MMORPG sandbox Fractured has five days to secure another 16K to make its $116K Kickstarter goal – and it just broke the $100K barrier as I’m typing this sentence. Dynamight Studios has a big housing and town update out today that ought to give players a reason to push it over the edge.
“In Fractured, having a base of operation is something really desirable for all players,” says the studio. “As with all our features, we don’t want to exclude any part of our userbase from enjoying the game, and that’s why we’re giving everyone plenty of options on how to live their social life. In the system we’re building, lone wolves can claim their own lot of land outside of a town, where they can build a home, basic crafting stations, cultivations and livestock. More social players can instead band together and start a settlement, or join an existing one. The most ambitious players can become the elected leaders of a free town through politics, or autonomously rule one connected (and dedicated to) their guild.”
I want to flip the tables on the whole toxicity/Reddit thing a bit. Earlier this week, we talked about some of the problems Reddit has. But not every gaming subreddit – or every subreddit, for that matter – is a cesspit of drama. I can never write off the whole platform because I’ve had really enjoyable experiences on the subs for some of my other hobbies, for single-player games, and even for niche groups for MMOs.
For example, have you ever checked out /r/GuildWarsDyeJob/? You guys, it’s basically a fashion show in there. It reminds me of the old Guru forums where people would post up their awesome outfit/dye combos for classic Guild Wars, only this one’s got much more Guild Wars 2. People are super creative, and the commentary is constructive too.
What’s your favorite non-awful gaming subreddit? Which one truly deserves an epic shout-out?
Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don’t really change up much. But the endless dungeon is like improvisational jazz. Sure, there’s a beginning and often a fairly reliable end, but the space in the middle can be filled with all sorts of things. You don’t even know what’s going to be there until you’re already in the thick of it. It could be filled with creme! (Probably not, but hey, life is weird sometimes.)
Our reader Arsin asked us a while back about MMOs with endless dungeon modes of some sort, and well, we do our best to find these things out. The goal here is to have an online-only game with randomly generated content between the start and end. Arguably some of these might not fit your personal criteria, but that’s all right; there’s plenty of variety here!
Can you believe it’s been a whole year since hardcore sandbox Albion Online officially launched? I cannot, but that might be because its separate Steam launch wasn’t that long ago. Sandbox Interactive has a recap of its first year up on the game’s official site today, and yes, it does mention the obnoxious DDOS attacks that took the game large out of commission last summer for what seemed like weeks as the hackers tried to blackmail the devs. That frustrating period was followed by several updates, as you’ll recall, including Joseph (PvP and PvE content), Kay (GvG content and the map overhaul), and Merlyn on the way. The devs pepper the commentary with major guild political movement too for those of you who love your popcorn and drama.
To celebrate, Sandbox has a raffle going for some pretty decent packs, so go check that out if you’re curious. The company has also begun a new round of referral rewards, which is definitely going to be the easiest way to get to ride around on a bighorn ram.
Happy birthday, Albion – here’s to many more.
On this week’s show, Bree and Justin mull over how necessary it is to actually provide MMOs with those icky, wonderful girlie-types. They deliberately deliver a light-hearted episode after last week, full of funky fresh frivolity. Will gaming ever be fun again? It has to be!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
You know what Guild Wars 2
could use right about now? How about a festival? Yeah! How about the return of a festival that’s been dormant for years? Yassss! How about the Festival of the Four Winds
“On July 24, a big summer celebration is blowing in—the Festival of the Four Winds! A collaborative effort by Her Royal Majesty Queen Jennah of Kryta, the Zephyrites, the Lionguard, and even the Black Lion Trading Company, this annual festival brings back popular summertime activities in both Divinity’s Reach and the Labyrinthine Cliffs.”
As it did way back in 2014, the Festival offers numerous minigames; the wiki lists dolyak flying, the Sanctum Spring race, and the Aspect Arena battle, and it’s a good bet we’ll see some of those brought up to date with the game’s current mechanics (like mounts). ArenaNet’s official blurb this year also mentions hot air balloons (wheee) and the Boss Blitz, whose “vicious villains and their contemptable compatriots are represented by the new, improved, and entirely secure Watchknight Mk II system.” Definitely updated for 2018!
And the best part is that everything looks like Cantha. Which is in my estimation exactly as it should be. The launch is on July 24th.
Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.
“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”
We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!
I don’t know if EverQuest holds the crown title for the MMO with the most expansions, but I’m sure it’s among the top three if not at the number one spot on that list. It’s astounding to count them up and realize that two dozen expansions have come out for that game between 2000 and 2017. That averages to a little more than one per year!
Today I want to pay tribute to the 24 expansions of EverQuest by going through them, one by one, and seeing how they grew and enriched the game over the past decade-and-a-half. I would also love to hear testimonies in the comments as to which EverQuest expansion you enjoyed the most!
It’s year two of Pokemon Go. While there’s always room for improvement, enough has changed that I feel comfortable recommending the game to at least pre-World of Warcraft MMO fans. Why them and not the greater MMO community? Glad you (hopefully) asked! Unlike most true MMOs, POGO is still in its early infancy in terms of in-game community. Much as in early online games, players may be able to have a friend’s list, but not only is basic chat lacking but so is guild/clan support. There’s no party system, which means no group finder, let alone instanced content that lets you join in with little to no effort.
Like old school MMOs, POGO players have to use a lot of out of game tools for their communities, but there’s enough going on that fellow Massively OP reporters Brendan Drain and Tina Lauro Pollock have renewed their interest in the game. While Brendan had previously attempted some casual raids, both he and Tina had quit entirely. As the game just had not one but two events this weekend as part of its second year anniversary, we decided to try moving out of our comfort zone and looking at the game’s community from new perspectives. Brendan and Tina tried jumping in for the events for the first time, while I tried playing outside my usual community, with mixed results.
It’s a catch-all, catch-up episode for the Battle Bards as they dig through new soundtrack releases from MMORPGs that they’ve covered in the past! You may be prepared for an eclectic and enjoyable mix of music — but there is no way that you can steel yourself for the raw and heartfelt confessions that take place on this show.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 124: Old MMOs, new music (or download it) now:
Earlier this week, we wrote about the launch of a new book that’s right up MMORPG fans’ alley. Dubbed Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online, the book gathers together 35 interviews with players and both former and current Ultima Online devs to effectively become the first published oral history of the MMORPG that started it all.
Author Wes Locher was kind enough to answer a bunch of our questions about the book and provide us an excerpt to help you folks understand what you’re getting into if you decide to pick it up. Read on for the whole scoop!
Former ArenaNet developer Jessica Price has just made a string of new statements on Twitter discussing some of the issues surrounding the ongoing Guild Wars 2 PR nightmare, in which she and fellow developer Peter Fries were booted from ArenaNet following a Twitter altercation that mobilized a Reddit mob. Her primary complaint seems to be her allegation that ArenaNet – especially Mike O’Brien – “escalated” her (and Peter Fries’) firing, knowing what the mob’s response would be.
“The announcement was an escalation. The company could have chosen to say ‘their remarks don’t represent the company, we don’t agree with what they said, and they’re no longer with the company,'” she writes. “That’s not what they did. They framed an interaction on my personal social media in which I told a few individuals who (I thought) were being assholes that I wasn’t on the clock and wasn’t going to feign affection for people who are being assholes as ‘attacks on the community.'”
Consequently, she argues, O’Brien effectively provoked the mob, knowing what harassment would follow after she and Fries had been painted as “enemies of the community”; she calls it “active solicitation of harassment,” using the mob as punishment and then maintaining “silence in condemning the harassment,” which she says is “profoundly telling.”
Continuing from my previous column, I’m going to be running through the second decade of graphical MMORPG launches and picking the best title to debut in any given year. From doing the first decade, I know that this thought exercise isn’t always fair; some years have several great contenders, while others see one mediocre one rise due to a lack of competition.
Still, it’s kind of fun to look back at MMO history and to see which game was really the best of that year. And if you ever felt sore that a particular title got overlooked, well, consider this a retroactive awards ceremony of some sort.
Let’s dive right in where we left off with 2007!