Vague Patch Notes is a meta design column by Eliot Lefebvre. [Follow this column’s RSS feed]
vague patch notes
Vague Patch Notes: The specter of MMO burnout and what it means
Lately, I've been thinking a lot about burnout. This is due in no small part to the fact that I am majorly burnt out...
Vague Patch Notes: Money makes the MMO world go round
I had some thoughts after the most recent bit of news we got from Star Trek Online about how, you know... the game costs...
Vague Patch Notes: The self-made shadowboxing of MMO feuds
There's no actual feud between the development teams behind World of Warcraft and Final Fantasy XIV. The two teams have congratulated one another on successful expansion...
Vague Patch Notes: Checking your bias when it comes to MMOs
What are your biases when it comes to MMOs? It's all right, you can be honest about them here. Maybe you're biased against games...
Vague Patch Notes: The win state of MMOs
So how do you win an MMO? The general consensus is that you don't. The whole point of an MMO that this is an...
Vague Patch Notes: What we mean when we talk about MMO maintenance mode
I've mentioned before that this column's title was inspired by the vague patch notes of Final Fantasy XI, and here we are diving into that...
Vague Patch Notes: Playing MMOs as an introvert
I've heard people say that the idea of "extroverts" and "introverts" isn't really all that accurate to the way that human beings actually behave,...
Vague Patch Notes: The myth of the days before MMO datamining
For those of you who don't know, this column was named after Final Fantasy XI. Specifically, it was named after the practice that particular game...
Vague Patch Notes: Template
The other day, I was in the middle of a humanizing anecdote when something happened that was tangentially related to MMOs. This prompted me...
Vague Patch Notes: The fine art of shutting yourself up (so you can enjoy MMOs again)
This week, an unusual thing happened to me: I didn't really want to write this column.
This may not sound all that unusual to you,...
Vague Patch Notes: The sneering elitism of the MMO term ‘welfare epics’
A few weeks ago, I saw an MMO player unironically complaining about "welfare epics" here in 2021. This is basically the equivalent of saying,...
Vague Patch Notes: MMO sunsets and the myth of meritocracy
A few weeks back, I talked about why a given MMO might have failed even when it possessed good qualities. It was a response...
Vague Patch Notes: Considering the soloer’s experience in MMOs
I sized him up from where he sat across from me. He was intelligent, that much I could tell just at a glance -...
Vague Patch Notes: The challenge of the average MMO player
Pick an MMO, any MMO you know pretty well. Pick an MMO where you have a good sense of how much content there is...
Vague Patch Notes: Emergent gameplay in MMOs isn’t a defense of awful behavior
To the surprise (or at least disappointment) of many, it turns out that some players in Elite: Dangerous found an exciting and fresh way to...
Vague Patch Notes: If this MMO was so good, why didn’t it succeed?
Your mission today, should you choose to accept it, is to participate in an experiment. I want you to write up a nice long...
Vague Patch Notes: The difficult value of MMOs
If given the option, I would probably get a lifetime subscription to Final Fantasy XIV. But the key word there is probably, and this is a...
Vague Patch Notes: What makes MMO leveling feel good?
A shine of light, a sound effect, a screen graphic. Sometimes you get more fanfare than elsewhere. In Final Fantasy XIV, the game's victory fanfare...
Vague Patch Notes: In defense of easy fun, in MMOs and elsewhere
I don't play video games to be challenged. I play them to have fun.
This isn't to say that these are inherently separate propositions. People...
Vague Patch Notes: Yes, Virginia, that counts as an MMO
There is a particular comment we get on a semi-regular basis, and it is always wrong. It shows up on a wide variety of...