‘s new Into The Abyss
expansion launched less than two weeks ago and I’m bloody obsessed with it
! Players have had great success running the first three tiers of the new Abyssal Deadspace sites in tech 2 fitted Heavy Assault Cruisers and there are some spectacular fits out there
for dealing the tier four and five sites already. My ship of choice for the Abyss is the Gila, a pirate faction cruiser with a great passive shield tank and a huge 500% bonus to drone hitpoints and damage, and which I’ve used successfully to reliably tackle tier four and five sites.
Abyssal deadspace fits are complicated by the fact that four of the filament types have resistance penalties that apply to both your ship and the NPCs inside the site, which has implications for both your tank and the damage types you should use. But how do the resistance penalties actually work, and under what circumstances is it beneficial to switch damage types? I performed a variety of tests on the test server and built a spreadsheet (yeah, you can make the joke now) to answer this exact question and figure out how to tackle top-tier Abyssal Deadspace sites.
In this edition of EVE Evolved, I explain exactly how the resistance penalty in Abyssal deadspace works, share my tried and tested Gila fit for high-tier sites, and detail strategies for tackling all of the enemies you’ll encounter.
With the rollout of Patch 4.3, Final Fantasy XIV is offering its players a nice big slice of content to enjoy as we head into the summer. It certainly seems to be a time in which many players are making their way back to the game — or through it.
For example, Harbinger Zero booted back up his subscription to give the game a second chance. Sounds like things are going well: “How can I not compliment the job system? It keeps the game fresh to know I can log in and with a button click change my playstyle while keeping my character and progress.”
Aywren Sojourner recently wrapped up Stormblood’s main storyline and has a few thoughts on the journey (with lots of spoilers, of course). “I hate to say it because there were some pleasant parts to Stormblood, especially in Doma,” she wrote, “but I’m actually just glad to get beyond this story arc.”
We’ve got more MMO blog essays, including ones on making alt-friendly MMOs, State of Decay 2 impressions, and the best and worst of Dungeons and Dragons Online!
I love how in the Star Trek universe, the universal consensus on what makes for an ideal vacation spot is a planet that looks a lot like Miami Beach. I mean, there’s a whole galaxy out there, people! Is it possible that there are any slightly more exciting, exotic, and thrilling vacation destinations than Jimmy Buffet’s island paradise?
Junior Ensign JonBuck doesn’t think so: “In Star Trek Online, there’s only one good place for vacations: Risa!”
Yes, I want to go to the place where humanoid cats are getting jiggy with it while wearing a two-piece. Wait, I thought cats don’t like water?
The impact of Myst in 1993 was akin to an atomic bomb going off in the PC gaming world. The leap forward in graphical fidelity (aided by the large storage capacity of a CD-ROM and all of the full-motion video and gorgeous images tucked into it) captured gamers’ imaginations and made this adventure title the best-selling PC game of all time, at least for several years. Brothers Robyn and Rand Miller’s story about a stranger who had to solve puzzles through a good-looking (if deserted) landscape was devilishly difficult, yet that challenge kept players coming back for months and even years.
The Myst franchise surged forward at that point, with several sequels, remakes, and ports selling like hotcakes through the final game’s release in 2005. Yet something interesting happened along the way when an offshoot of the series — Uru: Ages Beyond Myst — evolved into an MMO. With a focus on multiplayer exploration and puzzle-solving instead of non-stop combat, it may be one of the very few MMOs out there that eschews fighting for brainpower.
It’s an oddity, no doubt, and despite it being an incredibly niche title, it has fascinated me enough to pull me into a research rabbit hole. So let’s take a look at Myst Online: Uru Live!
Names are fun! Ashes of Creation has already held an alpha test, but that alpha zero. This upcoming test will be alpha one. And they’re bringing in team members to prepare for it, so it promises to be the most raucous summer party you’ve ever seen! If your definition of “summer party” doesn’t include actual parties.
More beta news? Why not!
Prepare to complete the preparation for completion! Prepare to test games! Prepare to look through our list down below of games which we know are in testing. Something missing or inaccurately labeled? Let us know so we can prepare to fix it! And then do so, presumably.
You wouldn’t think this was something that would frequently slip one’s mind, but somehow I manage to repeatedly forget that Dancer was made in no small part as a job to settle people tired of dealing with Final Fantasy XI’s nonsense. It seriously has a bit of everything. Want to dual-wield? Great, it gets that slower than Ninja but it’s still perfectly capable of handling it. Curative magic? Yes, and it doesn’t cost MP. Movement speed boosts? Naturally. Sneak and Invisible in one ability so you can stealth without items? By all means.
This comes up as a relevant fact whilst doing missions because FFXI has a weird approach to handling missions. It has no level requirements for any mission, just progress requirements… but it also barely needs level requirements, as several of them will absolutely murder you below a certain level. And that’s just in the process of getting to where you need to go for those missions, much less the challenges involved in the missions themselves.
Do you remember at the beginning of May when Just Survive was talking about “working on a plan to go forward”? I understand if you don’t: It almost seems as if Daybreak itself has forgotten about the game, so how can it expect players to remember. Well, with H1Z1 doing so well on the PlayStation 4, maybe — just maybe — the game that actually birthed the battle royale version (that it lost its name to) will get some love. We can dream! And while we dream, we can also help the studio out with its plan-making endeavors. And boy, do I think it needs some help! As it is, the next promised patch sound like little more than maintenance mode and doesn’t really dispel the rumor that the game is on the sunset path. In order to survive, Just Survive needs to step up and offer a bit more than that. So here are eight ways Daybreak can give this survival game a fighting chance.
When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn’t work for online games. Obviously, my chief focus was on games that wind up being developed at a rushed pace to cash in on trends and then run face-first into problems with chasing momentary trends, which… you know, you can just read the article; it’s linked right there. But it also prompted a follow-up question by longtime reader Sally Bowls asking why, with all of these issues, why the same rules don’t apply to MMOs.
The answer? Well, there isn’t one answer. There are three answers, all of which are part of the same set of considerations. For one thing, there’s the difference of development time and depth. For another, there’s the time before grinding. And last but not least, well… they do apply, really. But let’s take this piece by piece to talk about why trend-chasing for MMOs doesn’t quite provoke the same immediate reactions as it does for, say, MOBAs.
This week I’ve been absolutely consumed by the thought of Fallout 76. I know, I know I shouldn’t get my hopes up for a proper MMORPG, but even the prospect of some online multiplayer functionality thrills me to no end.
Fallout has been one of my favorite computer RPG series ever since its first installment way, way back in the 1990s. I played Fallout 2 like crazy back in the day, log in to Fallout Shelter frequently now, and just recently started my third journey into Fallout 4.
There’s so much to love about these games, which is I’m quite eager to see the full reveal of Fallout 76 by Bethesda at E3 next week. Before that happens, however, I want to share with you what I’ve always wished for in a Fallout MMO. It has such potential to be an awesome online RPG with a huge built-in fan base and big developer muscle behind it. Let me share my list and then you do the same in the comments!
Today is the formal launch day
! My goal during the PC early access was to finish the main storyline, and I’m happy to say that I did it and some of the side quests as well. And I was also able to do a bit of exploring around the island just to see what was there. As an Elder Scrolls Online
fan, I have to say that I’m satisfied with what ZeniMax delivered. If you are a fan of the game and really enjoy what the team has given so far in the game, then you will also like the Summerset
I strongly believe that ZeniMax over-delivered with Morrowind, so when making a direct comparison between the two different chapters, I will, unfortunately, have to admit that Morrowind was the stronger chapter. But that’s not to say that Summerset was a bad expansion to the game. In fact, it’s quite the opposite. There are some very strong characters, glorious set pieces, and fun Easter eggs.
As I talk about the story of the next chapter, it will be impossible not to talk about spoilers, but I will keep them as light and vague as I can. And I promise that anything that I reveal is not a major plot point. With that in mind, let’s talk about this story!
Let’s face it, I’m literally never going to be able to cover everything in a Final Fantasy XIV
with one column. They’re just too large. The bright side is that this patch manages to fall into something resembling
halves with its content; you have that big chunk of stuff based on trials and associated content, but then you also have all of the fun extra doodads for crafting and so forth.
Last week, I covered the main scenario, our new dungeon, and so forth. This week, though, there are a lot of stupid catfish that bear further examination. Along with changes to loot mechanics and reconstruction efforts… a whole plethora of thing that are a bit more varied than just “non-combat,” honestly, but the header works better focusing on a single thing. Including covering some content that I was entirely wrong about, based on preview images.
But first, let’s go fishing.
Usually in Jukebox Heroes I’m looking back at current and sunsetted MMORPGs, but this week I thought I’d change things up a bit by looking ahead. That’s right — we’re going to be going into the future to listen to a half-dozen main themes to upcoming MMORPGs.
Some of these titles are on the cusp of releasing this year, while others have a long way to go. Still, it’s kind of exciting to listen to these themes and imagine actually logging into the finished product, don’t you think?
So here we go, with title tracks from Crowfall, Fractured, Gloria Victis, Worlds Adrift, Project Gorgon, and Camelot Unchained!
I love crane machines. Yes, I know they’re a total scam, but I won something in one once, and I can’t help but throwing money at them in the vain home of repeating that epic moment. Of course, I might forswear crane machines altogether if I got one of FFXIV’s creepier races as a prize.
Vincent has no such compunctions: “Only a Lalafell would look this happy being carried around by a Death Claw!”
It’s how all of us at Massively OP get to work every day, actually.