Please, break the servers for Legends of Aria. The developers want you to break the servers. There’s a big event this weekend and everyone is being encouraged to go hog wild and log in until the servers buckle under the strain. You probably should not whisper that it’s been a naughty, naughty server as you do your best to break it, but we suppose you should follow your bliss.
Other beta news? Aw, heck, just because we’re friends.
Are those stories strange enough for you? Perhaps you’ve got some strange stories of your own to share down in the comments, or perhaps you’d just like to let us know if something slipped into a new test phase without us noticing. Both are neat!
Keep an eye on your inboxes today if you’re hoping to get into Rend’s alpha test: Frostkeep announced this week that it’s added two new servers and “thousands” of new testers today. The downside? The existing four servers will be wiped, so all testers are effectively starting over.
In addition to the character redesign and talent rebalance features in progress, Frostkeep says it’s also targeting “sweeping changes to the game’s harvesting and crafting logistics and overall game cycle timing” plus updates to the Yggdrasil biome, taming, metaprogression system, “increasing early to mid-game competitiveness to reduce the snowball effect of one faction getting ahead. The overall goal is to make a cycle of Rend last longer and play like less of a frantic race to the finish line.” You’re not going to be able to port a truckton of mats across the map like it’s nothing anymore, either.
Alpha is but a memory from the past — Legends of Aria has moved on to closed beta. That means Massively OP’s MJ needs to dive in and see how things are going. She already likes the choices on character create. Tune in live at 2:00 p.m. to check out the beta version of…
What: Legends of Aria
Who: MJ Guthrie
When: 2:00 p.m. EDT on Friday, July 20th, 2017
Enjoy the show!
If you backed Temtem’s successful Kickstarter, now is the time to collect at least some of your rewards. Spanish developer Crema has posted up detailed instructions on how to access the super secret Discord channels in a new Kickstarter update, though the rest will roll out depending on which platform you’ve picked. PC alpha, for example, is expected to begin in November; the early access is slated for September of next year. In-game rewards will roll out during that phase rather than alpha.
Temtem fully funded on Kickstarter back at the start of July; over 11,000 backers pledged $573,939 to make the game and all of its stretch goals happen, making it the biggest MMO Kickstarter of the year to date. As we’ve previously covered, the game is a bit of a Pokemon lookalike and calls itself more of a “massively multiplayer creature-collection adventure” than a WoW clone with raids. “The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences),” Crema says.
Chronicles of Elyria is starting to take all of the pieces that it has been crafting for its ambitious fantasy MMO and pull them together to make an actual game. The team announced that it is working hard on one of the most “critical releases” in Elyria’s development that is “all about breadth of functionality.”
“Release 0.4.0 is where we take the prototypes we’ve been working on over the last couple of years and begin integrating them into the code-base so that we have the game-play features of Alpha 1 (in some minimally viable way) all in one place,” the studio said. “By the time we exit 0.4.0, we will have iterated, in one way or another, on every major feature of Alpha 1.”
These features include refining the character skill system, improving crafting professions, iterating the combat system, building up the world and its biomes, and a new six-week event for this summer that will dictate some of the pre-history for the launch game.
Every once in a while here at Massively OP we like to highlight a game that might have flown under pretty much everyone’s radar despite being out for some time. Today that title is Haven and Hearth, a survival crafting MMO that’s been around for at least five years.
Inspired by Slavic and Germanic mythis, Haven and Hearth places a huge focus on an explorable, exploitable, and mutable game world. While it may look simple (the MMO was written in Java and developed by two “Swedish university dropouts”), there’s a charm with the graphics and a very deep crafting system at play.
“As players progress, they will be able to acquire new skills and abilities, allowing them to perform a variety of tasks — such as the claiming of land, the construction of buildings and the cultivation of crops — each step forward making the basic task of survival somewhat easier,” the team explained. “Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.”
We’ve been keeping an eye on Klang Games’ MMO Seed since at least last year, when the studio revealed its single-shard simulation mechanics and use of SpatialOS. It looks as if the game is making some progress, as Klang has a fresh blog post up today with a “teaser” of the game’s current pre-alpha build.
The video shows tiny colony vessels shooting out from earth and setting up camp on other worlds as the humans spread out and build civilization from scratch, from tents to villages to big cities across the new planets. It’s cute and might remind you of a cross between The Sims and Spore, in an EVE Online-like setting, which won’t surprise you as its founders have CCP Games pedigrees.
The company further announced today that it’s raised another $8.95M in Series A investor funding, bringing its total investment to $13.95M.
As of autumn last year, external testing was planned for this summer; it’s not clear whether that’s been delayed or this teaser is a precursor to a test. A few months ago, the devs “no comment”-ed on the topic of release.
Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.
“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”
We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!
It’s important in an MMO to feel like you own the bundle of stats and spells that you lovingly refer to as a character. Pantheon: Rise of the Fallen has taken a step toward improving that feeling with the first version of its character creator, just patched into the game’s test client. Hooray for making characters!
Meanwhile, Defiance 2050 has moved out of its test phase and into full-on relaunch territory. Hooray for launches!
There has been some other beta movement, too. Some of it is rather silly. Cases in point:
So, somewhat silly, but rather quiet. Not a bad week! We’ve got our usual list of games in development just below, and as always we appreciate anyone letting us know if something swapped phases without us noticing down in the comments. It’s very kind of you.
Massively OP’s MJ can’t seem to get much base building done in Outpost Zero because she keeps being interrupted by rude pirates! She’s not about to let that deter her from building her compound and amassing a robot army. Tune in live at 9:00 p.m. to see how much progress she can (and the alpha itself has) made.
What: Outpost Zero
Who: MJ Guthrie
When: 9:00 p.m. EDT on Wednesday, July 11th, 2018
Pantheon: Rise of the Fallen’s pre-alpha test continues to progress forward, as the team just patched in the first version of the MMO’s character creation system this week. Six of the nine playable races for the game have been modeled and textured so far. These include male and female versions, because genders aren’t just cosmetic!
This month’s newsletter introduced players to the Giganaa, massive giants who tower over players and buildings. No doubt, they will make for fine targets with deep loot pockets in the future.
One project that the team has been working on is expanding class functionality in Pantheon. “Short term, I’ll be adding special support for all the other player classes. Today that means getting all the cool special ranger functionality into pre-alpha. Long term, I’d like to help us redefine what it means to play an MMORPG,” said Senior Programmer Jason Weimann.
Are you looking for a new way to survive? It’s coming. We’ve watched as Rend wandered down its closed alpha path since May, but now the unique survival game is inviting everyone to join in the journey as it makes the turn to beta. Starting on July 31st, Rend launches on Steam early access. Those who want to try the three-faction, pet-taming, base-building, win condition experience can grab the buy-to-play title for $29.99 and dive right in.
What will that one-time purchase get you? I sat down with Frostkeep Studios CEO and co-founder Jeremy Wood to talk a bit about the experience players will have jumping into early access.
With a rapidly expanding studio and Alpha One coming later this year, Ashes of Creation is shaping up to be one of the great hopes of the MMORPG industry these days. PCGamesN has a piece on the technical development of Ashes of Creation, in which the team talks about using Unreal Engine 4 to create the persistent massively multiplayer environment. Currently in Alpha Zero, 2,500 players are romping around in a 16×16 kilometer zone that offers limited progression. This is due to expand, however.
The team also discussed how Ashes will be similar to EVE Online in terms of its economy: “A similar aspect with regards to our economy is that we don’t have a global auction house. We don’t have a global warehouse for resources, so while you may be able to put your staff or your sword in your warehouse and grab it somewhere else, you can’t put iron ore [in there] and grab it somewhere else.”
The dev team recently posted a new video showing off some of the environments that future lucky Alpha One testers will enjoy. Might as well tantalize yourself by viewing it after the jump!