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See: Project Gorgon

Massively Overthinking: What we really mean when we talk about ‘difficulty’ in MMORPGs

Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so let me paraphrase a bit:

“It feels to me like underlying point was, ‘MMOs are too easy, so how do we make them harder?’ The question of video game difficulty is something that is seldom ever tackled head-on, as it tends to draw out a somewhat vocal minority. There are so many worthy topics about how people define difficulty, twitch skills vs. depth, easy vs. hard, difficulty vs. accessibility, easy vs. engaging, shallowness vs. depth, and so on. These are things I’d love to really see discussed more online, and very few sites will actually touch it. But I think that MOP’s community is overall mature enough to actually have some discussions about this without it devolving into a fist fight.”

I’m sure you’ll prove him right! Right, guys? Guys? So let’s talk about MMO difficulty in this week’s Massively Overthinking. What do we really mean when we talk about “difficulty” in MMORPGs? Are games easier than they used to be, and if so, is there something studios should do to change that?
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Global Chat: Giving Project Gorgon a try

With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems. So what are they discovering?

Tales of the Aggronaut said that he was “hooked” when he put in a good weekend: “Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.”

“There’s never any doubting the sheer personality evident in every aspect of the game,” recommended Inventory Full. “The enthusiasm and good nature of the tiny development team sweeps all cynicism away.”

Project Gorgon not your cup of tea? Join us after the break for blog essays on Second Life, RIFT Prime, Shroud of the Avatar, and even Dungeons & Dragons!

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Project Gorgon player analyzes the current issue with the game’s skinning economy

The residents of Project Gorgon currently have something of a panther problem. Before you get ready for a panther-themed event complete with all sorts of panther gear (to be fair, that would make a certain amount of sense right now), it’s important to note that the problem isn’t one with invading and marauding panthers. It’s with the game’s economy, and more importantly how groups of panthers are the best effort-to-reward ratio in the entire game.

As outlined in a lengthy analysis, due to the game’s crafting structure (which never really abandons a given material) and the sheer power on AoE (which makes grinding things like huge panther packs very easy), panther hides can easily be acquired en masse, providing a quick and simple way to grind for large amounts of money in short order. Of course, the bright side is that the game is still in testing, so things like this can be addressed before the world collectively runs out of panthers.

Source: Official Forums; thanks to Jackybah for the tip!

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Global Chat: RIFT Prime numbers

RIFT’s new Prime progression server certainly has recaptured or recruited many MMO bloggers to the game as of late, and it is all anyone seems to be talking about. So how’s the word out on the web?

Nerdy Bookahs observed that Trion “chose a perfect time” to release the progression server. The Ancient Gaming Noob initially felt conflicted but soon fell into a groove: “There was the feeling of life in the game, with lots of people around and public groups to join and things just happening everywhere.” And GamingSF said that he’s “coming along swimmingly” on the shard.

It wasn’t all kudos and praise. Endgame Variable hedged his outlook by saying that RIFT Prime was “fun, but I don’t think it will last very long.” Inventory Full felt disillusioned with the way the original game was handled and said, “RIFT simply doesn’t have the depth or breadth of content of either of the EverQuest games, nor the nostalgia factor.”

Read on for the MMO blogosphere’s thoughts on other topics, including inventory woes in Guild Wars 2, the classic multiplayer dogfight sim Air Warrior, and the early access release of Project Gorgon.

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The Stream Team: Project Gorgon’s big-headed bully

Can Massively OP’s MJ escape Project Gorgon’s newbie island? She’s run the dungeon already, but she’s not sure what other tasks are left for her in this revamped iteration of the starter zone. Before she leaves, however, she really wants to fight that big-headed bully down in the basement. Can she find some friends to help gang up on the creature? Tune in live at 9:00 p.m. as MJ tries to put that inflated ego in its place.

What: Project Gorgon
Who: MJ Guthrie
When: 9:00 p.m. EDT on Friday, March 30th, 2018

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Need to be convinced about Project Gorgon? Let these videos try

With Project Gorgon’s modest $40 price tag for early access, its crude visuals, and its “different” approach to MMORPG, this title might be a hard sell for some. Yet you might still hear people talking about it — including us, quite often — and wonder what you’re missing from this spiritual successor to Asheron’s Call.

Well seeing might be believing, or convincing, in this case. A couple of YouTubers have found themselves pleasantly surprised with Project Gorgon since its early access release this month. LazyPeon, who covers MMOs frequently on his channel, claimed that Gorgon “surprised” him in a good way. Check out his testimony and a couple of other videos covering this game after the break.

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Massively OP Podcast Episode 163: Expansions ‘Я’ Us

On this week’s show, Bree and Justin recover from an avalanche of expansion news, including announcements from Elder Scrolls Online and Star Trek Online. Also, did you hear that Bless Online is coming this May? Oh, they did, and they have many words to say on the matter!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Project Gorgon warns alpha users that their free ride is ending

For a very long time now — we are talking years, here — Project Gorgon has operated a free public alpha to anyone who wanted to enjoy the game and test it out. But now with the launch of the title on Steam early access this month, that free ride is about to come to a close.

The team sent out notices on Twitter that it will be deactivating the standalone alpha client “in the near future.” This doesn’t mean the end of those players’ accounts; by purchasing the Steam version, a former alpha tester can link accounts and carry over his or her characters to the early access client.

Project Gorgon is charging $40 for its buy-to-play MMO. The title has accumulated over 100 reviews on Steam so far and remained in the “very positive” range of impressions.

Source: Twitter

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Massively OP Podcast Episode 162: The Morninglight wants you

On this week’s show, Bree and Justin infiltrate Secret World Legends’ Morninglight, dig into yet another progression server, wonder how many allied races World of Warcraft is going to introduce, and get all nostalgic over the original Guild Wars.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Stream Team: Project Gorgon’s newbie dungeon is dark and full of terrors

Last week Massively OP’s MJ entered Project Gorgon’s first dungeon, but she didn’t realize it would be a dungeon! There was much more to it than one stream could cover, and she’s currently lost/trapped down past the secret door in the lair of the spiders. Tonight she is going to look for an exit while exterminating the giant eight-legged dungeon dwellers. Tune in live at 6:00 p.m. and she if she gets to see daylight again.

What: Project Gorgon
Who: MJ Guthrie
When: 6:00 p.m. EDT on Monday, March 19th, 2018

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Massively OP Podcast Episode 161: Project power

On this week’s show, Bree and Justin roll up their sleeves and take on projects left and right. It’s a look at the announcement of Project C and the imminent early access launch of Project Gorgon, among many other exciting developments this week!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Project Gorgon has officially launched on Steam early access with a big sale

The time is here for brave Gorgoneers to suit up, face curses, and brave the lands of beta testing. Project Gorgon has officially gone into Steam early access as of today, bringing the game out of its years-long public alpha and into its next phase.

The MMO is 25% off through March 19th, meaning that you can pick up this buy-to-play title for $30. The website also received a facelift to mark the occasion. Early access is planned to run for about a year, at the end of which players will be able to retain their characters and skills, but items will be wiped for the launch.

For the uninitiated, Project Gorgon is “a fantasy MMORPG that features an immersive experience that allows the player to forge their own path through exploration and discovery. You won’t be guided through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.”

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The Daily Grind: Are you going to play Project Gorgon’s early access?

People, I am frustrated. But in a good way.

With the activation of RIFT Prime, the release of LOTRO’s Northern Mirkwood, and now this week’s launch of Project Gorgon on Steam early access, my MMO dance card is beyond full. Yet I cannot fathom ignoring Gorgon, as I’ve been waiting years for the game to get to a point where it is ready for full-fledged adventures. With this release, I think it is there.

So I will be playing with bells and whistles on, and I think Eliot might too, especially after his effusive praise of the game in his Choose My Adventure series. It’s such a quirky and fun title in the vein of Asheron’s Call that has a lot of us on staff rooting for its success.

But what about you? Now that the early access barrier has been breached, will you be trying out Project Gorgon to see if it’s worth the fuss?

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