Eliot Lefebvre

Senior Reporter

Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.

Personal blog: Eliot-Lefebvre.com
Twitter: @eliot_lefebvre

Final Fantasy XIV: Stormblood has launched today

The time is finally here. While pre-ordered players were able to play from Friday onward, Final Fantasy XIV: Stormblood officially launches today. Players of all sorts can log in and start fighting for the liberation of Ala Mhigo and Doma beneath the heel of Imperial occupation; the developers have even officially confirmed that the instance issues hitting the game at the start of Early Access have been largely resolved. (Most players were able to solve those issues on Sunday, but the official statement is still nice.)

Not currently a subscriber? You can take part in the game’s Welcome Back campaign to take a trip in and see what all of the fuss over Red Mage and Samurai is about. Planning to remain a subscriber? You can take part in the game’s first subscription loyalty campaign to pick up a mount based off of the Falcon in Final Fantasy VI. Just want to catch a roundup and the launch trailer again? Jump on down below, friends.

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Record of Lodoss War Online is now playable in the West

Do you ever wish that more imported games would just launch without fanfare? Record of Lodoss War Online has apparently done just that; Gravity Interactive announced its launch in the West last week without fanfare or much flare. Heck, it’s without even much in the way of a fleshed-out site, as the official site is still missing a gallery and in many places is still referring to another game. But it’s there!

For those following along at home, Record of Lodoss War Online is an MMO based on the eponymous anime, which concerns itself with a band of humble adventurers overthrowing an evil overlord. You know, as you do. You’ve got the usual lineup of fantasy characters and races, but if that’s your cup of tea, you can try that out today. Probably.

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Revelation Online takes a tour of Ersich Forest

We promise the population of Revelation Online that Ersich Forest is, in fact, a lovely and benevolent area. Sure, it seems nice on the surface, but most players have probably been hard-wired to expect that means the worst. Some horrible fanged nasty is going to kill them there, obviously, that’s what always happens. But not here. Yes, there are monsters, but locals consider even the Muskhorns roaming the area to be a good thing.

No, really, there’s nothing horrible hidden here. Stop looking at us like that.

Yes, there is a powerful deity called the Lady of the Forest, but – no, stop running away! She’s benevolent and she wants players to help her keep the forest safe. There are even wishing trees! It really is just a nice place without something horrible lurking beneath the surface. Really. Stop waiting for the trick, sometimes places can just be genuinely nice.

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Prevent the Fall adds in a new tutorial and quality of life improvements

It’s nice to know what in the world you’re doing, isn’t it? That can be tricky when you’re starting a new game, but the developers behind the upcoming VR-enabled co-op RPG Prevent the Fall know it’s important. So the game’s latest patch focuses heavily on quality of life improvements and starts with a tutorial, explaining the basics of gameplay and control for brand-new players. In the process, you get some basic armaments and an idea of how to use them, so that should make things easier.

The patch (which is the game’s tenth such patch since it entered early access 19 days ago) also improves creature animations, UI settings, pet status bars, and a variety of other minor fixes and improvements. Check out the full list of changes in the patch notes to get a fine-detail rundown of what’s being changed, which is probably a good idea before you start clicking around blindly and trying to find what’s changed. Perhaps the game could add a tutorial for its patch notes, and… no, that’d be stupid.

Source: Official Site; thanks to D.W.B. for the tip!

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Neverwinter takes you on a tour of Port Nyanzaru

The eponymous city is obviously the main port of call for players in Neverwinter, but there are other cities worth visiting. The next major update, Tomb of Annihilation, will see players heading to Port Nyanzaru, a very different city from the one Neverwinter’s adventurers are accustomed to experiencing. So why not take a tour of all of the best parts of Port Nyanzaru, seeing the sights to catch (and the important vendors to chat up) before you go there in the summer?

But perhaps you’re not interested in the lore tour, just the art side of things. Good news; there’s a new piece about exactly that, covering the challenges of making the city look distinct and novel with a very short amount of pre-production time. It’s useful for lovers of game production and concept art, and it shows how all of the locales you’ll visit on your tour came into existence.

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Check out The Crew 2’s gameplay in action

So what’s it going to be like playing The Crew 2? If you said “a lot like playing The Crew,” well… all right, you’re cynical, but you have a point. If you said “drive car around,” you’re even more cynical, and this time you’re only partly right. You will also be driving boats and piloting planes, and you’ll be hopping between them freely while not racing. And you can even see the races unfold before you in the latest preview video.

The video is just below and shows the boat, car, and plane races all taking place, although the narration during the video makes it clear you won’t be limited to a race settings for these various vehicles. Check the whole thing out just below, and consider what you’ll want to do in the 2000 square miles of recreated America in the game. Including going on a cross-country joyride in a plane, if that’s your thing. (It’ll be harder in a boat.)

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Wisdom of Nym: The Final Fantasy XIV Stormblood early access experience

There have basically been two attitudes throughout the past weekend with Final Fantasy XIV’s early access to Stormblood. Here, we’ll run it like a Tumblr meme; tag yourself appropriately in the comments:

  1. “Wow, all of this stuff is really cool!”
  2. “A system error occurred during event movement.”

I spent Friday and Saturday stuck in the latter, but Sunday I moved on the the former. But I can’t really talk about this early access period without talking about the server errors, what may have been causing them, and what should be considered when discussing them.

Because, make no mistake, this was not a fun weekend to be trying to play FFXIV much of the time. It was often dizzying in its frustration, and it was made all the worse because there’s always a communication gap with the game despite the best efforts of the staff. This in and of itself is something I really should write a column about, but that’s not today’s column.

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The Daily Grind: Have you ever had free-to-play buyer’s remorse in an MMO?

A friend of mine who doesn’t really play MMOs asked me recently about buyer’s remorse for free-to-play games. It’s a good question, I think; with subscription games, failing to make use of something is mostly the equivalent of not going to the gym despite having a membership. Awkward and unpleasant, but not really outright remorse. But dropping $10 on something and later wishing you hadn’t is another story altogether.

I do, in fact, have my own story of that; I bought some cartel coins on Star Wars: The Old Republic and was using them to unlock parts of a stronghold, but one part deducted several coins repeatedly without actually unlocking until I relogged. (The customer service staff, I’m sorry to say, was entirely unhelpful in resolving the issue.) It’s not a major problem, and it certainly wasn’t enough for me to make an undying issue out of it, but I did wish in hindsight that I hadn’t bothered.

So what about you, dear readers? Have you ever had free-to-play buyer’s remorse in an MMO? If so, what did you buy and why do you wish you hadn’t? And even if you don’t have such a story, do you think it’s probably more common than we hear?

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Final Fantasy XIV hits a major instanced roadblock in Stormblood early access

Everyone knows there are going to be issues with an expansion on launch, and Final Fantasy XIV: Stormblood is no exception. Players have hit up against a pretty nasty one, however, even beyond the usual matters of queues and server loads; something seems to be causing issues with instanced content, including a very early part of the main scenario that’s causing huge population bottlenecks around one questgiver.

Producer and director Naoki Yoshida has been doing his best to keep players updated, but at this point getting past this early instance is largely a matter of clicking for entry repeatedly and hoping to not get the now-dreaded error message stating that the instanced battle could not be started. It’s not exactly surprising that the game would have some issues with early access, but players are left unable to progress beyond the first two areas of the expansion without some appreciable luck (and the instance servers aren’t at their most stable even for other purposes). The issue is being addressed, so keep your eyes peeled for updates when the logjam is finally broken.

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Betawatch: E3 2017 brings launch dates, new titles, and delays (June 16, 2017)

Oh, E3, always a magical time full of promises when some aren’t meant to be kept, some are meant to be kept but won’t be, and some actually will happen. Have fun guessing which is which!

Among the more pertinent announcements from this year’s convention are ARK: Survival Evolved launching on August 8th, Sea of Thieves delaying launch until 2018, and Destiny 2 launching early September and late October depending on platform. We’ve also got the new game Anthem on its way for 2018 and Monster Hunter World headed for consoles and PC, which is all cool.

Oh, and let’s not forget the announcements of Skull and Bones and The Crew 2. Or the Lawbreakers beta starting June 28th while launch is set for August 8th. Jeez. Is there even room for more beta news? Yes, but just a little.

Whew! Some title density in there, almost mirroring that of the list down below. You can still read the list, though, and if we missed something or a game has slipped into a new test phase, you can let us know in the comments.

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Revelation Online explores the motivation of the Pirate Crew faction

Pirates! It’s pretty easy to understand the motivation of pirates most of the time; pirates want to get stuff by taking it from other people. The Pirate Crew faction in Revelation Online is a bit different, though. Sure, they’re happy to take things from other people and thus become the new owners, but they’re primarily interested in hunting for treasures that haven’t already been claimed. Thus, they’re currently investigating the mystery and treasure behind the Deathly Atoll.

Don’t worry, it’s just a name. It’s really more of an island.

There’s obviously plenty of stuff on the aforementioned Deathly Atoll that is, well, deathly. It’ll kill you. The bright side, of course, is that there’s also plenty of treasure scattered throughout, which is also fine motivation for the pirates and like-minded adventurers to check things out. You can examine the full rundown on the official site if that sounds like something you’d be happy to take part in.

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Choose My Adventure: Finishing up in Neverwinter

I’m going to be honest, before playing Neverwinter I had a very different picture of this game in my head in some ways. Not because I didn’t expect the game’s core gameplay loop; I’d gotten that from demo events. And it’s not because I thought the game would feature a different set of mechanics or a different aesthetic. I did think that the animations wouldn’t be quite so dreadfully stiff for poor Ceilarene, but even that’s not enough to really throw me off of my game.

No, what I really pictured differently was the eponymous city of Neverwinter. I pictured, well, a city. What Neverwinter more closely resembles is a superheroic hometown after the most recent event storyline. There’s exactly one district that seems to actually be suitable for human habitation, and everything else is crawling with stuff that wants to kill you for various reasons. Also, every single part of the game is filled with people insisting that the city will soon belong to them.

In other words, it’s Paragon City without the superheroes.

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