guild wars 1

See: Guild Wars

The Daily Grind: Would you play a new Guild Wars 1 expansion?

With all of the talk and revival of interest in classic Guild Wars, it’s certainly been a great time to celebrate this beloved MMO (yeah, I’m calling it an MMO, what are you going to do about it?). I’m certainly happy that the game is still providing a fun playspace for fans and is even getting improvements in 2018.

So here’s a pie-in-the-sky question: What if ArenaNet decided that there was enough of a community for Guild Wars 1 that it commissioned an actual new expansion or campaign for the game? I know, I know, it will never happen. For all I know, it can never happen because of technological limitations and whatnot.

But… what if it did? Would you play it? Since we’re dreaming here, what kind of classic Guild Wars expansion would you love to see made?

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ArenaNet answers a slew of classic Guild Wars questions

Guild Wars 1 may have been supplanted and largely deemed obsolete by its sequel, but rest assured, there still exists a multitude of fans for this game among both players and ArenaNet itself. The studio recently was bowled over by an unexpectedly popular AMA with one of the classic game’s programmers and so decided to open up a special forum this month to allow the conversation to continue on a higher level.

There’s a lot to digest in this forum (the AMA will continue through June 15th), but some of the interesting factoids and quotes that popped out include the following:

  • On bugs: “There was a bug during the development of War in Kryta, where the White Mantle (or bandit?) rangers had a special skill to summon their pet before the player showed up. An error in its script caused the rangers to use it over and over, resulting in a writhing carpet of ranger pets too dense to see the fields of Kryta beneath it.”
  • On hidden Easter eggs: “I’ve hidden a lot of tiny little things in my art over the years. The only ones I think no one ever found were the more than a few buried references to Homestar Runner and Strong Bad (and especially Trogdor) in some of the textures I created for Ascalon.”

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Massively OP Podcast Episode 170: Mild West Online

On this week’s show, Bree and Justin do their darndest to shape the MMO industry by holding up Wild West Online as a cautionary tale and talking about how studios need to think before applying real-world labels to games.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Classic Guild Wars 1 just got a huge graphics update

This week, classic Guild Wars 1 has gotten its first real update in the years since going into maintenance mode. As we noted on Tuesday’s podcast, the update follows player feedback and requests in the original game’s recent AMA, which apparently took even ArenaNet by surprise (though it shouldn’t; this game is beloved for a reason!).

The patch notes tell the story: It’s primarily a graphics settings update, but it makes a huge difference to the 2005 MMORPG. In addition to getting better window support and improved anti-aliasing options, the game now boasts a level of detail toggle setting that makes the distant world look gorgeous.

“A new ‘Advanced’ option checkbox has been added to the Graphics options panel. This will replace the ‘-lodfull’ command line option that was added recently. Model LODs will always use the highest available LOD (Level Of Detail), regardless of distance, including the disabling of ‘imposter’ models. The max draw distance will be doubled. Ground cover vegetation draw distance will be pushed out even further.
Terrain LODs will almost always draw in highest.”

Big cheers to ANet’s Stephen Clarke-Willson for making it happen. Now, we’re expecting lots of GW1 screenshots for One Shots over the next few weeks!

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Massively OP Podcast Episode 169: Farscape and RuneScape

On this week’s show, Bree and Justin look ahead at the next generation of MMORPGs in development while saying farewell to a couple of the old guard. It’s a podcast full of conspiracies, time magic, debates over subscriptions, and way too much talk about Farscape!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Guild Wars 2 tortures Dervish fans with an outfit but no class, denies excessive data collection in ‘spyware’ controversy

World polish and bug fixes are at the forefront of Guild Wars 2’s latest patch, which went live yesterday.

Several nagging issues across the game were addressed, including hang-ups in the personal story, raids, and achievements. ArenaNet teased players by adding a “Primeval Dervish Outfit” and scythe to the cash shop, making all Guild Wars 1 refugees pine for that great class.

“A Primeval Dervish outfit, instead of a actual Dervish class… cries in Spanish,” one player said.

It also sounds like there is some movement in the game’s living world storyline: “Peacemakers report a greatly diminished presence of Awakened forces in asuran territories. The Arcane Council nonetheless urges travelers to exercise caution until any remaining malevolent undead are proven to be entirely eradicated.”

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Massively OP Podcast Episode 162: The Morninglight wants you

On this week’s show, Bree and Justin infiltrate Secret World Legends’ Morninglight, dig into yet another progression server, wonder how many allied races World of Warcraft is going to introduce, and get all nostalgic over the original Guild Wars.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Guild Wars 1 programmer answers fan questions, affirms the game’s continued existence

Do you have any burning questions about Guild Wars? No, not Guild Wars 2 — the original, the one that has long fallen out of the public eye? ArenaNet Studio Tech Director Stephen Clarke-Willson, who goes by SCW on the forums, posted an open AMA on Reddit for those still curious about the old game.

And before you ask, no, the studio isn’t going to be making any content changes to this maintenance mode title. “It’s hard work just to get the art tools up and running, so making content changes are pretty unlikely,” he told one player. There are also no plans for an HD version.

He does go into a lot of the details of the server structure, the creation of the technology behind the game, and how ArenaNet streamlined the title to make it accessible and low cost.

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Guild Wars 2 living season AMA covers maps, PvP, API, bugs, avocado smoothies, the Olmakhan, and more

With Guild Wars 2’s latest living story episode out of the gate, ArenaNet’s devs sat for another Reddit AMA. They don’t talk much future content, but there are some useful nuggets within. We’ve summed it all up below – just beware, there are spoilers for the episode here and there!

  • The map was apparently a “challenge” because the devs wanted to show off the big central structure from as many views as possible. “Unfortunately, this meant that we had to compromise later in development by going through and marking certain objects to cull at specific distances, so that FPS wouldn’t drop to extremely low levels on moderately powerful machines.”
  • They are working on the API support again.
  • “We’re not working on GvG as a full supported game mode. We are working on some various features to support groups who engage in large scale team fights, such as an eventual custom arena map that is designed for for larger groups. But I’d never call it a fully supported new game mode.”

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Global Chat: Something fishy in these MMOs

Fishing in MMOs: You either really get it or you really don’t. Ancient Gaming Noob Wilhelm is among those who enjoys taking every opportunity possible to cast his rod and reel in search of slimy, scaly adventure under the waves — and he’s shared how he assigns an alt the joy and responsibility of fishing in each one of his games.

“If there is fishing in a game, I’ll be there. But fishing really only needs one character,” he writes. “I generally pick somebody to be my fisherman and send them out to fish around the world, following whatever plans the game happens to have for the vocation.”

Oh my cod, you say, this column has already started to flounder. Well, fear not, we have a porpoise for everything we post, and we’re sure that you’ll get hooked on one of these MMO essays and end up trouting its virtues.

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Working As Intended: The best and worst of Guild Wars 2 Path of Fire (so far)

I’ve spent a chunk of the last week moving through the first part of Guild Wars 2’s Path of Fire, finishing up the Crystal Oasis zone into which a character is deposited right off the airship. Obviously, it’s far too early to give a formal stamp of approval until I’m fully through it, but so far, I’m pleased with my purchase. Very pleased. I’m already pretty sure the expansion is update-of-the-year material for the genre. But it’ll take a few months to see how it fully meshes with the existing game, and while the same was true with Heart of Thorns, my urge to stop writing and go back into Elona for the next zone as I type this already tells me that PoF has delivered on at least its basic promises.

So while we let the community savor the game until a fully informed consensus is reached, I wanted to dash off some quick thoughts based on this first week of midcore casual play. Consider it a top 5, bottom 5 list as we dig into the very best additions to the game – and the things that still annoy me.

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Massively Overthinking: Weighing in on Guild Wars 2’s Path of Fire

Guild Wars 2’s Path of Fire has been live for just a week now, and while various members of the Massively OP staff have been penning launch diaries and adventures, this week’s Massively Overthinking will be dedicated to getting opinions from everyone. What do we think of the expansion so far, both those of us who are playing and those who are observing from the sidelines?

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Guild Wars 2 on how Path of Fire is the most ‘complex’ story ANet’s done

Even if you’re a Guild Wars lore fan whose favorite word is “Cantha,” it’s likely that you’ve lost a bit of the story along the road between Guild Wars 1 and 2. Enter today’s Guild Wars 2 dev diary, which serves as a handy refresher course: In addition to a more top-down narrative explanation in the video, there’s an actual timeline of events leading up to the present day, explaining why this time we’ll be fighting an actual god instead of a dragon.

Indeed, the studio says that returning to the Crystal Desert and its southern cousin, Nightfall’s Elona, has been planned for since the launch of Guild Wars 2 way back in 2012. “It’s a pivot,” the story team says. “Players have been contesting against elder dragons since the game launched. We have beaten two of the elder dragons of a possible six, and as a result of beating these two cosmic scale entities, we’re starting to see the repercussions. It seems very much like we shouldn’t kill any more elder dragons, but lo and behold, here comes Balthazar.”

That guy, right? Watch along below, and don’t forget to get caught up on mounts with our deep-dive in Flameseeker Chronicles from earlier today.

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