I’ve recently been spending an increasing amount of my time improving the looks of my Guild Wars 2 characters: Although I have always greatly appreciated the wardrobe and dye options available to me, never before have I put in quite so much effort in creating fully realised looks that require such thought. I’ve been largely inspired by the handful of Guild Wars 2 Facebook groups I belong to, having weighed in on some lively debates over character design choices and having oohed and ahhed over some awe-inspiring finished looks. I also love seeing inspiration sketches and the online version of magazine cuttings; there’s something very charming about dreaming up a look for a character and then translating that to the skins and dyes that we have in our toolset.
In this edition of Flamseeker Chronicles, I thought it would be a fun departure to share some of my fashion wishlist and the rationale for some of my wishes with you. My toons are a perpetual work in progress, and I love thinking up imaginary pieces that would enhance them. I’d love to know if you’ve ever stumbled across an image that inspired a character design, and I’d likewise love to see how your characters are currently kitted out.
You know, I was going to talk about the end of the Final Fantasy XIV: Stormblood
MSQ this week, but I decided against it. Not because I don’t have things to shout about when it comes to the expansion, nor because I’ve already done a lot of shouting to some pink-haired cat who helped me along through most of it (a creature of mystery, that one), but because I am probably
in the minority in being through the whole thing. So let’s give it another week. It hasn’t even been a week since the actual launch
at this point.
Instead, I want to talk about some pretty interesting changes that can easily slip under the radar in terms of currencies. I wouldn’t say this stuff is easy to miss, exactly, but it’s easy to not really think about it when you’re knee-deep in going through the game. So let’s talk about currencies, what you can buy, and what implications this has for the game moving forward.
Over the past year I’ve nearly been bested by the unclimbable mountain that is the RuneScape soundtrack. With well over 1,200 tracks currently existing in the game, it’s sheer folly to try to listen to it all straight through. That, of course, is exactly what I’ve been attempting, yet with new tracks coming out all of the time, I feel that there’s no end in sight.
If I’m to be forever working my way through an MMO soundtrack, RuneScape is a great place to be. As I’ve been discovering, there is such a sheer variety of interesting and catchy tunes on display covering a wide swath of biomes, races, events, and situations. What I perhaps like best is how RuneScape’s score isn’t in the slightest self-conscious with being silly and bizarre. In fact, it seems to revel in it!
So today let’s take an odd musical interlude to listen to six goofy and weird RuneScape tracks before we all get serious again about our video games.
It is sometimes hard to know how far back to go when chronicling the history of early MMOs and their ancestors. After all, this column has looked at several titles (such as Habitat and Neverwinter Nights) that do not fit the modern definition of an MMORPG yet were bound in blood to the genre nonetheless.
So if today’s game seems to be somewhat tenuously related to our favorite hobby, I beg your forgiveness in advance. However, I do feel that it is pertinent to our exploration of this wonderful genre. The game in question is Maze War, and it holds an admiral uniform’s worth of medals depicting firsts in the infant genre of video games. Most importantly for us, Maze War was the first graphical video game to be networked and allow players to interact and fight each other. You can see why that may tie in to our current situation.
While the game itself certainly never attained the complexity of modern shooters or RPGs, its innovation and pioneering certainly make it worthy of examination. So let’s dust it off and get to it!
It’s Templar Time! After looking at the Illuminati and delving into the Dragon, it’s now time to tie up this trio of guides and talk about the final faction in The Secret World: the Templars. I could fall back on that old adage of “saving the best for last,” but this secret society may not be the best for everyone. That’s the whole reason behind these faction guides — so folks can get a feel for what they may want to play. And with Secret World Legends launching its early access tomorrow, the time to pick is close at hand.
Last week, Star Wars: The Old Republic
brought back the Nightlife event on Nar Shaddaa. In a nutshell, it’s a gambling event. After all, Nar Shaddaa is an underworld haven, and if mob movies have taught us anything, it’s gambling and casinos go hand-in-hand with the underworld.
The sad thing is that I kind of like this event. It’s not because of the activity of the event; that part is the most boring thing to watch because you’re literally just clicking on terminals. And it can’t be because of the cost; a player can literally go through millions of credits in just a few hours.
It’s because of the prizes. They really are some of the coolest things that you can get without having to touch the cash shop in any way.
I was watching Sechari from the Passionately Casual Podcast hang out with his Twitch chatroom as he was playing through the Nightlife event when I realized that it’s possible that not many people know how to maximize their credits for this event. I’m going to give you the same advice I gave Sechari, in three easy steps.
It’s time for a new expansion in Final Fantasy XIV, and that means for me that a lot of people are going to not know how to get through content. Heck, I don’t know how to get through all of the content; it’s new to me too. I’m still figuring it out, and while there are a few people who are progressing even faster than I am and know how to clear everything, they are in the decided minority. I mean, the expansion, counting early access, has only been out for five freaking days.
So that means I get to enjoy the old standby of offering advice when clearing group content. And some people are… let’s be polite and say that they’re better at it than others. An entire guide about how to give advice which will actually have a positive impact is a bit beyond the scope of this article, of course, but we can at least look at the advice that never, ever works. Or if it does, it is entirely by coincidence, not design.
There have basically been two attitudes throughout the past weekend with Final Fantasy XIV’s early access to Stormblood. Here, we’ll run it like a Tumblr meme; tag yourself appropriately in the comments:
- “Wow, all of this stuff is really cool!”
- “A system error occurred during event movement.”
I spent Friday and Saturday stuck in the latter, but Sunday I moved on the the former. But I can’t really talk about this early access period without talking about the server errors, what may have been causing them, and what should be considered when discussing them.
Because, make no mistake, this was not a fun weekend to be trying to play FFXIV much of the time. It was often dizzying in its frustration, and it was made all the worse because there’s always a communication gap with the game despite the best efforts of the staff. This in and of itself is something I really should write a column about, but that’s not today’s column.
Welcome along to Guild Chat, the column through which the Massively Overpowered community gathers together to help one reader in need with his or her guild-related dilemma. This time, reader Jake wishes to gather opinions on the best way to fully integrate into a new guild and move out of the initiate rank and into the upper echelons as quickly as possible. Jake is new to MMORPGs, this is his first guild, and he has joined without the benefit of real-life friends already being established in the MMO world. He is part of a levelling guild with a rather large roster of over 100 characters and is having fun but is wondering how he advances the ranks and becomes a more permanent fixture in his virtual home. Read on for Jake’s full submission alongside my ideas for impressing his new guildmates. and don’t forget to leave your thoughts in the comments below.
The other day I was continuing on with my Bingo Boffin adventures in Lord of the Rings Online
when Mr. Boffin decided he was going to sneak his way across battle lines and into Mirkwood Forest. Like most of his encounters, I don’t think he ended up loving it quite as much as he anticipated, but you know what? I did.
You see, ever since Siege of Mirkwood came out with LOTRO’s second expansion, I’ve always been quite partial to this odd little zone in Middle-earth. Perhaps this makes me the odd man out among the community; I rarely see anyone speak highly of Mirkwood (or, these days, speak of it at all). It seems like it’s forgotten, this strange cul-de-sac of the game world that only exists to be a stopping point on the epic story before players have to turn around and go back the way they came.
Yet as I was running all over the place trying to secure first AND second breakfastses for Bingo Boffin, I was reminded of how much I love this zone. I’d even say that Mirkwood is in my top five zones of the game as a whole (alongside The Shire, Forochel, West Rohan, and North Ithilien). It’s time this forgotten land got some recognition, so here goes.
When it comes to chaos, do you tend to run away (possibly screaming), or run toward it? If you lean toward the latter, you might be a Dragon at heart. In that case, this next installment in our The Secret World faction guides may be of particular interest. Today we look into that mysterious green-clad faction that calls Seoul its home base in game. What sets this home-grown secret society apart from the others? Who is a part of this network and what are its goals? And how much information can I spill before I reveal spoilers?
Unlike the Templars and the Illuminati, who are quite present in the real world, the Dragons were specifically developed for TSW. (Or maybe they do exist and are much better at being a secret society!) My very first character I made and played was actually a Dragon. Unfortunately, I found the faction less interesting to me than the others, and I abandoned her to play a Templar, then livestream a Lumie. Now that I have delved deeper into the intricacies of the Dragon, however, I realized I may have ducked out too soon and I am seriously contemplating rolling one in Secret World Legends!
When I spoke to ZeniMax Lead PvP Designer Brian Wheeler a few months back, I was intrigued by the PvP that Morrowind was offering The Elder Scrolls Online. When it hit the test servers, I found it to be exactly what I thought it would be. But because of my playtimes or just the general activity on the PTS, the queues didn’t pop much, so I didn’t get enough of an impression of the Battlegrounds during the test.
However, since the chapter hit the live servers, I’ve been able to spend a good bit of time in the no-Champion Points version of the instanced PvP zones. (As many of you know, I have a heavy aversion to Champion Points, so I apologize that my impressions of the Battlegrounds are only reflective of that.)
Now, I enjoy PvP sporadically. I would not consider myself a hardcore PvPer. But there was a time when I spent all of my game time in both instanced and open-world PvP, so I am not ignorant of the interests PvPers: balanced classes, interesting and unexploitable maps, and strategic and engaging objectives. Of course, there will always be balancing issue when you’re dealing with the number of class combinations ESO carries, but they are relatively balanced. And the other interests fall in line with most other MMO PvP. There is one major flaw that appears effective on paper, but when you factor in human nature, it fails almost every time: 4v4v4.
Ever since becoming an MMORPG player and especially since covering these games professionally, I’ve realized one of my greatest pet peeves is the attitude the broader video games media maintain toward our genre. I don’t want to accuse with too broad of a brush or construct a strawman here, but too often I’ve read articles covering MMOs as if the author were either worried about contracting some sort of horrible disease by even mentioning the game or suffering from a superiority complex about how much better other types of games were.
Somehow worse are the sites that employ a “token” MMO player as a writer, as if to foist this terrible genre on some lunkhead so that the rest of the staff can cover the latest groundbreaking edition of Call of Duty, Madden, or Battlefield.
See, I don’t claim that MMOs are better or worse than other video games, yet they do have something special that seems to elude journalists who sneer at grinds or roll their eyes at players foolish enough to care about these games. Sometimes it feels like nerds dumping on other nerds so that the first group can feel superior in some aspect of their life. I don’t know.
Today I’m going to attack my pet peeve head-on by listing 10 things the mainstream games media doesn’t get about why MMORPGs are special, beloved, and captivating.