chaos theory

Chaos Theory is a Secret World column by MJ Guthrie. [Follow this column’s RSS feed]

Chaos Theory: The Secret World’s enhanced player experience

Amazing story, awesome cutscenes, phenomenal atmosphere, compelling missions, incredible NPCs… The Secret World definitely has a lot of good things going for it. It is an MMO in a class by itself, unlike so many of the MMOs we’re all used to. But that last positive is also a negative: There are some former players who never got far enough into the game to really experience all it has to offer. Some of the unfamiliar aspects of the game were too unfamiliar to get used to, and some things were just plain difficult (Ak’abs, anyone?). The learning curve was steep enough to put many players off, players who might otherwise have loved the setting and uniqueness of the world.

That’s where the newly released “Enhanced Player Experience” comes to the rescue. I sat down with Lead Designer Romain Amiel and Communications Manager Tor Egil Andersen to talk about these quality-of-life improvements and get a few behind-the-scenes details about this patch. Of course, you know I had to ask about Issue #11 and beyond as well!

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Chaos Theory: The Secret World experience blurs the lines of reality

When Funcom recently teased an upcoming forum-only event for The Secret World, my interest was immediately piqued. Though we have scant details right now, said announcement was met with equal enthusiasm by many other fans. There were those, however, who questioned why time and effort isn’t being directed toward more in-game activities and content to enhance the game itself. The reason is that this is TSW!

What I think those folks are missing is that this particular title is in fact an experience, not just a game. The Secret World draws you in like nothing else can. No where is the suspension of disbelief so masterfully created as in this game that is literally set in our world, using our very customs, myths, and folklore to weave a tale. Blurring the lines between the game and reality is what TSW is all about. That’s why things like ARGs are so perfect for it: The game is quite literally brought to life, and you are left questioning what is real and what isn’t.

Funcom wants to offer more play out of the game? Bring it on! To do anything less would be to waste one of the game’s biggest strengths.
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Chaos Theory: Player-run parade pairs Secret World cabals with recruits

It’s been said that The Secret World is more like a single-player game. And it’s true: You can definitely enjoy many aspects of the game solo or with just a friend or two. But there may also come a time when you want to be a part of a larger group, especially when trying to run nightmare-mode dungeons or crawl through the lairs. In that case, a cabal becomes pretty desirable. Just like guilds in other games, TSW’s cabals are a conglomeration of fans who usually have a common thread that ties them together, be it play times, playstyles, or whatever else. (It wouldn’t surprise me to see a cabal of just fashionistas!) The trick is actually finding folks who have those commonalities.

That’s where the player-run Cabal Pride event on February 21st comes in. Starting at 2:00 p.m. EST on Saturday, this event is all about matching unguilded players with potential cabals.
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