Over the past year I’ve nearly been bested by the unclimbable mountain that is the RuneScape soundtrack. With well over 1,200 tracks currently existing in the game, it’s sheer folly to try to listen to it all straight through. That, of course, is exactly what I’ve been attempting, yet with new tracks coming out all of the time, I feel that there’s no end in sight.
If I’m to be forever working my way through an MMO soundtrack, RuneScape is a great place to be. As I’ve been discovering, there is such a sheer variety of interesting and catchy tunes on display covering a wide swath of biomes, races, events, and situations. What I perhaps like best is how RuneScape’s score isn’t in the slightest self-conscious with being silly and bizarre. In fact, it seems to revel in it!
So today let’s take an odd musical interlude to listen to six goofy and weird RuneScape tracks before we all get serious again about our video games.
I ask for “camp” from all of you — and camp is what I got, although not necessarily what I envisioned. Sometimes it’s better than that! So what did Rees Racer immediately go to when I requested pictures of summer camp?
“There’s no pretending TERA is an open-world sandbox,” he said. “It is straight-up themepark. This means there are plenty of towns (large and small) along with various and sundry other quest hubs cleverly disguised as camps. I’m having good fun leveling the newest Valkyrie class, and here she is during a brief respite at the Desert Research Station in Val Aureum.”
May I float the suggestion that saddling a lion and pulling on its mane while shouting “GIDDYUP!” only has one logical and unfortunate conclusion?
When it comes to text-based MMOs created in the ’80s, ’90s, and 2000s, the sheer number of them would blot out the sky. There are certainly more multi-user dungeons (MUDs) than I’ve ever been able to get a handle on when I’ve tried creating lists of the most important to know, but I will say that there are a few that seem to pop up more than others. The original MUD1, created by Richard Bartle and Roy Trubshaw, was certainly a watershed moment for online roleplaying games. Learning about DikuMUD is pretty essential, considering its impact on graphical MMORPGs that we still play today.
But there’s another title that often goes unnoticed, unless you keep an eye out for it. It’s a MUD that keeps popping up when you look into the history of the MMORPG genre, one with ties to key players and design concepts that are still active today.
It’s the MUD that shaped the MMO industry, and it was called Sceptre of Goth.
If you’ve had a hankering for a multiplayer survival sandbox but want something more elegant than the typical gritty murderfests on offer, take a look at Astroneer. Developer System Era Softworks dubs it “a game of aerospace industry and interplanetary exploration,” and it does include a multiplayer co-op mode, terraforming, vehicles, trade, and crafting.
“Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich. On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.”
The game landed in Steam’s early access program last Christmas but has been steadily patching up; its most recent update is focused on turning the recent overhaul of Astroneer’s research system to make it genuinely fun. It’s still considered in pre-alpha and is currently priced at $19.99, so it’s very much an early access you may want to just add to your wishlist for now. Take a peek at the assets below.
If you caught even the tiniest bit of the Guild Wars 2 Flashpoint AMA last night, you already heard the big news: Mike O’Brien confirmed that the expansion is coming after the end of season three, slotted right into the release cadence before the beginning of season four, though he warned players it will “will probably take longer than the 2~3 months we normally allocate between episodes.” Either way, the consensus seems to be fall.
But there was more to the AMA than just that huge announcement from last night! In fact, there were several notes for PvP and WvW players.
- “We like Skirmishes and are looking to support this with rewards in the future. In general, for WvW, our priorities are rewards and ascended equipment.” ETA is “this year.”
- “The WvW team releases their content when it is ready. We have a variety of things in work, some further along, some still early in development. The team wants nothing more than to deliver great content for WvW but making changes for the game mode is rarely trivial. The team wants to make sure that large system and content changes are given proper due diligence and are in a position to have the best possible impact for WvW players.”
- “We are working on a solution to further support competitive modes within the game. We do like the idea of Guild Wars 1’s Automated Tournaments and are drawing inspiration from that. We’ll have more on this as we get closer to releasing any changes or additions.”
Cast your mind back to Christmas carols and unfortunate egg nog binges of late 2016, and you might recall that Amazon Games Studios was running its first title, Breakaway, through a short alpha test.
Clearly it was a beneficial test for the studio’s 4v4 brawler, as the devs said that they received a load of useful feedback for the game’s direction and development. “We identified four opportunities where we could tangibly change the gameplay for a better experience,” AGS said. “Give players better movement options, more options for combat capabilities, refine the buildable experience, and revisit the balance of gold in the game.”
As the team works on all of that, a new warrior steps onto Breakaway’s battlefield. This would be Jarra, the shadow huntress, a stealth assassin with low health and high burst DPS against single targets. The team announced her on a recent livestream, which you can watch below.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Pokemon Go, DCUO, Portal Knights, Escape from Tarkov, Final Fantasy XI, LOTRO, World of Tanks, Star Trek Online, Armored Warfare, Tree of Savior, Path of Exile, and Worlds Adrift, all waiting for you after the break!
This week CCP Games
announced that some big changes are on the way for PLEX
in EVE Online
. The PLEX or “30-day Pilot’s License EXtension” is a virtual item that represents 30 days of subscription time and can be bought for cash and then sold to other players for in-game ISK. This simple mechanic has proven to be one of the most important innovations in the subscription MMO business model over the years, allowing players with lots of in-game wealth to effectively play for free while permitting cash-rich players to buy in-game currency without funding dodgy farming operations that can disrupt the game world. Dozens of games now support some kind of player-mediated currency roughly like PLEX
The proposed changes are intended to simplify EVE‘s business model by merging PLEX with the microtransaction currency Aurum. Players will also be able to put their PLEX into invulnerable account-wide PLEX Vaults that are accessible at all times rather than having to move the valuable items manually by ship. There’s been significant backlash from the EVE community over the newfound invulnerability of PLEX, plans to delete some microtransaction currency from the game without compensation, and the possibility that someone leaked the announcement to friends early in order to make a profit. So what’s the deal with these PLEX changes, and why are some EVE players going nuts over them?
In this edition of EVE Evolved, I look at the upcoming changes to the safety of PLEX, the opportunities that more granular PLEX could have for EVE, and why players are up in arms over plans to delete Aurum from thousands of accounts.
It’s no secret that The Secret World had a rough year in 2016. I just really wish I could say differently. And it’s especially sad because I had such hopes for my favorite game. Granted, I knew it wasn’t going to miraculously get the funding and staff to give me all the story and things my heart so desired, but I did anticipate a bit more than what we actually got. When 2016 dawned, I pieced together our available clues to try and draw a map of where the year was going. A cartographer I apparently am not, and Google maps won’t be hiring me anytime soon. Perhaps for this year I shall consult with the Magic Eight ball? Here’s a look at the scorecard for my 2016 predictions, and a modest list of 2017 hopes, dreams, and predicted happenings. (We’ll just have to wait to see how those ultimately pan out!).
Some Lord of the Rings Online
players are doing a double-take at logging in today to see that the Yule Festival has returned once more
This isn’t a mistake but instead a planned reprise of the winter holiday event for those who didn’t manage to finish up their quests or spend their tokens in time. The Yule Festival encore will run from today through February 23rd.
Other upcoming LOTRO events on the calendar are as follows:
- Lootbox Drop rate increase (February 23-27)
- Hobnanigans (March 2-6)
- Buried Treasure Event (March 9-13)
- Spring Festival (March 22-April 3)
- Hobnanigans (April 6-10)
Just before Christmas, we learned the sad news that Turbine would not be transferring Asheron’s Call and its revivified sequel to Standing Stone as part of its Daybreak deal. No, Turbine planned to sunset both games on January 31st along with their forums, which provoked outrage, attempts to save the games, and open distress from players and developers alike.
But now it’s done, and no last-minute reprieve or sale has materialized.
While it’s still fresh in our minds, I wanted to collect our streams, retrospectives, and community efforts all in one place. Enjoy.
Turbine has clarified on the official forums the precise moment when Asheron’s Call and its sister game, Asheron’s Call 2, as well as the official forums will go dark.
“We’ve had a few questions about the forums and shutdown time, so I thought it best to make a fresh post,” Turbine’s Halistran told players today. “Asheron’s Call will be shutting down at 12PM (Noon) Eastern Standard Time on January 31st. The forums will be shutting down on the same day and at the same time – January 31st at noon.”
The company announced the twin sunsets just before Christmas last month following the revelation that Turbine had spun off Lord of the Rings Online and Dungeons and Dragons Online to a new and independent studio, Standing Stone Games, to be published by Daybreak.
Standing Stone, which is made up of apparently all the former Turbine employees, has refused to comment on the circumstances behind the fate of Asheron’s Call and its sequel.
If an MMO throws a Christmas party and no one shows up, who gets the presents? Will that eggnog ever get drunk? Are the decorations quiet and beautiful or deathly quiet and sad?
Adri’s screenshot from the classic Guild Wars made me think about how MMO holidays keep on trucking whether or not guests arrive to the party. For MMOs past their time, it’s almost like the game itself is keeping vigil for its cherished memories.
“Merry Christmas,” Adri said. “I visit this Guild Wars 1 Christmas tree every year. Just sitting next to it, listening to the in-game music, and thinking of times… just times.”