The Daily Grind: What do you do when an MMO dungeon run goes bad?

    
46

While I am generally for quick and fun group dungeon runs in MMORPGs, what I dread are those runs that end up going sour and “trapping” me in the experience.

Let me explain. When you start a dungeon run, either with a PUG or a group of friends, you enter into a social contract of sorts to stick it out and get the job done. At least, that’s how I see it. And that’s fine for when things are going well, but there are always those runs that result in wipe after wipe, or slow down to an eye-twitching crawl, or have you waiting on one member who went AFK to apparently do his taxes, or what have you.

And when this happens, I start screaming inside because I feel trapped and locked into this dungeon run of the damned without an easy way out. Do I stick it out to the bitter end? Do I bail with or without an excuse? Will I ever get to know the comforts of my bed as the hours tick on?

What do you do when an MMO dungeon run goes bad? Do you have some sort of criteria for determining when it’s OK to ditch your group? Do you feel more compelled to stay in a bad run if it’s your guild?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Advertisement
Previous articleWildStar’s Jen Ortiz leaves Carbine
Next articleWRUP: Better living through obsolete technology edition

No posts to display

46 Comments
newest
oldest most liked
Inline Feedback
View all comments