vague patch notes

Vague Patch Notes is a meta design column by Eliot Lefebvre. [Follow this column’s RSS feed]

Teeth. Not a lack of teeth.

Vague Patch Notes: Mandatory content and game design in MMOs

24
Let me tell you about my second roommate in college. He was named Kyle, and he was benefiting from the fact that I had...
This non-game sucks, Beavis.

Vague Patch Notes: The perpetual MMO crowdfunding engine

30
Do me a favor right now and navigate over to the Star Citizen webpage. It's possible that this has wildly changed in the time...
Not so much.

Vague Patch Notes: Queues do not tell the story of an MMO’s success

7
It's time to talk about queues to log in to a game, and you know what game we have to talk about in this...
getty

Vague Patch Notes: The MMORPG industry shockwaves that still reverberate

6
A thought occurred to me the other day regarding World of Warcraft and the way that it deformed the MMO industry: People who are...
I grew up on a farm.

Vague Patch Notes: The gating of time in MMO content

10
People are over the moon about the Island Sanctuaries added in the most recent update to Final Fantasy XIV, and I entirely include myself...
Arenatacular!

Vague Patch Notes: Novelty is a contradiction in an MMORPG genre that discourages it

19
The newest member of the Big Five in the MMO space released in the west back in 2015, which was seven years ago now....
Ladies.

Vague Patch Notes: The perils of comparing MMOs to each other

14
So the other day I read perhaps the worst Tower of Fantasy review I could have possibly read. It was most certainly not the...
Unappealing!

Vague Patch Notes: No, Little Orbit has not solved the MMO blockchain problem

25
It looks like we have indeed lived long enough to see the heroes become the villains: Little Orbit, which we once lionized for saving...
You want to live here, huh?

Vague Patch Notes: Why sticking to one MMO is the smart thing to do

23
I have never been much of a roamer. Some people are, and that's fine; the world needs different sorts of people, and for some...
Anybody wanna do a mage?

Vague Patch Notes: The many flavors of ‘boosting’ in the MMO genre

8
The other day MOP's Bree and I were having a discussion about boosting. This is not entirely unusual, but it was unusual insofar as...
This be he

Vague Patch Notes: Themepark MMOs need open spaces, too

13
Let me start off this particular column with a story about Star Wars: The Old Republic. I've mentioned before how this was a game...
Shiny!

Vague Patch Notes: Yes, sandbox MMOs need tutorials and guidance, too

12
I'm going to make some sandbox fans a little miffed right here with my opening premise. Yes, your sandbox MMO needs tutorials and probably...
Always the level.

Vague Patch Notes: A love letter to the people going above and beyond in the MMO genre

4
Let's just lead off with a very simple statement. Hey there, teams out there working on MMOs and doing more than you need to?...
We're still here, yes.

Vague Patch Notes: You are not immune to predatory monetization in MMOs

40
This week, I want to expand on something I mentioned in last week's Vague Patch Notes as an offhand thing that bears further examination....
Thanks. Really.

Vague Patch Notes: Examples of predatory monetization in the MMO industry

59
So, if you've been paying attention to this column over the past few forevers, you will have no doubt noticed by this point that...
Oh dear.

Vague Patch Notes: Mobile MMOs, free-to-play MMOs, and the path of microtransactions

15
When I first started playing Magic: the Gathering, Revised was the new hotness and I got used to the idea that Serra Angel was...
Let's eat-a the pizz-a

Vague Patch Notes: The specter of MMO persistence in single-player games

31
Recently, we got a great letter from a listener asking about an issue that he'd been having with single-player games compared to MMOs. Essentially,...
The stuff that you have, does someone have a claim on it?

Vague Patch Notes: A look back at my start in Final Fantasy XI, many years later

2
It is the 20th anniversary of Final Fantasy XI this week. Not the 20th anniversary of the game being in the US, and thus...
Not pictured.

Vague Patch Notes: The negatives of MMORPG rogue servers

10
Last week, we began a discussion about the ups and downs of rogue servers in the MMO space, by which I actually mean we...
waugh? okay

Vague Patch Notes: The positives of MMORPG rogue servers

8
Here at MassivelyOP, we have a complicated relationship with rogue servers for MMOs. We have some pretty firm rules about when covering them is...

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