• End-of-Year Eleven: The biggest MMO surprises of 2024
• MMO Hype Train: My growing obsession with Stars Reach
• Massively OP Podcast Episode 495: EverQuesting for a sequel
• Stars Reach unveils the earliest stages of its player housing homesteading system
• Stars Reach says it ‘heard you loud and clear on graphics improvements’
• Massively OP Podcast Episode 493: Landing on Brighter Shores
• Stars Reach’s new trailer shows significant visual improvement – and a partial list of professions
• Stars Reach moves its pre-alpha testing from single worlds to multiple worlds
• Stars Reach is dropping ‘a sense of pride and accomplishment’ trophies in tester inventories
• Stars Reach is testing its very Star Wars Galaxies-esque ranger skill tree and combat in this weekend’s playtest
• The Daily Grind: Is there an MMO you’re hoping won’t get screwed up before it launches?
• Stars Reach’s world reshaping tool test rewarded curious players with ‘spectacular’ death
• Stars Reach’s skill tree system seeks to let players ‘gain experience by being useful’
• Stars Reach talks Unity, AWS, and how it avoids ‘endless bowls of oatmeal’-esque terrain generation
• Stars Reach’s technical testing provoked emergent landscaping, player creativity, and the lag monster
• Raph Koster shows off Stars Reach’s updated world graphics in new footage
• Stars Reach releases video footage of its movement tech from earliest testing to now
• Stars Reach previews its pre-alpha cameras and movement, from grappling to sliding
• Stars Reach begins testing this weekend as Raph Koster talks playstyle and the anti-endgame
• The Daily Grind: Would you play an MMORPG that limited you to just one character?
• Stars Reach’s Raph Koster on MMO trust, fear, and freedom: ‘We understand how nervous players are about griefing’
• Raph Koster on designing and defining Stars Reach: ‘The Tragedy of the Commons is a lie’
• Stars Reach’s Raph Koster: ‘We’re going into space, and it’s going to be awesome’
• Stars Reach’s Raph Koster argues that a persistent virtual world is ‘too powerful an idea’ to dismiss
• Raph Koster’s Stars Reach will offer shorter play sessions specifically to boost stickiness
• Raph Koster aims to make Stars Reach complex but not overcomplicated – and focused on retention
• Raph Koster lays out the (first) four pillars of design for his sandbox MMORPG Stars Reach
• Massively OP Podcast Episode 475: The Legend of Ralph Lobster
• Vague Patch Notes: The stuff that has me excited about Stars Reach
• Here’s how the ‘cellular automata simulation’ in Raph Koster’s new sandbox MMORPG Stars Reach works
• Raph Koster’s new MMORPG is called Stars Reach, and yes, it’s basically Star Wars Galaxies 2