Valiance Online posts development progress, beefs up backer rewards

How much transparency do you want or demand from your upcoming MMOs? Valiance Online’s team assumes that you’re on the “quite a bit” end of the spectrum, as the team is making a point of posting a snapshot of its development roadmap every week leading up to alpha.

From glancing over the roadmap, it seems like there’s a lot to go before the title is ready for a proper alpha test. There are a few areas, such as the creation of the game’s timeline and player alignment system, that are complete, but most everything else is still being built.

Valiance Online has also expanded its edition offerings, giving current backers more bang for their support — but also increasing the price of these tiers for any future purchasers. Some of the new rewards include laser skates, a cyber dog pet, rocketboards, and being able to design a weapon for use to all players in-game.

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8 Comments on "Valiance Online posts development progress, beefs up backer rewards"

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Valiance Online

After some feedback and questions from people, we are going to tweak the roadmap a bit to make things clearer as to what is actually needed for the Alpha launch. There are tasks on there related to more than just that goal… and not everything has to be 100% to launch the Alpha.

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Koshelkin

That Superhero MMORPG bloat. Go for City of Titans folks. The game will get better if all the ressources are focussed on one Superhero MMORPG.

camren_rooke
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camren_rooke

I’ll go with more choices.

camren_rooke
Reader
camren_rooke

Keep it up folks!

Reader
Valiance Online

Thank you!

Richard de Leon III
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Kickstarter Donor
Richard de Leon III

Still not keen on the archetype style of class creation. If the game had freeform like Champions I would be donating at least silver, if not higher. Balance be damned, I prefer full creative control on your characters abilities.

Reader
Valiance Online

Valiance is free-form to an extent. The player picks from power groups, but they are free to pick their primary and secondary powers as they wish and an archetype is assigned based on their choice. They can also choose to outright pick an archetype and be restricted into a primary and secondary power group path. Even then, there is still the option to choose from various power groups within that restriction. We basically had 22 archetypes, but it was too overwhelming for our design methodologies, so we reduced the archetype classifications, and broadened what power groups each of them could contain.

camren_rooke
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camren_rooke

For us folks who arent min maxes, archetypes help a lot. Otherwise, I will be horribly gimped and eventually frustrated.

I remember in TSW picking two sets of powers thinking, “Hey these are complementary and kinda fit my concept for the character.” Yeah, no. Every fight was a slog, and while I was taking down one mob, two would put me down easy.

When I asked for help folks told me that combo of powers were weak and I needed to beef up another power set. Something which didn’t make sense but when I did so worked great.

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