horror

The Stream Team: Exploring the South African night in Secret World Legends

The South African night is dark and full of… what? That’s exactly what Massively OP’s MJ plans to find out in Secret World Legends. The Morninglight insists she obey curfew, but she’s going to ignore it. The Morninglight night life is sure to be more exciting than picking corn! Join us live at 8:00 p.m. to prowl the camp in the moonlight.

What: Secret World Legends
Who: MJ Guthrie
When: 8:00 p.m. EDT on Thursday, April 19th, 2018 Read more

Secret World Legends’ new lead designer wants to know what you want in the game

The new guard is moving into Secret World Legends following the surprising departure of Game Director Romain Amiel. Chris “Nirvelle” Meredith is taking over in the lead designer spot, offering players a quick rundown of his history with Funcom as well as some tantalizing hints about where the game will be heading in the future.

If you were hoping for bigger hints than “more missions to flesh out New Dawn,” you may be somewhat disappointed with those hints, but they are hints.

Meredith is also looking for feedback from players about what can be added to the game that isn’t there currently; players are asked to leave suggestions about what one thing could be added to the title for the future separately from the usual feedback threads. It’s a chance to have your voice heard about the longer-term development of the game, so if you’ve got ideas and want them to be known, now is your moment.

Source: Official Site (Thread 1, Thread 2)

Comment

Wisdom of Nym: What we know so far about Final Fantasy XIV’s next patch

Yes, the latest live letter happened, the fan translations happened, and as one could expect the Final Fantasy XIV fandom has already taken half-translated facts and suspected tidbits as gospel right off the bat. Who could have seen this coming, and so forth. let’s see if we get actually translated and accurate information any faster than usual, although I suspect it’ll be at around the same pace as always.

If I sound annoyed, that’s because I am.

Regardless of the inefficiency of the presentation, we did find out a fair bit about the next patch and associated features for patch 4.3, so we can start discussing some of the things we need to know about the update. Of course, no small amount of what we know is coming is stuff that we could also have expected to see just because of the game’s fundamental structure, but there’s also a lot of genuinely surprising bits. So let’s start in with the stuff that isn’t a new dungeon, a new Alliance Raid, or points related, yes?

Read more

The MOP Up: Seal Online embraces a cartoony spirit (April 15, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Seal OnlineTrovePokemon GoSea of ThievesTales of GaiaBattleriteWar of RightsPUBGWorld of WarcraftCity of HeroesWill to Live Online, and Prosperous Universe, all waiting for you after the break!

Read more

One Shots: How to go blind in one easy step

As someone who only has one functioning eye, I find that my vision is paramount to my quality of life and personal enjoyment. Plus, it would make playing MMORPGs slightly more difficult if everything was dark.

But I’m not everyone, and I have to allow for the possibility that there are gamers out there who are desperate to lose their sight but at a loss as to how to do it. With that in mind, I present SmugglerSteel’s one-step process to going blind in 10 seconds or less: Find the largest sun you can in Star Wars: The Old Republic and stare at it from about 20 feet away.

At least the last thing you’ll see will literally brighten your day!

Read more

The Stream Team: As the sun sets in Secret World Legends’ South Africa

What better place to spend Friday the 13th than Secret World Legends? Massively OP’s MJ can’t think of one! And there is plenty more South Africa story to experience. She’s just about done with her daily chores, and the sun will be setting soon. Then what? Will she stay indoors like she is instructed? That seems unlikely. Tune in live at 9:00 p.m. to experience the Morninglight evening hours. As always, many spoilers!

What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EDT on Friday, April 13th, 2018

Read more

Romain ‘Tilty’ Amiel departs Funcom and Secret World Legends

Secret World Legends players are in for a shock: Game Director Romain Amiel is moving on from Funcom. MMO vets will recall he’s been a fixture at the studio for 11 years, but he says he’s “decided to follow up on other opportunities.”

“My top priorities over the last few months [were] always to ensure the proper release and quality of Dawn of the Morninglight,” he tells players, referring to the SWL story update that just launched. “It seems that you’ve all been enjoying the new content (even if it felt a bit short… I know!). […] I’m proud to say that we’ve pushed the boundaries of what the MMO genre has done in terms of story-telling and immersion (rainbow unicorn masks aside maybe?).”

No need to panic, however: Chris “Nirvelle” Meredith will be taking over the helm of Secret World, Tilty says. Coincidentally, MOP’s MJ Guthrie will be streaming the game tonight on OPTV at 9 p.m. EDT, so you can join her in freaking out then and there.

Read more

Perfect Ten: Why trend-chasing doesn’t work at all for online games

Video games have always been a remarkably insular field; that’s the nature of development. Someone produces Super Mario Bros, and a few years later Sonic the Hedgehog sounds like a really good idea for some reason. But then you have games like The Great Giana Sisters, games that don’t try to just copy parts of what made the inspiration good but just copy the whole thing with one or two changes.

For normal video games, this can work out decently; a game that just doesn’t get much traction still sells some copies, hopefully. Just because Croc wasn’t Spyro didn’t mean that no one bought the former. But for online games, these trend-chasing games are almost always dramatic failures that litter the landscape. Why is that? Well, there are pretty good reasons, and today seems like a good time to talk about that.

Read more

Massively OP Podcast Episode 165: Step into the Morninglight

On this week’s show, MJ and Justin get giddy over Secret World Legends’ season two, discuss what World of Warcraft’s launch date means for players, and cover a whole host of major updates that have arrived for the MMO community.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

Leaderboard: Are you still playing Secret World Legends?

I’ve always been curious about you folks who forgave Funcom for 2017. I’m not sure that, were I a hardcore old-school Secret World player, I could so easily let slide that whole “yeah so we’re gonna reboot the game and you can’t bring the toons you spent the last five years building” thing. But given the reboot’s apparent success last year and the ongoing attention on the game by the MMORPG community, a lot of you did forgive the studio and jumped right back in, including our own Secret World vets here on staff. Wherever their breaking point is, that wasn’t it.

Massively OP reader Pepperzine is wondering about that breaking point too and where the game stands in the community since the relaunch nine months ago and the new content that’s finally launched. “Now that around nine months have passed since The Secret World Legends has launched, I think it would be interesting to do a follow-up poll on if the community here at MOP is playing it, quit playing it, or returning for the Africa content!”

Great idea! Let’s do it.

Read more

PAX East 2018: Frostkeep’s MMO Rend has come a very long way in just one year

My experience with Rend last year felt a bit like stepping into a faerie circle and slipping into another world, sneaking up to a rather secret meeting in a restaurant on the Boston pier and seeing this game that at once seemed like a very obvious take on a familiar formula while also being immediately appealing to me personally. So it was a given that I would go back, and I can confirm that the fish restaurant itself was very real; I had some fried fish. It was tasty.

Of course, by that point I had already seen Rend again because it had a booth on the show floor showing off what it had on offer.

I didn’t get to actually play the game on the show floor this year, but I did get a guided tour through all of the things that the game had gone through in the year since I had seen it. As I was told repeatedly, when I saw the game then, it was the work of five guys crammed into a basement working on something. Now, though, the game is approaching something much bigger, better, and brighter.

Read more

Wisdom of Nym: Final Fantasy XIV and the horror of the Live Letter

It’s easy to miss one of the worst bits of news about the next Final Fantasy XIV Live Letter because it’s tucked in the very bottom of the announcement. But there it is, plain as day. No more translations on the forums, just the important points on Twitter. That isn’t going to be annoying as hell from start to finish, I tell you what. It’s not like we don’t already have hasty and inaccurate translations floating around with at least something to point to, but now we can be sure that there’s even less to offer a common reference point!

The irony is that the next Live Letter is coming about a week after the PAX East panel in which one of the major points of discussion was in ensuring that the experience for all players across the world have the same reaction to the game. For the most part, that’s correct; it’s something that Square-Enix in general and Naoki Yoshida in particular has worked hard to ensure. But when it comes to the Live Letters, it’s a principle that doesn’t even pretend to get followed, and it leads to a simmering frustration that might be best served by leaving the whole thing out for good.

Read more

Chaos Theory: Rushing Secret World Legends’ main story mission is a bad idea

If there is one thing this past week has emphasized to me, it’s that powering through just the main story missions of Secret World Legends is bad. Heed my warning and learn from my mistakes — don’t do it! It is definitely not an ideal way to experience the game. Why? Because although it is awesome to see the story arc play through in large, seamless blocks, you really so miss so much. You miss a great deal of the story, flavor, and atmosphere. And by missing chunks of the rest of the story in the game, you’ve cheated yourself of a richer — and longer — experience. When it ends all too soon, you are left wanting more… more you could have had.

Even though I have experienced 99% of the mission content before (thanks to completing the story through Tokyo in TSW), I seriously wish I could take back my sprinting to the Season 2 content. I don’t regret having the opportunity to show South Africa off to everyone on OPTV, but I do regret cheating myself of the chance to really savor the journey. I felt rushed, less patient with figuring out puzzles (my favorite part of the game!), and I had no time to appreciate the small changes in story that made it seem new again.

I am not about to make that mistake in South Africa! And I hope you won’t either. Barrelling through the main story will only rob you in the end.

Read more

1 2 3 63