dungeon

ArcheAge’s July content update adds sport fishing, expands fresh start server content

Despite the slightly awkward name — “Phase 4: Reign, Part 1,” really, Trion? — this week’s ArcheAge content update is chock-full of fun for both fresh start servers and those on the well-worn shards.

Fresh start servers have increased the level cap to 55, finally received both the Dwarves and Warborn, and rolled out cars, boats, and farm freighters.

Players can attempt to tackle Mistsong, which the team says is “absolutely the hardest dungeon” in the game. Lots of risk, lots of gear rewards, you know the drill! The patch also updated the trade pack system, made some big gear updates, and fiddled with the Kraken. Fiddling only makes him upset, though.

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World of Warcraft answers pressing prepatch questions in its latest video Q&A

The prepatch for World of Warcraft: Battle for Azeroth is out now, but the expansion is still a bit further off, so players have questions about it. For that matter, players have questions about the changes made since the prepatch hit. The latest Q&A video just below covers a number of questions, but if you don’t want to watch the whole thing, you can get caught up with the summary of events. And several of the issues with the prepatch are ones that will be remaining in place. For example, Legacy loot mode? That’s working as intended and shouldn’t be available for Legion dungeons and raids in BfA.

The issue with artifact appearances changing your offhand as well as your main-hand is also a limitation of how Artifacts are coded; that having been said, transmog limitations are being examined, especially for Fist weapons. The developers have also considered doing a level squish instead of just a stat squish, partly in response to the perception of more levels without much actually happening during them (there’s a desire not to add more talent bars, for example). Check out the full video below or the full summary on Wowhead.

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Grab a Survived By closed beta key from Digital Extremes and MOP

Digital Extremes’ retro permadeath/bullet-hell MMO Survived By entered closed beta yesterday and rolled out a patch with a new 10-man raid, hardmode dungeons, UI buffs, and a graphics upgrade. But what good does that do you, person reading this who has no closed beta key?

We can fix that: In celebration of the CBT, DE has granted Massively OP 2000 keys to get our readers into the game right now. Click the Mo button below (and prove you’re not a robot) to grab one of these keys!

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Bless Online has added a new elite dungeon and pushed out the planned class balancing patch

Live in Bless Online today is the Migra Turris elite dungeon for endgame players. It’s a level 45 zone intended for a 5-man party to roll through once per day, with five bosses to beat down for a chance level 45 heroic weapons, depending on how quickly you can take them down.

“Players can obtain additional rewards depending on the number of boss monsters they defeat in a limited amount of time (25 minutes) after ‘Time-attack’ starts after talking to Yitzhak the NPC on the first floor of the Elite dungeons. If a player manages to defeat 3 boss monsters in 25 minutes they can obtain ‘Ymir’s Skin’ when destroying the Supply Box that can be found in the dungeon. If a player manages to defeat 4 boss monsters in 25 minutes they can obtain ‘Ymir’s Skin’ and one ‘Ymir’s Horn’ at a certain probability when destroying the Supply Box that can be found in the dungeon.”

What else is in the patch? The promised new targeting mode, bug fixes, and a balance pass for Paladins, Guardians, Zerkers, and Rangers. Check out the Migra Turris preview video below for a taste of what’s in store.

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Fractured’s Kickstarter stretch goals include a dungeon crawler inside an asteroid

Sitting at about 80% funded with under a week to go, Fractured’s Kickstarter campaign may come down to the wire in the end. Even so, the studio has unveiled its stretch goals that include both backer and monetary-based benefits.

The first stretch goal, which will be achieved at $127,581, will take players off of the fantasy worlds and into… asteroids? Indeed, the dev team has plans for a procedurally-generated dungeon set inside asteroids that contains monsters, riddles, stealth challenges, and crafting materials.

“The biggest reward of the Labyrinth?” the team posted. “Unique tokens that can be exchanged for weapon skins, armor skins, mount skins, pet companions and other cosmetic rewards — or used to boost the next Labyrinth challenge!”

Other stretch goals for the campaign toss in a Lich transformation, a baby dragon hatchling pet, a free month of VIP access for all backers, more character creation options, fishing, and animal taming.

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Temtem discusses Kickstarter backer rewards, November PC alpha, and 2019 early access

If you backed Temtem’s successful Kickstarter, now is the time to collect at least some of your rewards. Spanish developer Crema has posted up detailed instructions on how to access the super secret Discord channels in a new Kickstarter update, though the rest will roll out depending on which platform you’ve picked. PC alpha, for example, is expected to begin in November; the early access is slated for September of next year. In-game rewards will roll out during that phase rather than alpha.

Temtem fully funded on Kickstarter back at the start of July; over 11,000 backers pledged $573,939 to make the game and all of its stretch goals happen, making it the biggest MMO Kickstarter of the year to date. As we’ve previously covered, the game is a bit of a Pokemon lookalike and calls itself more of a “massively multiplayer creature-collection adventure” than a WoW clone with raids. “The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences),” Crema says.

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Digital Extremes’ retro permadeath MMO Survived By has entered closed beta

Digital Extremes has officially launched Survived By into closed beta today, accompanied by a hefty patch including a new 10-man raid, hardmode dungeons, UI buffs, and a graphics upgrade. The game was originally announced last August just ahead of PAX West; it’s basically a mash-up of an MMO and a retro bullet-hell style game. In fact, at the time DE was calling it a true MMORPG with up to 100 players per fight, plus permadeath and crafting and dungeons. The permadeath, by the way, is the type whereby your next toon is the character whom you’re “survived by” and who gets some of the benefits of your dead one’s experience. Oh, and the whole thing is free-to-play.

“To kick off the development milestone, Survived By will begin letting in more players who sign up for accounts on the game’s website, and will launch its first major event, dubbed Prophecies of Sin, for a limited time starting today July 18 and ending on July 25. Atop a giant ziggurat, players must summon a devastating new boss and coordinate their efforts to save the world. Only the most brazen will emerge victorious and earn never-before-seen exclusive event skins, gear and unique titles. Gather your friends now for a night of retro-style bullet hell bonding and madness as you protect the world from the Prophecies of Sin!”

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Elder Scrolls Online’s Wolfhunter boasts a hunting grounds dungeon that’s fantastically creepy

The Elder Scrolls Online is really upping its creepy factor in Wolfhunter, if its latest preview of Hircine’s Hunting Grounds is any indication. (Seriously, the new pics of the monstrously huge and ghostly Hircine are nightmarish. In a good way.) ZeniMax has deep-dived one of the DLC’s “dungeons,” March of Sacrifices, in a new dev blog today, and “dungeon” is in quotes specifically because this is no typical underground delve. Instead, March of Sacrifices is basically an overland realm dedicated to Hircine. Players will be competing with other teams in the zone to topple both the creatures there as well as each other to win the daedra’s favor and collect the requisite loot. Five bosses are also on the agenda for a takedown.

“As Hircine is the Daedric Prince of hunters and stalkers in the wild, the biggest element players will want to get used to in this dungeon is using stealth and taking on the role of a hunter,” ESO Dungeon Lead Mike Finnigan explains. “Some fights will require the use of mechanics not necessarily seen before. In particular, Tarcyr is quite different than anything we have done, and I suspect it will challenge players quite a bit.”

Wolfhunter was announced at E3 back in June and entered playtesting a little over a week ago.

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DC Universe Online adds the Teen Titans storyline Judas Contract today

It’s time for a new story in DC Universe Online, and this time the game is taking a spin with one of the universe’s more popular teams with the Teen Titans. Since Cyborg is leaving the Titans to work with the Justice League full-time, there’s a hole in the Titan roster. Players of the heroic persuasion are eligible, and players of the villainous bent are sneaking in anyway… but there’s another infiltrator sent by Deathstroke, and players will need to ferret out who it might be.

The patch includes new duo content, new raids and elite raids, and a new alert as part of the overall story arc. There’s also the new Augment system in the game, replacing the old R&D system and equipping various Augments directly to your character. Check out the full patch notes to know what you’ll be diving into, and then go hang out with a bunch of teenagers.

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Perfect Ten: Endless dungeons in MMOs

Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don’t really change up much. But the endless dungeon is like improvisational jazz. Sure, there’s a beginning and often a fairly reliable end, but the space in the middle can be filled with all sorts of things. You don’t even know what’s going to be there until you’re already in the thick of it. It could be filled with creme! (Probably not, but hey, life is weird sometimes.)

Our reader Arsin asked us a while back about MMOs with endless dungeon modes of some sort, and well, we do our best to find these things out. The goal here is to have an online-only game with randomly generated content between the start and end. Arguably some of these might not fit your personal criteria, but that’s all right; there’s plenty of variety here!

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Citadel Forged With Fire is revamping character creation, PvP, and mana tomorrow

It’s been a hot minute since we checked in with Citadel Forged With Fire, but Blue Isle Studios is pushing through the negative early access reviews to deliver a hefty patch tomorrowday. Character creation is getting the biggest punch-up.

“As many players noted during our first year of Early Access, our character customization options were quite limited: Players were historically only able to modify two physical components (ie: head type and hairstyle). With this update we’ve upgraded this with a total of thirteen new customization options, all of which (aside from head and hair) can be precisely tweaked and modified with full slider support!”

The company does note that hitboxes/jump height won’t be affected by the character changes, so it shouldn’t affect PvP. That said, PvP is getting rebalance of its own, raid spells will be harder to craft, damaged structures will appear on the map, spawn rates should be “dramatically” sped up, resource yields will go up, mana management should be less irritating, weapon trees will revert to their old layout, and you can finally delete your old toons.

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Destiny 2 deploys Solstice of Heroes: Moments of Triumph update

Good times just might be here if Destiny 2 has anything to say about it. Today, the sci-fi shooter deployed Update 1.2.3 and the bounty of content goodness contained within.

There’s a lot here, although some players are griping at the endgame raid focus of the patch. The update contains prestige raid lairs, 6v5 quickplay in the Crucible, Iron Banner upgrades, tuning for exotic armor, additional bounties, and a ton more. Plus, starting on July 31st, the Solstice of Heroes event will unleash the new Moments of Triumph bounties. Complete enough of these bounties, and you’ll be able to earn a t-shirt, Sparrow, and emblems.

Go into depth with the developers on the July update after the break!

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Blade & Soul’s False Idols update rebalances battlegrounds, dailies, and hard mode loot

Are ya ready for Blade & Soul’s next big thing? It’s called False Idols, and it’s bringing sweeping change to multiple game systems. Expect new buyable loot in hard mode dungeons, a soulstone rebalance to make them valuable again, updates to PvP battlegrounds to reduce the impact of disconnections, and multiple itemization tweaks. Dailies are also due for an update.

“We’re continuing to tweak the Daily and Weekly Challenge rewards following the changes introduced in the Blade & Soul: Eternal Night update,” says NCsoft. “Shifting the tradable materials from Weekly Challenge to Daily Challenge should make them more accessible to a wider range of players. The Daily Challenge Reward Chest now always contains 5 Gold, with a chance at additional Gold. The amount of tradable upgrade materials in the Daily Challenge Treasure Chest will be increased and the amount of tradable upgrade materials in the Weekly Challenge Treasure Chest will be decreased.”

NCsoft has previously deep-dived the two raids coming in False Idols; you can read about that in our post from last week, and you probably should, as MOP reader Rafael pointed out these particular “raids” are actually intended for non-raiders, with great drops but no grind or punishing mechanics. False Idols lands on July 25th.

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