design principles

How am I supposed to remember you if you won't let me forget?

PAX East 2016: Brad McQuaid on Pantheon’s startup, development focus, and old-school nature

The development history of Pantheon: Rise of the Fallen could be generously described as "checkered." The title went through several forms of failed...
It's like overhead WildStar.

Das Tal demos skill-based combat and posts Kickstarter FAQ

What does skill-based combat mean to you? We can't tell you that, but we can tell you what it means to the makers of...

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