vague patch notes

Vague Patch Notes is a meta design column by Eliot Lefebvre. [Follow this column’s RSS feed]

Oh bang.

Vague Patch Notes: Don’t take it personal, it just ain’t your (MMO) story

11
Here's an interesting fact of trivia for you for today: I am pretty much clocked out when it comes to news about H1Z1. The game...
Sometimes the theme is just disappointment.

Vague Patch Notes: On fans and fanboys in MMORPGs

18
When you play Final Fantasy XIV, you are going to be stuck playing one of an assortment of jobs, with no actual customization to distinguish...
So, bye.

Vague Patch Notes: MMOs are not the same as your single-player games with servers

8
Recently, I've been trying to get into Bloodborne. This isn't a result of my disliking the Souls franchise as a whole, just that it's never...
Please, just... potter less.

Vague Patch Notes: It’s all right for MMO studios to stop trying

22
Let me tell you about last year's NaNoWriMo project. If you've never taken part in National Novel Writing Month, it's a great reason to...
Oh, I see it.

Vague Patch Notes: The community is and is not the MMO

14
The community is not the MMO. That should be obvious. There is a game to League of Legends that exists without any of the toxic...
Elf elf elf.

Vague Patch Notes: The occupant’s dilemma in MMORPGs

21
This is the story of Stanley. Stanley had a hobby, and that hobby was playing MMOs. Every day, he logged in to Final Fantasy XI, where...
I'm doing this why, exactly?

Vague Patch Notes: Finding motivation within MMOs

9
Here's a fun question to ask yourself when you're doing basically anything in an MMO: Why am I doing this? It's usually at once...
Orbonne'd.

Vague Patch Notes: The philosophy of challenge in MMOs

18
Today, I want to start thing off by talking about Final Fantasy. This is not entirely surprising. What may be surprising is that I'm talking about Final...
Keeping your garden.

Vague Patch Notes: It’s not the MMO endgame – it’s the sudden stop at the end

34
When I first pitched the Vague Patch Notes that ran a couple weeks back, it prompted a big long discussion with MOP's editor Bree...
A very short marathon.

Vague Patch Notes: Online games are a marathon, but they still need to start running

12
One of those phrases we like to use a fair amount here is the fact that running an MMO is a marathon, not a...
We're here! We're... that's it, actually.

Vague Patch Notes: On play conditioning and the lecture of experience in MMOs

4
Yes, it's another week in which we talk about abstract concepts that underpin the way we play video games, this time inspired by a...
Remember, he's bigger and stronger than you, but you're smaller and weaker!

Vague Patch Notes: Why the social penalty for open PvP in MMOs never works

80
One of the most important things to have when you're thinking about games and their design is reference material. It's one of the things...

Vague Patch Notes: How to recognize MMO lies from quite a long way away

25
One of the most consistently weird elements of covering MMOs is that there's a very simple and yet incredibly odd metric of knowing if...
What you consume is just that.

Vague Patch Notes: ‘Gamer’ is not an identity

154
Let me tell you a little bit about myself. I'm 36 years old. I've been a professional writer for about a decade now, and...
The Quick and the Gay

Vague Patch Notes: Representation in games matters when you don’t see why it matters

48
This is a story about a boy named Michael. Follow along with me for a little bit, if you'd be so kind. Michael was born...
i am very intelligent

Vague Patch Notes: The fads and the curious (and why Overwatch’s star is fading)

62
So it's beginning to look a lot like the Overwatch fad has faded. It was a crazy couple of years there, but the fact that...
This went over great.

Vague Patch Notes: How to make your points and exit gracefully from online debates

30
It's 2019, people. Let's do this. And by do this I of course mean learn to actually debate things in a way that might wind up changing...
Oh, right, you.

Vague Patch Notes: The complexity of classic preservation for MMOs

8
Here's a fun question to kick things off. Should old black-and-white films be colorized? The key word there is "old," because there are a...
Fences!

Vague Patch Notes: Understanding systems before you talk about them

13
Here's a fun question to consider. What were Emblems of Valor and Emblems of Heroism designed to do in World of Warcraft? Yes, they were...
Oh, is this one my time? It keeps changing back and forth.

Vague Patch Notes: The taxonomy of corporate apologies in video games

24
Somehow, Bethesda managed to persevere after the Great Canvas Shortage of 2018 to replace the Fallout 76 CE bags that were essentially plastic shopping bags...

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