The Daily Grind: Which games will be the big winners (and losers) from more MMOs on consoles?

I don’t think that being one of the only fully featured MMOs on a console is what has made Final Fantasy XIV successful. I think there are a lot of other factors that have attracted and kept people playing. So I don’t get worried for the title when, say, I see that Skyforge is heading to consoles. But for games like DC Universe Online, I do start worrying a little, because one of that particular title’s biggest draws is “action-based combat MMO on a console,” and every other title that checks those same boxes gives it a stiffer competition.

That’s something we don’t think about much, but as we’re noticing more and more games moving to consoles in addition to their PC clients, I think it’s worth considering. Which games will be the big winners (and losers) from more MMOs on consoles? We’re no longer in the days when playing an MMO on a console meant you had two options at most, but which games will benefit from the console port and which ones will suffer when they are no longer one of only two options?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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44 Comments on "The Daily Grind: Which games will be the big winners (and losers) from more MMOs on consoles?"

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Bryan Cole

Wildstar and TSW really need to move over to console. The combat in those games almost demands controller support and they are definitely more suited for casual play. I’d be happier myself playing both on my PS4, I know that much. It’s worked with ESO, so why not those 2?

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Melissa McDonald

older MMOs are going to find new life on consoles. Star Trek Online is going to blow console gamers’ minds. World of Tanks had a triumphant rollout on consoles.
The point is, we are finally at that generation of console capable of playing a PC MMO and doing it justice. And it only gets better from here.

boredinBC
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boredinBC

I haven’t played STO on the console yet, but it looks incredibly polished in videos. I don’t know if the whole game got that treatment, or just the console version, but visually it is leaps ahead of where it was on PC a year ago (from what I can recall).

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touchofkiel

I think FFXIV had benefited tremendously – not just from being a console release, but more importantly, sharing servers with PC. I’m a longtime console player, a controller user, a Mac user – yep, pretty much the opposite of what a MMO gamer looks like. But I’ve slowly been moving towards PC play (dual-booting Windows, naturally) for MMOs like Neverwinter and ESO for one reason – the console versions just aren’t that good.

FFXIV seems designed from ground up to be a console AND PC game (like FFXI before it), and it shows. They’ve really hit a sweet spot in optimizing the game for both platforms, as much as they can at least. And it runs pretty damn well on a PS4. Yes, even my Mac can run it better – but hey, I can switch over at any time!

The same can’t be said for Neverwinter, which runs like garbage on PS4. Or ESO, whose PC version is leaps and bounds over the console. I haven’t tried them all yet, but the same is probably true of Star Trek Online, or the inevitable Marvel Heroes, or DCU. I never thought I would be the type to sneer at console ports, but yeah…

Which is why I appreciate FFXIV so much, because the level of quality is comparable. You know why? It has to be, because it’s cross-platform. Are the console versions ‘holding it back?’ Perhaps a bit. But that’s a fair trade-off if it means we don’t have this huge gap in quality as with other multi-play MMOs.

Xijit
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Xijit

DCUO is going to be fine … The people who play it (especially the people who play it on console) are not going to be woo-ed away by a generic Korean grinder.

The only console MMOs that are going to suffer from more MMOs on consoles is the cheap, half assed ones that only became popular because they were part of the early wave of MMOs to hit consoles.

Xijit
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Xijit

*Looks at Neverwinter*

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Sally Bowls

Sigh, I am already in disagreement with the first sentence. My understanding is most of XIV’s success is in Japan and on consoles, actually console. I think the numbers make it hard to justify the first statement. I would have no problem if you added a qualifying phrase like “amongst the MOP community” – it is a good and well-liked game.

I don’t think XIV will be affected much by console competition, it has found its audience and they seem pretty happy. Although all subscription services, be they Netflix, newspaper, or MMO lose subscribers every month. I guess the console replacement players will be a tad harder to come by if there are more/bigger/newer console offerings out there. But again will affect the Japanese PS4 market less than most.

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rafael12104

The losers? Tab targeting. Lol. Dead, dead, dead.

I have no problem with MMORPGs on consoles as long as the same functionality is there. A few combos of buttons and for the most part it can be achieved. There is also the possibility of using a keyboard on a console, but really, that is far less the norm and a bit clunky to say the least.

But the real loser is customization. Game UI, mods, addons just won’t be the same and that is ashame because IMO it is a big part of what I like as it relates to MMORPGs. Not so much the mods and addons as those aren’t necessary. But the UI? That’s another story.

And last, but not least, the old guard lose once again. Those old vets that find group finders a travesty. The purist who like to do everything in a chat window. Lol. They lose if there is a big transition to consoles. And PC gamers too. PCs were the top dog in game many years ago. Now, it is almost a niche. Almost. MMOs go the way of consoles then, well, that will be another chink in the armor.

Winners: The list is long.

Losers: SoA types.

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Wendigo Runner

The sooner that we get rid of tab targeting, the better. This isn’t 1994 yet they want to still design their games like it is.

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Totakeke

I feel like some games without the UI mods are actually have some what of a different feeling to them. ESO on my PC is cyborged the fuck out and it’s always about the numbers. ESO on my PS4, holy shit it’s like the most chilled out experience ever and I kind of like it, especially since it requires a bit more skill on my part to play.

boredinBC
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boredinBC

I much prefer ESO on the console. It tremendously immersive and fun to play. Even though I didn’t use a ton of mods on the PC version, it is begging for some mini map support and objective tracking (skyshards, dungeons, points of interest) mods.

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Craig Sharp

Marvel Heroes would be perfect for console if they could just redesign the entire UI and menus to do away with the mouse pointer.

GW2 would also be another great contender if they could develop controller support and controller friendly UI too.

As for DCUO – it’s got some great ideas, but likewise some terrible ones too. I wouldn’t mind seeing it sunset if it meant we could get a modern DC mmo in its place.

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BalsBigBrother

MH already has controller support on the PC with UI design to fit. It works quite well after you get used to it but it does take getting used to after playing with M&K for a long time :-)

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Craig Sharp

MH does indeed have controller support (it’s a lot of fun) but the UI could use a lot of work. Outside of a single radial menu, it’s basically the old PC UI still.

They’d do well to look at DCUO or ESO for examples of how an MMO menu with full controller support should work :)

butterpanda888
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butterpanda888

I’d like to see Marvel Heroes and Herowarz ported to console. And while I’d love to have MapleStory ported, I think there are so many buttons it would be difficult (but not impossible). It would take some reworking but it could theoretically happen. And I’d play it if it did.

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Albert Guzman

I am very much interested in expanding MMO’s into consoles and multiple platforms. I’ve played WoW, Swtor, and GW2 all on PC, but now I’m on FFXIV on the PS4. While I’ve no complaints about the PC games I’ve been in (at least, no complaints relative to this discussion), I Have been enjoying using a controller on FF14. I’m a casual player, and somewhat not that interested in min/maxing my damage output or super customizing my u.i. To fit my perfect ideal.

I suppose the biggest reason that I’d support more MMO games on multiple platforms is the spelled out in those 2 M’s. ‘Massively Multiplayer’. FF14 lets all players on all consoles play together, and while there are plenty of debates on who can do more damage in a raid or react the fastest to mechanics, I’ve still had plenty of fun running with my friends online. Most of whom play on PC’s.

So for me, at the end of the day, all these console expansions mean is that more people will get to play and hang together. How much more do I need than that?

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I’m of the opinion that if keyboards (or at least a far more complex controller) and mice/trackballs/whatever were to work on a console, the crossover would be perfectly fine. But given that a majority of console players are doing it with a… what is it now, 12 button controller? 16? (counts the buttons on the 360 controller) 10 button controller (not counting D-pad and analog stick “push” buttons that would expand that to 16), that severely limits what MMOs can do. I mean, even with a keyboard some MMOs have so many abilities to juggle at once you’re struggling to find buttons to put them all on. Paring that down for a controller has to be a nightmare that, if not pre-designed into the game, borders on impossible. And yet, as with DCUO (and also seen on Fallout 4), starting with the console market in mind and moving it to the PC also causes a load of problems with the UI. I mean, let’s be honest, DCUO is not a great game on the PC, and the control scheme is abysmal. I didn’t enjoy it all that much until I got my 360 controller connected to the PC and was able to play using that. It’s almost a completely different game! And all this completely ignores another issue, one that relates to shooters as well, in the accuracy of the analog stick vs using a mouse/trackball/your preferred input here.

Yes, moving an MMO to the console CAN expand the audience, but is it worth totally revamping the game mechanics and potentially alienating another potential audience in the process? I’m not sure….