stars reach
Stars Reach is testing its very Star Wars Galaxies-esque ranger skill tree and combat in this weekend’s playtest
Whether or not - and it's probably not - you're in Stars Reach's upcoming playtest, this week's blog post will be of interest to...
The Daily Grind: Is there an MMO you’re hoping won’t get screwed up before it launches?
MOP's Carlo recently linked us to a thread about the new Heroes of Might and Magic game from Ubisoft, and while the game is...
Stars Reach’s world reshaping tool test rewarded curious players with ‘spectacular’ death
Stars Reach is continuing to push onward with playtesting that almost no one is in, but at least we get to hear about it...
Stars Reach’s skill tree system seeks to let players ‘gain experience by being useful’
The dev blogs from Stars Reach that highlight game features continue to roll forth, and the latest one touches on a topic that is...
Stars Reach talks Unity, AWS, and how it avoids ‘endless bowls of oatmeal’-esque terrain generation
This week's Stars Reach development blog is a bit more granular than previous releases, but gamers who are curious about the tech behind the...
Stars Reach’s technical testing provoked emergent landscaping, player creativity, and the lag monster
Playable Worlds - technical designer Light Bates this time, not Raph Koster - has dished out another dev blog on Stars Reach's pre-alpha playtest....
Raph Koster shows off Stars Reach’s updated world graphics in new footage
When Playable Worlds first fully revealed Stars Reach to the public earlier this summer, the one sticking point with a certain segment of MMO...
Stars Reach releases video footage of its movement tech from earliest testing to now
When writing up a post about last week's Stars Reach dev blog on character movement, I kept thinking one thing: This article needs a...
Stars Reach previews its pre-alpha cameras and movement, from grappling to sliding
Raph Koster is back with another set of blogs on his upcoming MMORPG sandbox Stars Reach, this batch focusing on something that seems mundane...
Stars Reach begins testing this weekend as Raph Koster talks playstyle and the anti-endgame
Playable Worlds' Raph Koster is continuing his weekly dev blogs about Stars Reach's intended audience this week - though he does say this one...
The Daily Grind: Would you play an MMORPG that limited you to just one character?
When Star Wars Galaxies originally launched back in 2003, it had a rule that was fairly peculiar for its day: Players were limited to...
Stars Reach’s Raph Koster on MMO trust, fear, and freedom: ‘We understand how nervous players are about griefing’
Regular MOP readers know that our commenters have already spilled a lot of ink about Raph Koster's in-development MMORPG Stars Reach - and he's...
Raph Koster on designing and defining Stars Reach: ‘The Tragedy of the Commons is a lie’
Playable Worlds' Raph Koster is back with a new dev blog on Stars Reach, and it's not about game design pillars this time; it's...
Stars Reach’s Raph Koster: ‘We’re going into space, and it’s going to be awesome’
Playable Worlds' Raph Koster is back with yet another batch of Stars Reach game pillars, the driving concepts behind the MMORPG sandbox's design. We've...
Stars Reach’s Raph Koster argues that a persistent virtual world is ‘too powerful an idea’ to dismiss
Those watching the online gaming genre with a growing sense of dismay at everything drifting away from large, persistent MMO worlds may find solace...
Raph Koster’s Stars Reach will offer shorter play sessions specifically to boost stickiness
Playable Worlds' lengthy blog post on Stars Reach's middle quad of pillars earlier this week wasn't long enough, or so Raph Koster suggests, as...
Raph Koster aims to make Stars Reach complex but not overcomplicated – and focused on retention
You didn't think Playable Worlds' Raph Koster was going to stop at just two pillars of design for his new sandbox MMORPG Stars Reach,...
Massively Overthinking: How often do you play human MMO characters when you have other choices?
I've been thinking about this question a bit lately, partly owing to Stars Reach and partly to Project Gorgon. Playable Worlds says Stars Reach...
Global Chat: FFXIV rides out on the Dawntrail
The blogosphere is buzzing about the recent release of FFXIV: Dawntrail, including The Nosy Gamer, who provided some first thoughts and impressions of this...
Raph Koster lays out the (first) four pillars of design for his sandbox MMORPG Stars Reach
I have some good news and bad news. The bad news is that Raph Koster's Stars Reach is probably a good long while away...