city of heroes

Official Site: City of Heroes
Studio: Paragon Studios/NCsoft
Launch Date: April 27, 2004
Sunset Date: November 30, 2012
Genre: Superhero Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC, Mac

Flameseeker Chronicles: Fear not this night – there is hope for Guild Wars 2’s future

The last two weeks of February were devastating to the Guild Wars 2 community. Guild Wars 2 developer

The MOP Up: Aion’s cherry blossoms signal the arrival of spring

The Cherry Blossom Festival is in full bloom over at Aion Europe, with this spring festival offering a hero trial, a "topsy-turvy"...
We're all NPCs now.

Perfect Ten: MMOs that let you feel superheroic

So, hey, Captain Marvel is out now! And I'm writing this before having actually seen it, so I can't say word one about whether...

One Shots: Rack ’em up!

I have to say that I would be much more likely to take up the crimefighting life if there was a really hip rec...

Massively Overthinking: The paradox MMO

Back in February, the MMORPG subreddit offered up yet another fun thread: User Friendly_Fire told the MMO community that what it really wants...

Perfect Ten: Totally rad ’80s cartoons that would make bodacious MMORPGs

In another reality where our passion for MMORPGs is matched only by the power of nostalgia for the greatest era of cartoons, we would...

One Shots: Event horizon ahoy!

Just a word of neighborly advice, but if you ever find yourself this near to a black hole, you might as well take screenshots...

Into the Super-verse: Taking a closer look at City of Heroes’ Paragon Chat

Welcome to Massively OP's brand-new column covering superhero MMORPGs -- past, present, and future! One might even say it's a continuation of our past...

The Survivalist: When survival sandboxes are more MMO than actual MMORPGs

Ever since Life is Feudal announced at the end of last month its dedication to developing a deep roleplay-focused server, I haven't...
Rebuild. Rise.

The Daily Grind: What will your next MMO superhero be?

With the next wave of several superhero MMORPGs on the way (Valiance Online, City of Titans, SEGS, and Ship of Heroes),...

Ship of Heroes details the mechanics of its mission difficulty slider

Ship of Heroes is continuing to pump out new updates for eager future players on its game forums. Heroic Games' Casey McGeever...
How near, how far.

After a month of quiet work, Valiance Online updates fans on internal progress

A while back, Valiance Online made a thread on its official forum to keep fans up to date on the internal progress for the...

The Daily Grind: So how worried are you about Guild Wars 2?

Last night's devastating news that NCsoft was forcing Guild Wars 2 developer ArenaNet to make major layoffs definitely shook me, even more...

Massively Overthinking: Contending with the MMO genre’s ‘wowfugee’ crisis

Last week on the MOP Podcast, we read a letter from a listener named Megan who pointed us to a blog post on...

Indie superhero MMORPG Ship of Heroes releases fresh batch of custom city screenshots

I'd be willing to bet that most fans of City of Heroes would point to things like flight and super jump - especially...

The MOP Up: TERA and PUBG combine unholy forces

TERA sent out a press release this week confirming the end of the world: "Finally, the dream collaboration between TERA and PUBG...
Rebuild. Rise.

City of Titans demos the current state of its elaborate character creation

Yesterday's City of Titans update was... pretty horrifying. Fortunately, today's update is probably more like what backers had in mind, as

Massively Overthinking: Showing up vs. showing off in MMOs

Last week's Daily Grind about ambient sociability got a lot of MMO gamers talking about that desire to have people around, even if...
I'm not back on any BS, I never left it.

Perfect Ten: 10 MMOs I’m optimistic about in 2019

It's still early enough in 2019 to do articles about the upcoming year, right? Well, I'm doing this one anyway, so if it's too...
We all live a yellow... er, spaceship.

Ship of Heroes updates players on leveling up, powersets to show off, and staffing

Leveling up feels easy enough in games; you get enough experience, there's a flash of light, your level goes up by one. But

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