Well, you’ll have to read for that. For now, let’s just make sure you’re caught up with the bottom ranks and the middle ranks. We’ve got five tribes left to go, and so by process of elimination you no doubt have a relatively clear picture of what tribes have to be here in some order, but let’s count them down. Starting with number five, just past the break. (The other four are further past the break.)
With last week’s launch of the revamped and rebooted Defiance 2050, Trion Worlds was betting on players flocking back to the sci-fi MMO shooter now that it’s seen improvements and adopted a free-to-play model. However, it doesn’t seem as though the community is giving its approval for the latest version of this game, at least according to Steam, where Defiance 2050 is weathering “mostly negative” reviews.
One common complaint is that the relaunched MMO isn’t really that much different or better than the old game — yet players have to start over from scratch (in an eerily similar situation to last year’s Secret World Legends reboot). Other frequent criticisms include the proliferation of lockboxes, server instability, old bugs that haven’t been fixed, and not enough recognition or extras for players coming from the original game.
Site Kitguru ran Defiance 2050 through a series of benchmarks and compared it to the original game, stating that it “improves upon its predecessor with a more detailed experience.” It was also noted that there was a choppier frame rate on larger resoutions, better AI, and no apparent reason for the reboot on PC.
Those who take part in the event will be able to earn a new mount (Rathalos himself), a new armor set, and new minions and outdoor furnishings for completion. So that’s reason enough to take part.
Of course, players who are more interested in the next part of the story and the next set of dungeons will want to hop along until September, when patch 4.4 is scheduled to release. That will contain a new trial against Suzaku, a new pair of dungeons, the conclusion of the Omega series with the Alphascape, and all of that lovely new storytelling. Check out a gallery of shots for the live letter just below, and keep your eyes peeled for more information in the coming weeks.
Update: we’ve added the new trailer for the crossover event just below.
No Man’s Sky and WildStar pop to mind immediately for me as games we cover that were grievously wounded by hype. Both games effectively promised and teased far more features and more interesting features that they actually delivered, causing hype for the game to turn into venom post-launch. And in both cases, the game studios have made considerable effort to turn it around, but the grudges linger.
PUBG strikes me as another game that was heavily hyped last year but quickly succumbed to a prettier, cheaper, more accessible, and more polished game.
And howsabout Destiny 2? A contender, right?
Which online game has suffered the most from its own hype?
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Elsword, EVE Online, Soulworker Online, League of Legends, Realm Royale, Survived By, EverQuest II, Prosperous Universe, Black Desert Mobile, and Star Trek Online, all waiting for you after the break!
“The bounties returning to Destiny 2 in Update 1.2.3 are a return to most of the properties of bounties in The Taken King. They will be obtained from a variety of vendors, they will generally award XP and faction reputation (though some will offer even better rewards), and can be redeemed “in the field” to immediately claim your rewards. In Forsaken, you may also see some bounties drop in the wild. There are two new mechanics. Bounties will expire if left uncompleted, and acquiring them will cost a small amount of Glimmer. We wanted to avoid the ‘grab every bounty you see until your inventory is packed and sort them out later’ experience without constraining players to the tiny inventory they found in previous iterations of the game.”
Perfect World has a new game up its sleeve: It’s called Remnant: From the Ashes, and it’s being built by Gunfire Games. It’s not exactly an MMO, but it’s at least multiplayer; PWE characterizes it as a “survival-action shooter featuring dynamic worlds, intense combat and strategic co-op” that “transports players to a bleak future where Earth has been overrun by extradimensional beings.”
“Remnant: From the Ashes is a third-person survival-action game set in a post-apocalyptic world overrun by mythical creatures. Players build characters to suit their individual playstyle and survive the perils of diverse and deadly environments, alone or alongside a team of up to three other players. The game offers unique, customizable gameplay experience filled with intense shooting, melee combat, gear and weapon crafting, character progression, deadly enemies, epic bosses and dynamically-generated levels that offer an infinite number of ways to explore.”
Launch is planned for 2019 and PC, PS4, and Xbox One.
It’s a big day for co-op shooters: Not only did PWE announce a new one, but Holospark is releasing one officially today. I’m talking about Earthfall, which rolled out to Steam, Xbox One, and PS4 last night. It’s not an MMORPG; rather, it’s a smaller-scale multiplayer game with an emphasis on working together rather than brutally murdering each other a la the usual flavors of the month.
“Earthfall is a four-player cooperative shooter that challenges players to survive hordes of ruthless alien drones and their inscrutable masters. Traverse a ravaged and depopulated Pacific Northwest with friends or AI teammates in a relentless guerilla war against a dominating extraterrestrial force. Save yourself from the ever-changing horde and save what’s left of humanity. Utilize futuristic weaponry, augment deployable barricades with fire or electricity, control mounted turrets, and throw absolutely everything you got at 10 levels of story-driven co-operative play.”
The game is currently live on Steam at a $29.99 price point and a “mostly positive” overall reviewset, though more recent reviews are more mixed.
It’s a catch-all, catch-up episode for the Battle Bards as they dig through new soundtrack releases from MMORPGs that they’ve covered in the past! You may be prepared for an eclectic and enjoyable mix of music — but there is no way that you can steel yourself for the raw and heartfelt confessions that take place on this show.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
The latest patch for the PS4 version of Daybreak’s popular battle royale title H1Z1 goes live today, featuring vehicle tuning, lighting updates, and a handful of bug fixes to boot. The primary focus of the update seems to be some fine-tuning of the game’s vehicle mechanics, which is being done in order to “help combat the number of cars currently present in the final few gas rings.”
Cars are now much easier to destroy with pistols and rifles, which will now do the job with roughly 15% and 26% less shots, respectively, though SMGs and shotguns now require about 11% more hits to disable a vehicle. In light of this change, the devs have also made cars slightly tougher while they’re on fire before exploding in order to allow passengers adequate time to bail out. To top it off, cars now start with half as much fuel in the tank (save for ATVs, which now start with double the previous amount of gas) and consume fuel at a considerably higher rate. The patch also updates the game’s vehicle HUD, which aims to be “cleaner . . . and easier to read.”
Of course, her reasons are less a matter of “it seemed neat to see if I could do this” and more “I intend to rescue the soul of my dead father,” so there’s a good reason for why she wants to do something that by all rights ought to be impossible. But it remains a power move and should give you an idea of the sort of woman you’re dealing with. Not that she’s likely to survive the experience on her own, of course; slipping into the Hunting Grounds via the next Great Hunt is not precisely a safe plan.
Star Wars: The Old Republic, an MMORPG that has taken some hits for not doing things right for its community, might be turning some things around with its latest patch 5.9.2. Of course, this latest update puts a lot of focus on PvP, but for an MMO that places the story as a major pillar of its design, we know that PvP will never be its only focus on any patch.
Even though I admit that I love the new patch and stronghold, I am not blind to its flaws, so let’s take a tour of the new stronghold to examine the good and the bad.
While there’s certainly more to learn about the upcoming expansion/updates, here’s a bit more information about the underground all that cool stuff we can’t wait to experience for ourselves.