staff roundtable
Massively Overthinking: Dealing with toxicity in MMO communities
This week's Massively Overthinking comes to us from Kickstarter donor Dahui, who asks,
"What do you think MMO developers can do to try to minimize...
Massively Overthinking: On the popularity of the MMORPG genre
This week's Massively Overthinking comes from Kickstarter donor Syllable, who wonders,
"Why do you think MMOs are not as popular as they were few years back?"
Is...
Massively Overthinking: The MMO innovation we long for (or do we?)
This week's Massively Overthinking topic comes from Kickstarter donor BigMikeyOcho, who wants to talk innovation:
"Sometimes when I play MMOs, I get the feeling that I'm...
Massively Overthinking: On the doom of server-wide MMO communities
This week's Massively Overthinking question comes from KS donor Morreion, who asks,
Do you think that MMO server-wide communities will ever make a comeback?
I suppose...
Massively Overthinking: Random encounters in MMORPGs
This week's Massively Overthinking question comes to us from Kickstarter donor TheChiHawk, and it's coming from an unusually not-so-massive corner of gamesdom for us:
Are...
Massively Overthinking: The value of MMO voice chat
This week's Massively Overthinking question was shot over to us from Kickstarter donor Celestial, and it's all about voice chat in MMOs.
Do you use a...
Massively Overthinking: The MMO annoyances that provoke ragequits
I'm going to do something I don't do a lot in Massively Overthinking -- or anywhere, really.
I'm going to ask you to whine.
MOP Kickstarter...
Massively Overthinking: The language barriers of MMORPGs
This week's Massively Overthinking topic comes from Kickstarter donor XanadoX, who wants us to talk about "playing MMOs in another language: Korean, Japanese, or even...
Massively Overthinking: When IPs are wasted on mediocre MMOs
This week's Massively Overthinking question comes to us from Kickstarter donor Aldranis, whose query neatly dovetails with the IP-related question we answered on the...
Massively Overthinking: Nasty labels for players in MMOs
This week's Massively Overthinking topic comes to us from an anonymous Kickstarter donor, who wanted to talk about excessive namecalling jargon as it pertains to groups...
Massively Overthinking: What would persuade you to play a classic MMO?
For this edition of Massively Overthinking, Kickstarter donor Sargon wants us think back to 1997, when Ultima Online launched and parted MMOs from graphical MUDs forever....
Massively Overthinking: The return of ‘consequences’ to MMOs
This week's Massively Overthinking topic comes to us from Kickstarter donor Antonia "Toni" Phillips aka ToniLyran, who's hit on a sore point with our writers, it...
Massively Overthinking: Are boutique MMOs the future?
This week's Massively Overthinking question comes to us from Kickstarter donor Taemys, who just so happens to be a guildie of mine. He's clever,...
Massively Overthinking: Overcoming ‘Barrens chat’ culture
Tonight's Massively Overthinking aims to address a core problem facing the whole internet, not just games: antisocial behavior. Our question comes from Kickstarter donor Katie...
Massively Overthinking: The pure PvE ‘niche’ of MMORPGs
This week's Massively Overthinking question is posed by Kickstarter donor Winterskorn, who wants to talk about something getting less and less love in MMORPGs lately: PvE.
"There...
Massively Overthinking: The death of the MMO guild
This week's Massively Overthinking question comes to us from Kickstarter donor JakeDunnegan, who is worried about the future of MMORPG guilds.
When EverQuest came along, I was...
Massively Overthinking: Crowd control in MMORPGs
Today's Kickstarter-begotten Massively Overthinking question arrives from donor Ravenwynd, who writes,
I love control type characters in mmos. City of Heroes' Mind Controller could lock down...
Massively Overthinking: The true value of free-to-play players
Today's Massively Overthinking question comes to us from Kickstarter backer and prolific commenter Omedon, who wrote us a really long question. It's long. But it's a...
Massively Overthinking: Making MMOs ‘sticky’ without vertical progression
Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks,
If you were asked to design an MMORPG without vertical progression...
Massively Overthinking: Meaningful MMORPG mentors
We grouse endlessly when MMORPGs omit mentoring or sidekicking systems -- but what about real mentors?
Have you ever had a mentor in an MMO, someone who...