But all of that’s in the future. Right now we’ve got a couple of days left, and I’m here to tell you that it’s your last chance to get everything ready to go. If you’re pumped as heck about this expansion – and let me tell you, I certainly am – you’ll want to make sure your last few checklist items are taken care of. So let’s give a last-chance checklist for people to accomplish over the next four days, yes? Or, well, three and a half now. It’s the noon slot, you see.
Enjoy a run-down of our recent long-form pieces, both game-specific and more general. You might also be interested in our list of all of our columns and recurring articles. [Follow this category’s RSS feed]
EVE Online players have been up in arms this week over sweeping nerfs that are about to hit to high-end farming gameplay styles in the player-owned nullsec territories. It started when CCP Games announced that the Excavator drones used by Rorqual capital industrial ships would be getting a sizeable mining yield reduction and that a respawn delay would be added to ore sites in nullsec. As players were still reeling from that unexpected news, developers then announced a surprise general nerf to fighter damage with the goal of making carriers and supercarriers less effective in PvE and PvP. This significant balance change was just announced on Friday 9th June and goes live on Tuesday 13th, prompting outcry from the community over the lack of feedback-gathering on such a significant change to capital ship balance.
These nerfs both seem to be reactions to the latest few Monthly Economic Reports, which showed that the total money supply in the game economy is over a quadrillion ISK and rising rapidly. The detailed breakdowns of economic activity in the reports tell a more complex story, with ISK supply from bounty prizes roughly doubling over the past year and mining in the Delve region shooting off the scale in the past few months. It seems that a large number of nullsec players are spending more time farming and building up resources, and it’s the scale and efficiency of the top-tier farming setups that has CCP worried.
In this edition of EVE Evolved, I discuss the upcoming Rorqual and fighter nerfs, look at the economics of farming, and explain why this trend could be a more serious indicator than CCP realises.
Ahh… smell that? Smells like a new batch of EverQuest nostalgia, served up to us as a fresh progression server. For some of the faithful, the chance to get a hit of that nostalgia is absolutely irresistible.
“I love EverQuest,” blogger Stargrace writes. “I love the excitement that comes with playing on a progression server. I love how busy they are, and watching chat channels fly by. I love the community and the fuzzy feelings I get when I think about that time in my life.”
Kaozz explained why this server was in such high demand: “My son was baffled how many people want to play on this type of server. I’ve been waiting on one for years and keep up with the requests in the forums I have seen for so many years.”
And The Ancient Gaming Noob finds it baffling that Blizzard isn’t cashing in on these kinds of servers with World of Warcraft. “Nostalgia sells, these servers are popular, they offer something people want and, more importantly, something people are willing to pay for,” he said.
From Zulika Mi-Nam’s Adventures in Tale of Toast:
- Log into a game to do some play testing.
- “Hey, look at these cutsie graphics and those childlike animations!”
- Kill some level 1 and level 2 bunnies rabbits and some loot drops right on the ground from time to time.
- Find a treasure chest with a level 5 baddie guarding it.
- Make that baddie chase me around a tree and out run him back to that chest and loot it and get away: “Haha this is easy and I got a badass level 5 sword… gonna save that for later.”
- Go to town sell my trash loot and head back out.
- Take on a level 3 mushroom: “Pfft no problem.”
- Gonna go for this level 4 bat: “Woah this could go either way… depends on who lands the next hit….yah! Loot sound! Wait, he is bouncing away… I’m dead… then what was that loot?”
- Respawns and looks at inventory: “That… that was the sword I was saving, and it is just laying out there on the ground now.”
- Do the walk of shame to retrieve my sword and turn to shake my childlike fist at that bat. “I’ll be back! You… you fooled me with your cutsieness.”
The Dreamcast was a brief but shining aberration in the gaming world. Coming along years after Sega had fallen out of its position as a top-runner in the console market, it represented the company’s last-ditch attempt to reclaim its former glory. While it failed to succeed in that respect and ultimately closed up shop in 2001 (ending Sega’s interest in the console market), the Dreamcast became a gaming cult favorite responsible for some of the most innovative titles ever made. Games like Jet Grind Radio, Space Channel 5, and Shenmue have remained fan favorites long after the Dreamcast’s demise, which shows the legacy that these dev teams left behind.
But perhaps the Dreamcast’s greatest gift to the gaming world wasn’t crazy taxis or space dancing but a surprisingly forward-looking approach to online gaming. In 2000, the Dreamcast took the first steps to bringing an online console RPG to market, and while it wasn’t a true MMO, it certainly paved the way for titles like EverQuest Online Adventures and Final Fantasy XI.
It was bold, it was addictive, and it was gosh-darned gorgeous. Ladies and gentlemen: Phantasy Star Online.
If you’re an active player of The Secret World, you can get into the Secret World Legends beta at this point. Really, you can! The NDA is still in full effect, though, so this is different from the game’s headstart kicking off on June 23rd. You can also catch up on the current state of the various weapons, and take a look at both parts of MJ’s impressions about the title.
There was, of course, other beta news. How could we avoid it? The world is always in motion.
- The final patch for Albion Online before its launch next moth has arrived, which means you can play around with the black market and revised areas to your heart’s content. A certain degree of contentment is expected, although it is not mandatory.
- EverEmber Reborn is a new take on the concepts behind EverEmber Online, which may or may not matter to you depending on whether or not you remember the latter. It’s not a sequel or remake, but a new MMOARPG set in the same universe, so perhaps that’s enough to pique your interest.
- Character creation for Worlds Adrift will apparently not be very robust at launch. You have to start somewhere, but you can’t start anywhere until the next set of founder keys are released.
- The beta test for the next Path of Exile expansion has started up. Want to know about it? Good, here’s everything you’ll need to know. Isn’t that straightforward? Yes.
- Last but not least, the beta signups are open for Dark and Light, so go ahead and sign up if you’re interested. There are rumors it’ll be available on Steam next month, but that’s still just a rumor.
The fact that we have a whole bunch of games down below, though? That’s not a rumor. That’s a fact. There’s a list right down there, and if something has slipped into a new test phase without us noticing, we trust you to tell us. We also trust you to tell us about betas you’re enjoying. We trust you with lots of stuff.
Over the last couple of weeks, the monetization of unreleased games has become a pervasive and uncomfortable theme for the MMO genre. Just in brief:
- Shroud of the Avatar announced an equity crowdfunding campaign during its latest seasonal fundraising stream.
- Chronicles of Elyria players have been grumbling over what backers call egregiously pay-to-win buyables in the pre-launch cash shop.
- We got a letter from a reader asking us to investigate Crowfall, which long before launch is already selling items (a palace, actually) as expensive as $7000.
- Star Citizen is Star Citizen. Most recently, it debuted another concept ship design for sale, sight-unseen, and raised almost half a million dollars from its hardcore backers before it opened to the plebes, helping it break the $150M crowdfund mark.
- And we can’t forget Ashes of Creation, which raised over $3M on Kickstarter, promised additional fundraising in June, and weathered criticism over its pay-to-recruit affiliate system.
The frustrating bit is I could go on, and this is just for games that aren’t even formally launched yet. So for this week’s Massively Overthinking, I want to take the temperature of alarm regarding these types of business models for unlaunched games. Is this all par for the course, in line with what we expect from the new MMO market? Have they gone too far yet? If not, what’s too far? How do we feel about this type of pre-launch monetization run amok?
Yeah, I could say “less good,” but I’m going to go with just plain “rage-inducing.”
Here’s the weird thing: At least one of the things which inspired a rage-spike from me was something I had been waiting for from the moment I started playing the game, and people who have read my work long enough probably know what that means. So join me as I find the item I dread more than any other in games by Cryptic, an item that appears in both of the other titles run by the studio that makes me start shuddering with rage every time I see it.
I’m never going to fail to be amused at the weapon of choice for Medics in WildStar. “Medic” is an odd class choice anyway, but the fact that they wield shock paddles as a weapon just tickles me in the right way. I’m also fond of the scythes used by Dervishes in Guild Wars and Dark Knights in Final Fantasy XI, and everyone who has been able to listen to me ramble about it knows how much I loved Staff Fighting in City of Heroes.
Basically, I like unorthodox weapon choices. I like swords and guns too, but I also like it when games let me pick up something rather unusual and rampage around with violent intent. So what about you, dear readers? What’s your favorite unorthodox MMO weapon? Is it something listed above, or a normal weapon that just looks inherently odd or silly? And is it a weapon you love in actual play, or just one that you find conceptually fun?
Last time, I told you my Secret World Legends tour with Creative Director Romain Amiel was too big to fit in just one Chaos Theory. Luckily, we aren’t restricted to just that one! After talking about the monetization and lockboxes, customization, and a bit about combat, we can focus on other facets of the revamp. Specifically, I’m delving into the accessibility of the new game. We’re told a big push for the revamp and relaunch was the fact that The Secret World had barriers to entry and retention that led to the loss of too many players for the conspiracy-laden game to remain viable. So SWL needs to hit that nail on the head. Does it? Honestly, I think it takes a mighty swing and lands fairly true. As much as I love TSW, this title does appear to be more accessible.
On top of accessibility, we take a long look at the new Agartha as well as touch on lairs, scenarios, open beta and launch. Grab a conduit and join us for the second half of the highlights of my tour and talk with Amiel.
I have been head-over-heels for Elder Scrolls Online since One Tamriel, and the Morrowind chapter has only added to my enthusiasm for the game. I understand that this game now feeds into the things that I really like in my MMOs, but it didn’t always. And I know that other people clearly have different tastes from mine
What I would like to attempt to do today is to face some of the desires and questions people have for MMOs, to examine some of the common pitfalls afflicting MMOs to see how ESO Morrowind fares and avoids those it does. I’ll attempt to imagine that I am looking for a new MMO and stumble upon Morrowind – what am I going to look for and what are some other people going to look for in the game?
Unfortunately, we’ve already started seeing people crying that the sky is falling and that Stormblood will be the worst thing ever, because now we know about the abilities. And… yeah, that’s downright bad.
Look, you all know how much I love speculating about things. I speculated about which abilities various jobs were losing or getting compressed (and wound up at about 65% accuracy, which I think is pretty good), I’ve speculated about what we’d hear at the various fanfests, I’ve speculated about jobs we’re likely never to get. But there’s good speculation and bad speculation, and your speculation about what the jobs will look like in terms of performance at 70 right now? It’s bad. Let’s talk about why.
I may or may not be in that secretive NDA-locked closed beta of Secret World Legends — I’m not telling. But there is something I can tell you. A number of somethings in fact. Thanks to an open tour with Creative Director Romain Amiel, I was able to ask questions while gallivanting around, checking out the revamp of my favorite game ever. We talked about combat and dungeons, monetization and the patron system, and customization and the dressing room as well as open beta and launch. I didn’t get all the info I set out to, but there’s a good bit to chew on — enough that I have to split this report in two!
Even though the game isn’t finished, my first impressions are definitely favorable. As a five-year veteran and ardent supporter of the original Secret World, I do think this version is more accessible, both in gameplay and in entry (well, once it leaves closed beta at least). Here is the first half of the highlights of my tour and talk with Amiel.