Tyler F.M. Edwards

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Tyler Edwards is a lifelong gamer, freelance writer, and fantasy novelist living in Toronto, Canada. Here at MOP, he heads up the Not-So-Massively column. He's fascinated by the potential of video games as a story-telling medium, and quickly loses interest in most games that can't engage him on that level. He loves Elves as much as Justin hates them, and he feels about the original Secret World the way Bree feels about Star Wars Galaxies.

Not So Massively: First impressions of V Rising, launching into early access today

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I'm still searching for a survival game that fits me. I enjoy a lot of the survival experience, but the games as a whole...

Not So Massively: Nothing can prepare you for Craftopia’s weirdness

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While I like many survival mechanics, I've struggled to get into actual survival games. Despite that, I've kept one eye on the early access...

Not So Massively: Dune Spice Wars targets a very small niche

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Unpopular opinion time: I never liked Frank Herbert's Dune novels. I do, however, acknowledge that the setting has a lot of cool ideas, and...

Interview: Lost Ark’s regional parity, genderlocking, and the Amazon-Smilegate collaboration

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A few days before the western release of Lost Ark, we posed questions to the Amazon Games team, and franchise lead Soomin Park was...

Vitae Aeternum: New World’s slow march to redemption

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In the rushes of excitement over Lost Ark and End of Dragons, New World seems to have fallen off the radar a bit. As...

The Soapbox: SWTOR’s Legacy of the Sith is bad, but not for the reasons you’ve heard

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I've never been a big Star Wars fan, but I am a big BioWare fan, and after many failed attempts to get into the...

Not So Massively: Lost Ark is junk food gaming (in a good way)

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Having originally played the alpha and the beta, I thought my plan for Lost Ark would be to play other things for the first...

Not So Massively: The Anacrusis is nowhere near ready for launch

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The Anacrusis is a four-player co-op shooter intended to be a spiritual successor to Left 4 Dead. I was never a particularly big L4D...

Hands-on: Lost Ark is a solid MMO that falls just short of true greatness

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After years of waiting, the MMOARPG Lost Ark launches in the west today, at least for those who bought founder's packs. The rest of...

Vitae Aeternum: The rent in New World is too damn high!

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The wonderful thing about video games is that they let you experience impossible things that could never happen in the real world. Like buying...

Not So Massively: Making the case for Dungeon Siege IV

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Dungeon Siege is not the biggest name in ARPG field, but the franchise has always been dear to my heart. It's now been more...

Vitae Aeternum: Explaining New World’s level 30 wall

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If you've been paying any amount of attention to New World, you've probably heard of the dreaded "level 30 wall" - the idea that...

Not So Massively: Godfall’s Challenger Edition is a flawed introduction to a flawed game

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I've been keeping one eye on Godfall for a while. I didn't want to take a chance on a game from a new franchise...

Vitae Aeternum: New World’s travel problem is also a storage problem

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Today, I'd like to discuss the recent change that increased the experience needed to level crafting in New World: It's terrible, and it should...

Vitae Aeternum: Analyzing New World’s storytelling

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I've been wanting to write this column for a while, but it's been a struggle to find the words. I'm never sure of how...

Not So Massively: Lost Ark is a promising MMOARPG with a poor first impression

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Like many ARPG fans, I have long-awaited the Western release of Smilegate's MMOARPG, Lost Ark. Though the launch has been delayed to next year,...

MMO Burnout: Arkham Horror the Card Game scratches my Secret World itch

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After enjoying some video games with deck-building mechanics, I've been motivated to spend more time playing actual, physical card games. Following a fair bit...

Vitae Aeternum: New World lacks customization, but that can be fixed

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Welcome to our first installment of Vitae Aeternum, an ongoing column in which multiple writers of MassivelyOP plan to bring you coverage, opinions, rants,...

Why I Play: Returning to Guild Wars 2 and exploring elite specs after nine years

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I have a strange history with Guild Wars 2. I fell hard for the pre-launch hype, and when it finally arrived, I loved it...

Not So Massively: Age of Empires IV is a thoughtful love letter to the past

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Folks who grew up gamers probably all have a few games or franchises that just defined our childhoods. For me, one of those franchises...

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