Last week we were off to a great start as we listened to the first batch of player-voted favorite MMO themes. As I said then, the results of the voting, in which I asked players to nominate up to 10 of their favorite main themes from online games, were both predictable and surprising. Nostalgia and familiarity obviously play a strong role in many of these votes, but no one was asking for objectivity here!
Today we're going to continue our countdown to the top spot by looking at numbers 18 through 13 of your favorite MMO themes. I think there's a good mix here, perhaps with tunes that I would have placed a little higher, but overall it's gratifying to see each one of these make the list.
Enough jibber-jabber, let's get to it!
Let me start this article by answering my own headline: It's partly because I'm an idiot and cannot let go of this IP.
Star Wars: The Old Republic has been a part of my life for over six years, and not having it there to fall back on would be difficult. But I could still play SWTOR without a subscription. Many of my friends still do! The truth of the matter is that I'm still having fun in the game, just not playing the game. I still have a guild of about 50 people who log in regularly to participate in activities. I have friends whom I've grown close to. And as much as I hate to say it, there is no other game that can give me my Star Wars fix.
I guess it's possible that I could still log into the game and not pay a dime for it, but hopefully, if I tell you what happens during my typical game day, you will understand why I still hold a subscription for the game, despite not playing a single bit of the content BioWare has given and sold me.
Yesterday, NCsoft took the lid off a secret it's clearly been working on for a while: The company means to introduce a notorious and well-known City of Heroes NPC as one of the characters in its upcoming MOBA, Master x Master.
Here's the thing. Master x Master is actually pretty well-liked around here. The writers we've sent to test it out the past few years came away thinking it was an excellent hybrid PvE MOBA with a lot of MMO elements, a genuinely good entry to the market and something we're happy to cover. So I don't think anyone wishes it, specifically, harm.
But NCsoft? I don't know who told you this was a good idea. It's really not a good idea.
One of the major concerns aired by the Guild Wars 2
playerbase regarding raid content is the risk of juicy raid-only story details being gated away from the bulk of players. In comments found on part one of my breakdown of Bastion of the Penitent
, the most recent raid wing, many of you again discussed this problem and brought up other issues with how ArenaNet presents raiding to players in the game. Although I had planned to run my second installment in the Bastion of the Penitent series to cover the lore found in the raid, after seeing the content of your comments, I thought that I should give space to some of these complaints to see if we can perhaps come up with some suggestions for improvement in future.
In this edition of Flameseeker Chronicles, I'll take a look at the most pressing gripes players have about how raiding has been implemented in GW2 while examining how this could be built upon to create larger appeal for the content that's being created without alienating diverse sects of the game's community.
Today is the official release of Mass Effect: Andromeda, which was preceded by the frankly baffling decision to allow people access to an early build of the game ahead of time. Or perhaps the final build without everything enabled? The point is that you could play a bit of it if you were willing to drop some money. That seems like a bad idea that we've been dealing with in online-game-land for a long time, but regardless, it gave people the opportunity to see some of this RPG ahead of time.
This, in turn, allowed the typical internet trolls to find any and all animation flubs and then happily declare that it was all the result of one woman working on the game and handling all of the animations. Which, you know, is a conclusion that would be helped significantly if the woman in question actually worked in that role on the game, which she did not.
Obviously, the game under discussion is not an MMO. But it is symptomatic of two all-too-common problems in gaming culture that are worth noting to people who do not have balls of spiders in place of a soul. So let's talk about those.
Well, folks, by all reasonable estimation we're going to have the final story patch of Heavensward
next week. Why? Because there's no more March for it to exist in after that. So it seems like a reasonable prediction, and it also gives me just
enough time to finish up with these Final Fantasy XIV
skill predictions before I want to move on to reviewing the expansion in hindsight anyhow. So everybody wins, if I double up today.
The first installment is all about tanks, while the second installment is all about melee DPS. As always, the usual disclaimer applies that this is all speculation, not absolute fact; I don't have a clearer picture than you do about how abilities are actually being arranged. If you think I'm wrong? I might very well be wrong! All I can do is justify what I say and make my case. Let's move on.
This week CCP Games
announced that some big changes are on the way for PLEX
in EVE Online
. The PLEX or "30-day Pilot's License EXtension" is a virtual item that represents 30 days of subscription time and can be bought for cash and then sold to other players for in-game ISK. This simple mechanic has proven to be one of the most important innovations in the subscription MMO business model over the years, allowing players with lots of in-game wealth to effectively play for free while permitting cash-rich players to buy in-game currency without funding dodgy farming operations that can disrupt the game world. Dozens of games now support some kind of player-mediated currency roughly like PLEX
The proposed changes are intended to simplify EVE's business model by merging PLEX with the microtransaction currency Aurum. Players will also be able to put their PLEX into invulnerable account-wide PLEX Vaults that are accessible at all times rather than having to move the valuable items manually by ship. There's been significant backlash from the EVE community over the newfound invulnerability of PLEX, plans to delete some microtransaction currency from the game without compensation, and the possibility that someone leaked the announcement to friends early in order to make a profit. So what's the deal with these PLEX changes, and why are some EVE players going nuts over them?
In this edition of EVE Evolved, I look at the upcoming changes to the safety of PLEX, the opportunities that more granular PLEX could have for EVE, and why players are up in arms over plans to delete Aurum from thousands of accounts.
If all goes well, within a few days the Lord of the Rings Online
community will be getting its first glimpse of Mordor with the release of Update 20 (Standing Stone Games
said that it is "tentatively planning"
to roll out the patch next week). I don't know if I'm prepared, but after months of speed-leveling my Lore-master through the last few expansions, I'm in a place where I will be among the crowd that charges into the Wastes on launch day.
Update 20 is a big event for several reasons and should give us some insight into what the developers are thinking with their Mordor expansion later this year. Plus, with the 10th anniversary event right around the corner, the LOTRO community will have a bounty of content and activities to keep it busy during these spring months.
So as we saddle up our horses (and ponies and goats) for the trip north into the Wastes, let's mull over what we can expect when Update 20 lands.
I've read all the impressions from the PAX East show that I could find, and they were all overwhelmingly mild -- including ours. As you hopefully know by now, Elder Scrolls Online showed off its instanced PvP battlegrounds, and the media consensus is that they are... coming. And that's it. This really surprised me. It's superficially hard to tell whether people have come to expect one thing from battlegrounds (because so many other games already have them) and ESO really isn't changing the formula -- or the battlegrounds really aren't anything to write home about.
If you were to take Lead PvP Designer Brian Wheeler's word for it, battlegrounds will change PvP in ESO forever because they're a type of PvP that ESO has never had before, which is true. Personally, I do believe not only that battlegrounds will bring something special to Elder Scrolls Online but that other games should pay attention to ESO because it's actually doing something innovative without drawing too much attention to it.
Battlegrounds aren't perfect; there will be some drawbacks, but let's take an honest look at what this new PvP type means for Elder Scrolls Online and maybe other MMOs in the future.
Welcome along to Guild Chat, the column through which the Massively Overpowered community gets together to help crack guild problems presented by readers in need of assistance. In this edition, we're going to take a slightly different spin on things and deal with two thematically linked reader submissions in one article since both readers have requested help with inactive guilds. My first submission from an anonymous reader asks a very simple question of us: What can be done to save a guild that is dying from inactivity? Our second submission comes from reader Razornus and looks at the matter from the perspective of a guild member rather than a leader, so we can discuss both sides of the coin and determine the best course of action for both types of player.
See below for each reader's full submission and leave your specific advice for both parties in the comments.
I had really hoped for something a touch more substantial about Stormblood
from this weekend's event
, but we got what we got. Thus we are still, to some extent, in the dark about ability revisions in Final Fantasy XIV,
which does mean I get to speculate about stuff that's being removed or changed a bit longer, since last week I managed to get through the tanks and nothing else.
Look, the jobs in the game are rather extensive. And numerous.
If you didn't catch last week's column, I go over the general philosophy behind what abilities seem most likely to be turned into traits or outright removed right there, so that should be relevant. Worth noting before we go too far into it, of course, is that on pretty much every single job I'm trying to list more stuff than what will likely be changed. If you think that I've got an awful lot of candidates for removal in place, you're right! That's literally the point because some of them will no doubt remain unchanged.
What are the best and most popular MMO theme songs of all time? A couple of weeks ago I posed this question to the Massively OP community and encouraged fans to submit their own list of music themes in response. We saw a healthy amount of email votes and comment nominations since then, and I was able to compile a nice list of the top 24 MMORPG themes from it.
There were several surprises, at least to me, in the final results. I thought some games would've gotten more nods, while others seemed to come out of nowhere to demand a spot on the list. Each of the themes on this list was put out there by at least two fans, which is why we're going to start with number 24. I'm thinking we might have an honorable mentions column as a post-script, but we'll see how it goes.
Today we will begin our countdown to number one, looking at your favorite MMO themes with my own take on each. Let's get started!
A couple of years ago, The Force Awakens introduced us to (among other things) a lightsaber that looks poorly made, like a little kid made it
. So Star Wars: The Old Republic
added a version of it to a lockbox, and everyone got pissy. Then it got added to direct sales
, and everyone got pissy.
Including me! Except, in my case, not because I feel like one side or the other is being hard done by. No, it's that rare situation wherein I consider pretty much everyone involved to be whining about something that really requires not the slightest bit of whining. Yes, everyone here is being dumb and I am on absolutely no one's side here. Except for the side of tegu.
As such, I've compiled my thoughts briefly below, with sections dedicated to both "sides" of the debate and all of the people who are mad. I've also included a few pictures of big old lizards because I was told that I couldn't write an entire column about liking lizards and I can be petulant, too. So if you don't care about this debate, check out some lizard pictures. That'd be fun.