christmas

Lost Ark sails into closed beta 2 this Friday

Countdowns could mean many things. Missile launches. Christmas. New Year’s Day. Or in the case of Lost Ark, the start of its second closed beta test in Korea.

The official (Korean) site is currently sporting a countdown to this Friday, when Lost Ark’s CBT2 is set to begin. This time around, the beta is greatly expanding to include a focus on sailing, so there’s a whole lot of ocean, ship, and harbor imagery going on with the previews.

Smilegate said that the beta will also feature a new class, the opening of a brand-new continent, and more stories to experience. If you feel proficient in your Korean, you can attempt to sign up for a spot on the site!

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World of Warcraft saves an in-game tournament by disabling phasing

Players on Moon Guard have long hosted a week-long tournament event for all World of Warcraft roleplayers called the Tournament of Ages. It’s filled with races, jousts, card battles, D20 battles, and all of the things you’d expect from the phrase “week-long roleplaying tournament.” The problem is that it’s also filled with players, and given the phasing shard technology that Blizzard’s servers have been using for some time, that’s the game’s cue to split people off into small groups so that everyone has equal access to a zone. A fine theory for current expansion content, but less fine when players are trying to host a large-scale RP event.

Surprising everyone within World of Warcraft’s beleaguered RP community, the developers pushed forward a hotfix to disable sharding in Northrend for RP realms, thereby saving Christmas the community’s ability to hold and enjoy this tournament. It’s a nice push to allow players to enjoy some time together for something other than progression content, so one may wonder if similar changes are coming to more of the game beyond the areas where sharding is vital to handle expansion launches.

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Lineage Eternal delayed again, Guild Wars 2 mobile game teased

Steparu is reporting on a Korean-language piece today that suggests Lineage Eternal is once again in do-over mode. According to the report, NCsoft has gutted the game’s engine plans, switching from the Guild Wars engine originally used and porting over to Unreal 4. This follows the replacement of the team lead on the game back in March, all of which is delaying the game (again). The report also floats the idea that the game may launch as a mobile game, not as a full-fledged MMOARPG as originally envisioned.

Lineage Eternal has been floating around in our field of view for years. First announced in 2011, it saw its first closed beta almost exactly three years ago. But following several focus group tests in 2015, the game skipped G-Star that year and resurfaced with yet another beta just before Christmas last year. A global beta was planned for this year until the previous quarterly report, during which it was revealed that NCsoft had overturned the development leadership, suggesting that the closed beta failed to “reflect NCsoft’s characteristics.

Another interesting bit from NCsoft’s conference call? There’s a supposed Guild Wars 2 mobile game that may or may not go forward.

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The MOP Up: SMITE’s bad news bears (August 6, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Villagers and HeroesAionDark and LightPokemon GoGuild Wars 2DefianceWurm OnlineDC Universe OnlineChampions OnlineDark Age of CamelotElder Scrolls OnlineSMITE, and Dota 2, all waiting for you after the break!

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Jukebox Heroes: Six goofy RuneScape tunes

Over the past year I’ve nearly been bested by the unclimbable mountain that is the RuneScape soundtrack. With well over 1,200 tracks currently existing in the game, it’s sheer folly to try to listen to it all straight through. That, of course, is exactly what I’ve been attempting, yet with new tracks coming out all of the time, I feel that there’s no end in sight.

If I’m to be forever working my way through an MMO soundtrack, RuneScape is a great place to be. As I’ve been discovering, there is such a sheer variety of interesting and catchy tunes on display covering a wide swath of biomes, races, events, and situations. What I perhaps like best is how RuneScape’s score isn’t in the slightest self-conscious with being silly and bizarre. In fact, it seems to revel in it!

So today let’s take an odd musical interlude to listen to six goofy and weird RuneScape tracks before we all get serious again about our video games.

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One Shots: Summer camp

I ask for “camp” from all of you — and camp is what I got, although not necessarily what I envisioned. Sometimes it’s better than that! So what did Rees Racer immediately go to when I requested pictures of summer camp?

“There’s no pretending TERA is an open-world sandbox,” he said. “It is straight-up themepark. This means there are plenty of towns (large and small) along with various and sundry other quest hubs cleverly disguised as camps. I’m having good fun leveling the newest Valkyrie class, and here she is during a brief respite at the Desert Research Station in Val Aureum.”

May I float the suggestion that saddling a lion and pulling on its mane while shouting “GIDDYUP!” only has one logical and unfortunate conclusion?

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The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

When it comes to text-based MMOs created in the ’80s, ’90s, and 2000s, the sheer number of them would blot out the sky. There are certainly more multi-user dungeons (MUDs) than I’ve ever been able to get a handle on when I’ve tried creating lists of the most important to know, but I will say that there are a few that seem to pop up more than others. The original MUD1, created by Richard Bartle and Roy Trubshaw, was certainly a watershed moment for online roleplaying games. Learning about DikuMUD is pretty essential, considering its impact on graphical MMORPGs that we still play today.

But there’s another title that often goes unnoticed, unless you keep an eye out for it. It’s a MUD that keeps popping up when you look into the history of the MMORPG genre, one with ties to key players and design concepts that are still active today.

It’s the MUD that shaped the MMO industry, and it was called Sceptre of Goth.

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Astroneer isn’t an MMO, but it might scratch your co-op PvE sandbox itch

If you’ve had a hankering for a multiplayer survival sandbox but want something more elegant than the typical gritty murderfests on offer, take a look at Astroneer. Developer System Era Softworks dubs it “a game of aerospace industry and interplanetary exploration,” and it does include a multiplayer co-op mode, terraforming, vehicles, trade, and crafting.

“Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich. On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.”

The game landed in Steam’s early access program last Christmas but has been steadily patching up; its most recent update is focused on turning the recent overhaul of Astroneer’s research system to make it genuinely fun. It’s still considered in pre-alpha and is currently priced at $19.99, so it’s very much an early access you may want to just add to your wishlist for now. Take a peek at the assets below.

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Guild Wars 2 addresses WvW updates, expansion leaks, and legendary armor

If you caught even the tiniest bit of the Guild Wars 2 Flashpoint AMA last night, you already heard the big news: Mike O’Brien confirmed that the expansion is coming after the end of season three, slotted right into the release cadence before the beginning of season four, though he warned players it will “will probably take longer than the 2~3 months we normally allocate between episodes.” Either way, the consensus seems to be fall.

But there was more to the AMA than just that huge announcement from last night! In fact, there were several notes for PvP and WvW players.

  • “We like Skirmishes and are looking to support this with rewards in the future. In general, for WvW, our priorities are rewards and ascended equipment.” ETA is “this year.”
  • “The WvW team releases their content when it is ready. We have a variety of things in work, some further along, some still early in development. The team wants nothing more than to deliver great content for WvW but making changes for the game mode is rarely trivial. The team wants to make sure that large system and content changes are given proper due diligence and are in a position to have the best possible impact for WvW players.”
  • “We are working on a solution to further support competitive modes within the game. We do like the idea of Guild Wars 1’s Automated Tournaments and are drawing inspiration from that. We’ll have more on this as we get closer to releasing any changes or additions.”

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Amazon Game Studios changes Breakaway following alpha feedback, adds shadow huntress Jarra

Cast your mind back to Christmas carols and unfortunate egg nog binges of late 2016, and you might recall that Amazon Games Studios was running its first title, Breakaway, through a short alpha test.

Clearly it was a beneficial test for the studio’s 4v4 brawler, as the devs said that they received a load of useful feedback for the game’s direction and development. “We identified four opportunities where we could tangibly change the gameplay for a better experience,” AGS said. “Give players better movement options, more options for combat capabilities, refine the buildable experience, and revisit the balance of gold in the game.”

As the team works on all of that, a new warrior steps onto Breakaway’s battlefield. This would be Jarra, the shadow huntress, a stealth assassin with low health and high burst DPS against single targets. The team announced her on a recent livestream, which you can watch below.

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The MOP Up: Scorpio’s doomsday device (April 9, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Pokemon GoDCUOPortal KnightsEscape from TarkovFinal Fantasy XILOTROWorld of TanksStar Trek OnlineArmored WarfareTree of SaviorPath of Exile, and Worlds Adrift, all waiting for you after the break!

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EVE Evolved: What’s the deal with EVE’s PLEX changes?

This week CCP Games announced that some big changes are on the way for PLEX in EVE Online. The PLEX or “30-day Pilot’s License EXtension” is a virtual item that represents 30 days of subscription time and can be bought for cash and then sold to other players for in-game ISK. This simple mechanic has proven to be one of the most important innovations in the subscription MMO business model over the years, allowing players with lots of in-game wealth to effectively play for free while permitting cash-rich players to buy in-game currency without funding dodgy farming operations that can disrupt the game world. Dozens of games now support some kind of player-mediated currency roughly like PLEX.

The proposed changes are intended to simplify EVE‘s business model by merging PLEX with the microtransaction currency Aurum. Players will also be able to put their PLEX into invulnerable account-wide PLEX Vaults that are accessible at all times rather than having to move the valuable items manually by ship. There’s been significant backlash from the EVE community over the newfound invulnerability of PLEX, plans to delete some microtransaction currency from the game without compensation, and the possibility that someone leaked the announcement to friends early in order to make a profit. So what’s the deal with these PLEX changes, and why are some EVE players going nuts over them?

In this edition of EVE Evolved, I look at the upcoming changes to the safety of PLEX, the opportunities that more granular PLEX could have for EVE, and why players are up in arms over plans to delete Aurum from thousands of accounts.

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Chaos Theory: The Secret World predictions 2016 vs 2017

It’s no secret that The Secret World had a rough year in 2016. I just really wish I could say differently. And it’s especially sad because I had such hopes for my favorite game. Granted, I knew it wasn’t going to miraculously get the funding and staff to give me all the story and things my heart so desired, but I did anticipate a bit more than what we actually got. When 2016 dawned, I pieced together our available clues to try and draw a map of where the year was going. A cartographer I apparently am not, and Google maps won’t be hiring me anytime soon. Perhaps for this year I shall consult with the Magic Eight ball? Here’s a look at the scorecard for my 2016 predictions, and a modest list of 2017 hopes, dreams, and predicted happenings. (We’ll just have to wait to see how those ultimately pan out!).

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