pokemon go

Official Site: Pokemon Go
Studio: Niantic
Launch Date: July 6, 2016
Genre: MMOARG
Business Model: F2P (Cash Shop)
Platform: Android, iOS

Pokemon Go 2 Day Community Event for Eevee, tons of content this weekend and on the horizon

It looks as if the upcoming Pokemon Let’s Go games are affecting Pokemon Go once again. I doubt it’s a coincidence that the next Community Day Pokemon is Eevee, the second, non-Pikachu version of the upcoming Switch games. Even better, Niantic may finally be listening to players (including our staffers), as Community Day will be held on two days this time: August 11 and 12.

As some people have noticed, the text mentions that Eevee and its evolutions will receive a new move, in addition to the longer lures and bonus stardust for catching Pokemon. There’s just one problem: Umbreon, the Dark-type Eevee, can be obtained only through the naming trick during the day. Espeon and Umbreon are normally earned by walking an Eevee 10 kilometers or more and evolving it when it’s your buddy, but the time of day matters: It becomes Espeon during the day and Umbreon during the night. As Community Day is only three hours long and still seems to be during its usual hours (11 a.m. to 2 p.m. on the west coast), that sounds like Umbreon won’t be available.

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Exploring Pokemon Go’s real-life communities: MOP staffers revisit the game from opposite corners of the world

It’s year two of Pokemon Go. While there’s always room for improvement, enough has changed that I feel comfortable recommending the game to at least pre-World of Warcraft MMO fans. Why them and not the greater MMO community? Glad you (hopefully) asked! Unlike most true MMOs, POGO is still in its early infancy in terms of in-game community. Much as in early online games, players may be able to have a friend’s list, but not only is basic chat lacking but so is guild/clan support. There’s no party system, which means no group finder, let alone instanced content that lets you join in with little to no effort.

Like old school MMOs, POGO players have to use a lot of out of game tools for their communities, but there’s enough going on that fellow Massively OP reporters Brendan Drain and Tina Lauro Pollock have renewed their interest in the game. While Brendan had previously attempted some casual raids, both he and Tina had quit entirely. As the game just had not one but two events this weekend as part of its second year anniversary, we decided to try moving out of our comfort zone and looking at the game’s community from new perspectives. Brendan and Tina tried jumping in for the events for the first time, while I tried playing outside my usual community, with mixed results.

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Pokemon Go’s second anniversary report card sees high marks for content and innovation

Today is Pokemon Go’s second-year anniversary. Last year’s report card had to grapple with things like the game’s rapid rise and fall as a fad, its severe lack of promised content even with its first major update, crimes associated with the game, and being somewhat anti-social – and that was before the disaster known as Pokemon Go fest 2017. It was probably the worst way to start off a new year for your game, and it’s probably no surprise that our coverage of the game waned after the fallout.

But something happened. Whether it was because series Director/Producer Junichi Masuda was there to witness the horror or because some internal change in Niantic’s process changed, we’ll probably never know. But change came. Generation 3 became Pokemon Go’s One Tamriel. Suggestions I’d made previously happened and are still happening. The numbers are showing that the improvements are paying off, as the game’s playerbase is at the highest it’s been since its 2016 peak, after having gone through a brutal 80% dropoff. I thought I was being overly optimistic with my 2018 predictions for the game, but so far, so very good!
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Pokemon Go apologizes for technical issues at its EU event by making the event a complete waste of time

All right. Let’s walk back through this. Pokemon Go holds an event in Dortmund, Germany. Because this is Pokemon Go, the event hits technical snags, which at this point is more of a theme for the game than catching things or gym battles. But once the game works again, people get to enjoy things like catching the elusive Corsola, normally available only around the equator. To apologize for the technical issues, Niantic promises to add a limited-time event wherein everyone in Europe can catch… Corsola.

You know, the rare monster that was made accessible during the event, which many people traveled to Dortmund for and caught several of just to make for rare trades.

Needless to say, players are rather unhappy about the fact that the apology for technical hiccups at the start of the event is to make the entire event what amounts to an expensive waste of time. There were, of course, other incentives for the trip, but many players are understandably upset about this form of compensation for attendees and non-attendees alike. Based on the current track record, we expect Niantic to compensate for this new misstep by blowing up everyone’s phones.

Source: Eurogamer via VG24/7

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MMO business roundup: Virtual reality, Niantic, WoW emu hacking, and what Google’s up to

We’ve got some MMO industry topics you shouldn’t miss, so welcome back to our MMO business roundup!

• Last week, Pokemon Go company Niantic previewed what it’s calling the Niantic Real World Platform, a huge step forward for augmented reality games and tools.

“The Niantic Real World Platform advances the way computers see the world, moving from a model centered around roads and cars to a world centered around people. Modeling this people-focused world of parks, trails, sidewalks, and other publicly accessible spaces requires significant computation. The technology must be able to resolve minute details, to specifically digitize these places, and to model them in an interactive 3D space that a computer can quickly and easily read. We are also tackling the challenge of bringing this kind of sophisticated technology to power-limited mobile devices. The highest quality gameplay requires a very accurate ‘live’ model that adapts to the dynamics of the world. It needs to accomplish the difficult task of adjusting the model as the environment around the user changes, or as people move themselves–or their phones.”

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Confirmed: The Squirtle squad may finally be coming to Pokemon Go

Niantic, don’t play with my heart like this. After enduring years of Pikachu hats for various events in Pokemon Go, there may be a chance that Niantic will finally give some ascetic love (beyond shinies) to a Pokemon outside the electric mouse family: Squirtle.

Since the announcement of Squirtle Community Day, people have flooded the official Pokemon Go twitter announcement with demands that Niantic do more than it usually does with other Pokemon, giving rise to the hashtag #SquirtleSquadorRiot. While there’s been no official announcement, fans are hoping that the above header image may be a clue that the team has heard fans’ cries, though I remain skeptical at this point. (Update– It’s been confirmed).

Casual Pokemon fans just need to know that the original manga and anime had a gang of Squirtle in sunglasses that causes mischief, which naturally the hero must put right, eventually causing the gang to turn over a new leaf. The gang has been referenced in the game series as early as Pokemon Yellow and remains a fan favorite.

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SuperData’s May 2018 revenue report shows Fortnite slowing down, Pokemon Go picking up for summer

May 2018 was good to Fortnite, again, SuperData’s latest global revenue report shows, but its growth rate may be coming to a middle. “Fortnite hits a new high but growth is slowing down,” the research firm says in today’s report. “We estimate that Fortnite made $318 million across all platforms in May, up 7% from April. The majority of growth came from console, with mobile and PC both coming in flat compared to April.”

On the PC side, Dota 2 came out of nowhere to return to the list at #6, bumping World of Warcraft down a tick and Hearthstone off completely. League of Legends continues to rule the roost.

On the console side, Fortnite is still at the top; both Overwatch and Destiny 2 have returned to the top 10 as games like Far Cry 5 and Battlefield have fallen off.

And on mobile, Pokemon Go has resurged, as it always does in summer in the northern hemisphere, as it’s gathered up more players than ever. Fun side note: Remember Netease’s Knives Out, one of its two PUBG clones on mobile? It’s in 5th place globally on mobile, just behind POGO, so PUBG’s lawsuit isn’t so bonkers after all.

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The MOP Up: Neverwinter’s five-year anniversary and Ravenloft campaign (June 24, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from World of WarplanesWorld of Warships LegendsPlayerUnknown’s BattlegroundsSea of ThievesSkull and BonesOld School RuneScapeSMITEWar ThunderNeverwinter, and Pokemon Go, all waiting for you after the break!

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Pokemon Go is finally letting you make friends and trade pokemon

One of the most fundamental aspects of the series will finally arrive in Pokemon Go sometime soon. The game has been out for a while, but you still can’t give your friend a Pidgey (named “Trash Bird”) in exchange for an Oddish (named “Smell Onion”). But when trading and friends arrive in the game, you can give your friends useful monsters in exchange for anything from another monster to good feelings.

Trading will be very reliant upon the friendship system, and it has some limitations, as both players need to be within 100 meters to trade and will have to pay a stardust fee based on friend level. Yes, there are friendship levels, and there are also rewards for trading pokemon caught far away from where you and your friend meet. Check out the full rundown on the official site, and get ready for more details and analysis as it arrives before the next fan gathering in July.

Source: Official Site, IGN. Cheers, Nordavind!

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E3 2018: Hands-on with Pokemon Let’s Go

You know with my being the one at this year’s E3 that this would happen. A console Pokemon game that also connects to Pokemon Go? The possibility for a way to include trading in Niantic’s game in an indirect manner, a wider connection to the main series, its online storage system that helps give the games some semblance of persistence – altogether, it seemed for a moment as if Nintendo was indirectly building another pillar in its overall Pokemon world.

Sadly, from what everything we’ve learned, we’re no closer to a true (official) Pokemon MMO. However, my hands-on experience did hint at some really cool immersion for Go players who want to pick up Pokemon Let’s Go for a new mix of the core series’ gameplay.

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The MOP Up: The Black Death improves its profession system (June 10, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Old School RuneScapePokemon GoEverQuest, EVE Online, Paladins, Titan QuestThe Black DeathSkyforgeFinal Fantasy XIWizard101, Pirate101War of RightsEvolveState of Decay 2, all waiting for you after the break!

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Massively Overthinking: Why is no one meeting the obvious player demand for big MMORPGs?

Massively OP reader ichi_san has a burning question about the state of the industry.

“Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?”

I’ve posed his question to the writers for their consideration in Overthinking this week. We’re long past bubble-bursting here when all of the still-major MMORPGs are four years older. What exactly are we looking at? Why is the obvious demand for MMOs not being met?

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Mobile MMO roundup: MapleStory M, Jurassic World Alive, Crossfire Legends, TERA M, and Icarus Mobile

Welcome back to another mobile MMO roundup, those MMOs that obviously don’t count because they are played on a small screen instead of a massive screen, and we all know that’s what the M stands for, am I right?

First up is MapleStory M, the mobile edition of MapleStory, which soft launched in multiple regions over the holiday weekend; Canadians and Aussies can hop in, but those of us in the US and Europe are still waiting. Nexon is calling it a “real” MMORPG on mobile, and did I mention it’s cute as a button?

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