Eliot Lefebvre

Senior Reporter

Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.

Personal blog: Eliot-Lefebvre.com
Twitter: @eliot_lefebvre

Final Fantasy XIV makes everything a little easier with patch 3.57

The last patch for Final Fantasy XIV before the expansion has been released. Does it contain unexpected in-depth content to delight and amaze players who had expected nothing of the sort? Of course not. Let’s not be silly. It does, however, give you a bit more reason to run the stuff that’s already in the game. Weekly loot and token restrictions for Dun Scaith, for example? Those are gone. Micro tomestones? Easier to get, making 260 weapons easier to get by extension.

Speaking of those weapons, you can upgrade them now in Idyllshire more easily, now that Shire weapon upgrade items can be purchased along with the armor and accessory upgrade items. It’s also easier to move through the stages required for your Anima Weapon if you’d like a bit of catch-up there, as well. So while you’re flitting about for the last two months until the expansion, you can get more out of every run you take part in; that’s a good thing, all told.

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World of Warcraft patches in some reward adjustments for Nether Portal Disruptors

You there! When you play World of Warcraft, are you just focusing on Nether Portal Disruptors on the Broken Shore? Well, stop that; do other stuff too. And to make sure that you don’t want to do that any more, the latest round of hotfixes for the game adjusts the rewards for said disruptors, adding in lots of war supplies and dauntless tokens while removing any and all Netherchunks and Sentinax beacons. So hopefully now it’s just something you’ll want to do when it’s up, not something you wait around for.

The hotfixes also make Witchmatron Magora far more sturdy while adding in significant damage buffs for Fire Mages, Enhancement Shamans, Outlaw Rogues, and Marksmanship Hunters. You can check out the full list of hotfixes on the official site, although you probably shouldn’t do so while waiting around for Nether Portal disruption to take place. That’s not as rewarding any more, remember?

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Diablo III temporarily removes the Necromancer from testing

And lo, it did pass that a select group of players of Diablo III were invited to test the Necromancer in the beta version of the game’s next major patch. And those players did test, and they experimented, and there was much rejoicing. But then Blizzard did decree that the Necromancer would be removed from testing for an unspecified timeframe as of today, and Blizzard didst encourage its testers to continue testing, but without the new class.

Now there was time when those who had seen the message (and those who had not, for it could only be accessed by those in the test) didst debate why the Necromancer was removed. And one soul rose with a speculation, saying this: “Could it be that the Necromancer is going to undergo major changes and the developers don’t want us testing it until then?” And many did raise their voices in assent. But then one soul offered a different idea, saying this: “The developers want us to be testing the other parts of the patch and this is the only way to be sure that happens.” And many more did raise their voices in assent. And the speculation reigned, for all that was known for certain was that it would indeed be removed from testing for a time.

Source: Reddit

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Greg Street discusses balancing League of Legends for all skill levels

How do you balance a video game? It’s kind of an ongoing question, but it’s also one that Greg Street (aka Ghostcrawler) has been answering for years with work on both World of Warcraft and League of Legends. He gave a panel on exactly that topic for League of Legends at this year’s GDC, and you can now watch that hour-long talk in the video just past the break. And it’s a worthwhile topic from the start because he’s talking about balancing not for the best players or the worst, but for everyone.

This is important; balancing for new and inexperienced players only produces a game that doesn’t have the depth needed for long-term play, while balancing solely for veterans creates a game that’s impenetrable for newcomers. So how do you make a game that’s fun for people getting into the genre for the first time as well as people who eat, sleep, jungle, and repeat? Check out the video below (courtesy of Gamasutra) for one possible answer.

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Pearl Abyss might be hiring for a Black Desert Southeast Asia localization

It’s always tricky to suss out unannounced plans for a developer from nothing more than job postings, but that’s never stopped anyone before. Pearl Abyss, the developer behind Black Desert, is looking for a Southeast Asia Business PM right now. The ideal candidate will have knowledge of at least one regional language, prompting a question of whether or not the company is planning to expand the game into the region with official servers for Southeast Asia.

Obviously, nothing has yet been announced, up to and including a question of whether or not the hire would be relocated or if it would be a remote position. But there’s also nothing saying that the company won’t open a new branch office in the region to oversee a localized version. At the moment, all that can be said for certain is that a watchful eye has been turned upon Southeast Asia, and if you live in that region… well, you may have a localized version of the game soon.

Source: MMO Culture

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Wisdom of Nym: Final Fantasy XIV: Heavensward in review, part three

Boy, I will be really miffed if this winds up taking more time than I have until Final Fantasy XIV‘s second expansion arrives. I will be put out. But there was a lot of stuff here to review! So far we’ve covered a whole lot of story in the first two parts of this series, but there’s… still a bit more story to resolve here! Yeesh. This expansion had some stuff in it.

Of course, it also had other stuff in it, so this time around we can start going into other useful stuff like new jobs and class design. Which is a good thing, since, again, we’ve got a little while longer until Stormblood arrives, but not forever. So enough preamble; let’s finish up talking about the stories in Heavensward, especially as we’re moving into the parts that just unambiguously did not land well.

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Path of Exile offers animated teasers for Fall of Oriath

Video games are usually a pretty visual medium, especially these days, interactive fiction and Dwarf Fortress notwithstanding. It’s why we all like screenshots. But even better than a screenshot is a nice animated picture showing you exactly what to expect, right? Path of Exile is hoping so, as the game has released three teaser animations showing off upcoming content coming with the Fall of Oriath expansion.

The renewed Wetlands and the Reliquary are both on display here, complete with a bit of wildlife animation in the former. There’s also a brief clip of the boss fight against Shavronne and Brutus, for which you can supply your own electrical pun. (It’s not as much fun when you can’t make constant puns about it through an entire post.) If a picture is worth a thousand words, animated ones must be worth at least a couple thousand, right?

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The Daily Grind: What option do you wish showed up in more MMO character creators?

There are a number of issues that I have with the character creator for Black Desert, but I greatly enjoy and appreciate the fact that I can actually have tattoos. Not just a little thing on the side of my character’s face, either; my characters can have scrawling marks along their bodies if I so desire. It’s a little thing, and there are many games in which it would be rarely, if ever, actually seen by others… but I like it. And it makes me sad how few games actually offer that option.

It is not unique in this regard, though. I will never stop appreciating the fact that we get new hairstyles in Final Fantasy XIV on a regular basis, usually at least two per patch, and they always offer new options for characters. I feel like Star Trek Online has something really nice in both allowing you to slide your character’s proportions around within constrained rules, and I also like the option to choose between your idle poses. Many of these features aren’t as expanded as they could be, but they’re still options I wish more games had. So what about you? What option do you wish showed up in more MMO character creators?

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WRUP: Things to cry about edition

Do you ever want to cry but find yourself unsure about a reason? Like you just have a whole lot of sadness, but you don’t have a reason to cry so you feel like it would be selfish to do so? Well, today we’re going to give you reasons to cry, starting with the fact that you are so entitled that you think you need a reason to cry when you can’t come up with one.

Seriously, how self-indulgent is that? Your life is so great that you have no reason to cry, but you want to just “get it out” or whatever? You’re being absurdly selfish and probably lying to yourself. If you can’t think of a thing to cry about off of the top of your head, you are probably either not actually in need of a good cry and almost certainly treating the pain of other people like some kind of theme park.

Also, we’re going to all have to see Carrie Fisher in The Last Jedi, and that’s going to just be sad on every level. In addition to leaving your weekend plans in the comments of this week’s What Are You Playing, feel free to also leave your own favorite reasons to cry.

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Betawatch: SkySaga’s alpha is coming to a happy end (April 14, 2017)

It’s very rare that this job allows us to use the terms “shutdown” and “good” in the same sentence, but the upcoming alpha shutdown for SkySaga is one of those rare instances. After all, the only reason the alpha test is shutting down is so that the game can move into its open beta, which will serve as a de facto soft launch. See? That’s a good thing.

Other betas were doing stuff this week, too, so that’s also a good thing.

And we’ve got our full list of games just below if you’d like a more rundown-style update. As always, we appreciate it if you let us know what stuff has jumped to another phase of testing or might otherwise be erroneous; we do our best to keep up with changes, but we do miss things from time to time.

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Final Fantasy XIV kicks off a new login campaign and prepares for another live letter

The second expansion for Final Fantasy XIV will be here in just about two months, and players are curious. Sure, we know a bit of the lore behind the new jobs, but what will their actual mechanics feel like? What’s happening to Blood of the Dragon? How often are we going to have to search for moogles? You can find out some of these answers (or perhaps none of them) by watching the next Letter from the Producer LIVE on April 28th, with Naoki Yoshida once again answering fan questions and discussing what’s on deck for the expansion.

Of course, if you’ve been away from the game for a bit you might be asking if you want to spend the next couple of months catching up. The good news is you don’t have to determine that just by speculation; another free login campaign has arrived, allowing former subscribers to log in for up to 96 hours until May 7th. So you can jump in, check out the changes, and then decide if you’d like to spend more time with the game as an informed player.

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SuperData CEO discusses the money problem of e-sports

Whether you’re a big fan of the e-sports scene or you would be quite happy never hearing about it ever again, you are no doubt aware that a lot of companies are sinking quite a bit of money into it. It’s not just limited to existing e-sports darlings like League of Legends, either, as Blizzard is very clearly targeting the field with Heroes of the Storm and Overwatch, and it’s pretty obvious that Guild Wars 2 wanted a slice of that pie. But a new piece by Joost van Dreunen, CEO of Superdata, brings up a relevant point that is often getting overlooked: With all of these companies investing in the field, where is actual business model to make money off of e-sports?

Van Dreunen points out that the long-term impact of e-sports, both in terms of viability and engagement, has yet to be understood in anything more than the broadest terms and may in fact be part of a shifting of culture. The current emphasis on a very narrow appeal isn’t helping drive long-term engagement, and it raises questions about whether the long-term goal of e-sports is to serve as a business model unto itself or if the goal is basically to use these events as an advertisement for the games in question. It’s well worth reading even if you’re not a fan of the field, as it brings up some interesting points about where the idea of competitive video games will go in the next few years.

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TERA brings in some new dragons and banishes the old dragons

Were you excited when TERA first introduced its current crop of riding dragons? Maybe. But now those dragons are boring and dumb, and so your interest can only be retained by the introduction of new dragons that are much cooler than the old, boring dragons. That’s why the game is bringing out a new crop of bone dragons and telling all of the old versions of dragons to take a hike and never come back.

The net result is that all of the cash shop methods of acquiring the current crop of dragons will be retired on April 20th, which is (not coincidentally) when the new round of dragons will be introduced. You will still be able to pick up the old dragons in the Dragon Scale or Dragon Token shop, but that will be the only way. So it’s out with the old, in with the new, and if you really want those existing dragons, you should work on that before next Thursday.

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