’s JC Smith, noting that launch “does not mean the end of updates” for the game; “tweaks and bug fixes” are still on the table.

Fragmented was originally created by A&B in the Great Repopulation Pause of 2015 as a survival sandbox spin-off of the The Repopulation, first Kickstarted in 2012. The MMORPG was crippled by a nasty public contract dispute between the dev team at A&B and its Hero Engine-lessor Idea Fabrik, driving The Repopulation offline and causing A&B to spend a year working on Fragmented instead. Earlier this year, the studio announced it had sold the game to Idea Fabrik instead, a move that A&B said was in the best interests of the game and the playerbase, while A&B kept Fragmented. Since then, Idea Fabrik has gotten The Repopulation back online in a limited alpha.

Source: Steam

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Checking out RIFT 4.2: Celestial Storm

Summertime does seem to be ripe territory for MMORPGs to release sizable content updates in the hopes of keeping players occupied and luring back in the bored and nomadic in the larger community.

Making a pitch for your attention today is RIFT, which has just released the latest segment of its Prophecy of Ahnket expansion cycle with Patch 4.2: Celestial Storm. As players head into the newest endgame zone of the MMO, what will they discover?

A few words on that: Beauty. Challenge. Epic feuds. Rewards. And a crapton to do.

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Albion Online plans huge beta finale ahead of July 17 launch

Albion Online is finally making the transition from beta to launch this month. Sandbox Interactive has posted a timeline of events leading up to the formal July 17th release date, beginning with an invasion event this Friday, a treasure hunt on Saturday, and a castle siege event on Sunday. Following the conclusion of Sunday’s event, the beta servers will close, so these are your last funtimes before the launch.

The game’s new launcher has also rolled out as of this morning, complete with server monitoring, game news, and fast-access to bits and bobs like the forums and profiles.

Founder packs (and upgrading) will also become unavailable on July 9th. Founder pack buyers will be granted an additional 10% gold when the game launches, above and beyond previous promises. Do note that the game will not be free-to-play at launch, and presumably the launch game won’t come with the same goodies, so plan your wallet-opening accordingly.

We’ll be streaming the game later today on OPTV, so stay tuned!

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The Repopulation posts teeny, tiny image teaser

It’s small. It’s ambiguous. And it might be pointing to the future of The Repopulation.

The new team handling this sci-fi MMO posted a rather tiny picture on the forums of which looks like a river on top of a grid and then asked players to vote on what they thought it might be. As the poll is labeled as a “teaser,” we might make the assumption that this has something to do with upcoming development for the game.

Curious what it looks like? We blew the image up (but did not enhance, as that doesn’t really exist outside of TV detective shows) and posted it for you after the break.

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The Daily Grind: Has a soundtrack ever inspired you to try out an MMORPG?

Massively OP reader Andrea has a fun question for us today. “I’ve been perusing through different MMO soundtracks these past days and some of them are so beautiful and atmospheric that they make me want to actually try the game although I had no intention otherwise,” she writes. “Has an MMO soundtrack ever inspired you to try out the game itself?”

You folks know we love our MMO soundtracks here on Massively OP — we keep Jukebox Heroes and Battle Bards’ Justin Olivetti trapped in a tower with nothing but a keyboard and an iPod, after all — so I’m guessing a lot of you have heard more scores than played games, and this question has a high chance of scoring hits. I’ve found some gorgeous music thanks to Justin for games I’ve never played, for example — I’ve been completely obsessed with The Repopulation’s released music tracks. (I’m a sucker for marimbas.)

Has a soundtrack ever inspired you to try out an MMORPG?

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The Repopulation moves forward with huge patch, alpha plans

Back in January, we learned the fate of The Repopulation: The Hero Engine team from Idea Fabrik would be taking over development of the game from its original developers at Above & Beyond following a lengthy dispute between the two that took the alpha offline for more than a year. It returned online and relaunched on Steam earlier this spring, promising an update in May after major issues were discovered in the code.

And here we are now in May, and the new team says the staging build is nearly live. The latest dev post promises that the “core vision” is still in line with A&B’s, will stay away from pay-to-win, will expand “to include multiple play styles” for PvE and PvP, will consider new and different rulesets, and will lay the groundwork for “future expansions.” The update is dubbed Condorslug, “first and foremost the start of the renovation to replication within every game system, at its very core this is about bug fixing and trying to get things in a much better place.” Expect new shaders, redone heightmaps, new textures, and yes, wipes.

Oh yeah, and expect to shell out some dough too, as the studio is “aiming to re-enable the purchasing of higher tiers” once the dust has settled.

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