Tyler F.M. Edwards

57 POSTS 71 COMMENTS
Tyler Edwards is a lifelong gamer, freelance writer, and fantasy novelist living in Toronto, Canada. Here at MOP, he heads up the Not-So-Massively column. He's fascinated by the potential of video games as a story-telling medium, and quickly loses interest in most games that can't engage him on that level. He loves Elves as much as Justin hates them, and he feels about the original Secret World the way Bree feels about Star Wars Galaxies.

The Soapbox: How Pathfinder killed World of Warcraft for me

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World of Warcraft: Shadowlands launches today. I will not be playing. Once upon a time, a new WoW expansion would be a...

Why I Play: Exploring World of Warcraft as a free-to-play game

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A few weeks back, the Massively OP staff discussed, among other things, whether World of Warcraft's leveling revamp coupled with its continued...

Not So Massively: StarCraft II’s maintenance mode doesn’t mean game over

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Earlier this month, we learned that Blizzard was effectively putting StarCraft II into maintenance mode. Considering what a massive fan of...

Not So Massively: Reflections on Blizzard, one year after the Hong Kong fiasco

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Almost exactly a year ago, I declared that the Blizzard I loved is dead, in reaction to the Blitzchung/Hearthstone/Hong Kong fiasco. Twelve months...

Not So Massively: The dos and don’ts of stealing from single-player games

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In my last Not So Massively column, I looked at the right and wrong ways for other genres to steal from MMOs. But...

Not So Massively: The dos and don’ts of stealing from MMOs

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Recently I played through the new PC port of the open world RPG Horizon Zero Dawn. While playing it, I was struck by...

Not So Massively: Iron Harvest 1920 is a dieselpunk RTS with a surprising amount of heart

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It's pretty common to stumble across a new game on the front page of Steam and think it looks interesting enough to add to...

First impressions: New World has the foundation of what could be a great game

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Like a lot of people, I've been hotly anticipating Amazon's New World, one of the first truly big name new MMOs we've...

Not So Massively: First impressions of StarCraft II’s co-op prestige system

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Last week, StarCraft II celebrated its tenth anniversary by launching the major 5.0 patch. With it came the new "prestige" system for...

StarCraft II begins testing patch 5.0 with major co-op shake-up and new achievements

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StarCraft II is preparing to celebrate its tenth anniversary, with patch 5.0 hitting the PTR with a wealth of new features. The biggest...
Sure. That sounds right.

Not So Massively: Online ARPGs are the pizza of gaming

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I spend a lot of time thinking about online ARPGs these days. It's always been a genre I've enjoyed, and since taking over the...

Not So Massively: Gatewalkers has huge potential but isn’t there yet

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After years of hilariously wrong recommendations, something seems to have clicked with Facebook's algorithms lately to make it finally start showing me relevant ads....

Not So Massively: My top 10 favorite ARPG classes

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I love me some ARPGs, but in any RPG your enjoyment will depend so much on finding the right class. A game that felt...

Not So Massively: I like survival mechanics, not survival games

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When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics....

MMO Burnout: We Happy Few is a single-player virtual world

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After having it on my radar for many years, I've finally gotten around to playing indie stealth/survival game We Happy Few. It's a...

Not So Massively: Kind Words is one of the most intense games I’ve ever played

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In these trying times, I think we're all dealing with a certain degree of anxiety and loneliness. For some of us, feeling worried and...

Not So Massively: Exploring the Reign of Terror Diablo II mod for Grim Dawn

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Unlike a lot of ARPG fans, I was never a big player of Diablo II back in the day. I enjoyed the story...

Not So Massively: Comparing online ARPGs, from Wolcen and Diablo to Grim Dawn and Path of Exile

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A while back in the Not So Massively column, I did a piece comparing the pros and cons of some of the...

Not So Massively: StarCraft II has quietly become Blizzard’s best-managed property

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While I do think the studio's actions at BlizzCon are encouraging, it still feels weird heaping praise on Blizzard right now. But...

Not So Massively: Delving into builds and endgame in Wolcen Lords of Mayhem

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A few weeks ago in the Not So Massively column, I gave my initial impressions of Wolcen: Lords of Mayhem. I found...

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