Tyler F.M. Edwards

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Tyler Edwards is a lifelong gamer, freelance writer, and occasional game designer living in Toronto, Canada. Here at MOP, he is the main contributor for the Not-So-Massively and Vitae Aeternum columns. He's fascinated by the potential of video games as a story-telling medium, and quickly loses interest in most games that can't engage him on that level. He loves Elves as much as Justin hates them.

Not So Massively: Last Epoch is a potential gem in dire need of polishing

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Originally Kickstarted in 2018, Last Epoch has been in early access on Steam for about five years, but the developers at Eleventh Hour Games...

Not So Massively: Lightyear Frontier is a charming blend of survivalbox and life sim

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Like many people, I spent a lot of last week downloading and trying demos on Steam's Next Fest. There was one I almost didn't...

Not So Massively: Stormgate isn’t delivering a revolution (yet)

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Stormgate's marketing is laser-focused on studio Frost Giant's plan to deliver an "RTS revolution." With StarCraft II still popular but slowly waning as it...

The Soapbox: Casuals and soloers need challenging MMO content too

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In a recent press Q&A around the announcement of Elder Scrolls Online's Gold Road chapter, Zenimax creative director Rich Lambert appeared to dismiss the...

Blizzard’s maintenance-moded Heroes of the Storm is getting another patch – with hero buffs

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Back in autumn of last year, Blizzard created a minor stir by launching several small patches for its maintenance-moded MOBA Heroes of the Storm....

Vitae Aeternum: The ups and downs of New World’s revamped story

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In the early days, I made the argument that New World's narrative, while minimal, deserved more credit than it was getting. Since then, however,...

Not So Massively: It’s okay that Redfall is just okay

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I rarely let myself get too hyped for unreleased games, but I was keeping one eye on the vampire-hunting online FPS Redfall. When it...

Vitae Aeternum: Predicting New World’s 2024 roadmap

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Every year, the Massively Overpowered staff gathers to make predictions for the year to come in MMORPGs. But I have so many thoughts on...

The Soapbox: In defence of World of Warcraft Cataclysm

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When Blizzard announced Cataclysm Classic servers for World of Warcraft, there was some bemusement in the broader MMORPG community. Cataclysm has always been controversial,...

Not So Massively: Eternal Card Game’s gauntlet problem

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A little over a year ago, I discovered digital CCG Eternal Card Game and sung the praises of its robust solo content. Since then...

Don’t look now but Blizzard has been quietly patching up Heroes of the Storm

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When it comes to Heroes of the Storm, Blizzard is putting the "maintenance" back in "maintenance mode" as November 16th saw a new patch...

Vitae Aeternum: Five MMO tips for New World Rise of the Angry Earth newbies

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With the hype around Rise of the Angry Earth, a lot of players are starting or restarting their journey in New World. In my...

Vitae Aeternum: New World Rise of the Angry Earth’s generous endgame and season three

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We have now arrived at the final installment of my impressions of New World's first paid expansion, Rise of the Angry Earth. Having already...

Vitae Aeternum: New World Rise of the Angry Earth’s uneven Elysian Wilds and main story

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In my first post covering New World's Rise of the Angry Earth expansion, I laid praise upon the new mounts and riding skill, as...

Multiplayer TCG Eternal Card Game launches new Battle Lines set

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This past Wednesday, Dire Wolf Digital's multiplayer TCG Eternal launched its latest set, Battle Lines. Battle Lines continues the storyline started in the previous...

Vitae Aeternum: Rise of the Angry Earth mounts and flail are the lift New World needed

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New World's first expansion is here, although if I'm being honest it feels more like the second expansion, considering the scale of the Brimstone...

Interview: New World’s Scot Lane on Edengrove housing, transmog tokens, and more

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In part one of my interview with New World's game director Scot Lane, we covered topics such as the game's past, future plans, and...

Interview: New World’s Scot Lane on the MMO’s past, future, and upcoming dungeon finder

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New World launched two years ago today. While it may have stumbled out of the gate, I believe it has since evolved into one...

Not So Massively: The growing field of StarCraft II spiritual successors

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StarCraft II ranks very highly on my list of my favourite games of all time, but while it remains popular, it is in maintenance...

Vitae Aeternum: The pros and cons of New World’s transmog

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In my very first Vitae Aeternum two years ago, I criticized some of the ways New World lacks character customization. It took a while,...

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