neverwinter

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Official Site: Neverwinter
Studio: Cryptic Studios/Perfect World Entertainment
Launch Date: June 20, 2013
Genre: Fantasy Themepark
Business Model: F2P (Cash Shop)
Platform: PC, Xbox One

Divinity: Original Sin 2 welcomes friends with four-player co-op, PvP, and a game master mode

Anyone remember BioWare’s Neverwinter Nights from back in the day? Those who have fond memories of that game and its bustling online mod community might want to take a look at this month’s Divinity: Original Sin 2.

Kickstarted for a little over $2 million back in 2015, the sequel to the hit Divinity: Original Sin launched last week and has been getting rave reviews. In addition to the “everything and the kitchen sink” approach to its RPG world, the turn-based game invites friends to the fun with several multiplayer features such as two- to four-player co-op and PvP.

Even more interesting is the opportunity to run your own campaigns: “The Game Master mode bridges the gap between the improvisation of a tabletop role-playing campaign and the immersion of a computer RPG. It’s easy to use, it’s powerful, and, most of all, it’s flexible. We’ve created a system with a single goal: to empower the Game Master so they can tell great stories and lead up to four players through a world of their own creation.”

Divinity: Original Sin 2 is available for $45 on Steam and GOG.com.

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Enter to win a Neverwinter gorgon mount on Xbox One and PS4 from PWE and MOP

To celebrate the arrival of the Tomb of Annhilation expansion for Neverwinter on console, PWE has granted Massively OP 100 Firesoul Gorgon mount keys to give away to our readers– 50 apiece for PlayStation 4 (Teal Stained Gorgon) and Xbox One (Vert Stained Gorgon). Quick, to your color wheels!

“Gorgons are dangerous and hard to control, but this beast unique to the jungles of Chult has been tamed and its metallic scales have been stained bright green and teal. These uncommon mounts are ready to charge through the dangers of Chult with plumes of smoke billowing from their nostrils.”

Both grant +50 movement speed and include two insignia slots. The codes can be redeemed only once per account and expire at the end of 2017, and the mounts are bind-on-pickup. Critically, these codes are redeemable on console only in the regions as outlined below, so if you’re a PC person, you can skip this one!

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Massively OP Podcast Episode 136: Westward ho!

On this week’s show, Justin and Bree saddle up for discussion on Wild West Online’s alpha, Star Citizen’s back-backlash on schedules, the miserable state of Phantasy Star Online 2, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Neverwinter highlights major inventory quality-of-life overhaul

Inventory management in MMORPGs is critical — I can’t even imagine playing something like World of Warcraft or Elder Scrolls Online without inventory mods installed. And yet mods shouldn’t be necessary; game inventory should work properly and well right out of the box.

Such is Neverwinter’s philosophy. In a new dev blog today, PWE explains its major overhaul for character inventories in the game. Of note, the inventory settings menu will allow players to sort the stuff in their bags by item type, sell everything marked as treasure, and identify all unindentified items – a move that seems to mirror Guild Wars 2’s Path of Fire additions. You can also filter items by property, something few MMOs offer by default, and convert items to refinement points in bulk, part of a larger (and contentious) move to rewrite the refinement system.

Irritatingly, the cash-shop option to buy a bag is the top button under settings, right next to the button on your inventory bar, meaning both can be visible at once, but ya can’t win ’em all. Feedback is currently still being collected on the official forums.

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The MOP Up: PlayerUnknown’s Battleground and the fog of war (September 17, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black DeathAstroneerOverwatch, Heroes of the StormTree of Life, War ThunderElder Scrolls OnlineHearthstoneWorlds AdriftArena of ValorPlayerUnknown’s BattlegroundsNeverwinterRagnarok MobileRappelzMaster X MasterSplatoon 2SkyforgeTravian, and Final Fantasy XI, all waiting for you after the break!

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Choose My Adventure: Shroud of the Avatar in summation

All the time through playing Shroud of the Avatar, I found myself wanting to like the game a lot more than I did. And my brain kept turning back to Minecraft, which seems like a worthwhile comparison to make.

Much like SOTA, Minecraft is a game strongly based on the concept of making your own fun. You are definitely making your own adventure in the game. But at the same time, it seems very relevant to point out that the game starts by giving you a clear set of parameters to work within. Monsters will spawn at night, there are resources under ground, you break things to get better things, and then combine those things to make still better things. From there on out, much of the game is devoted to figuring out how these various elements play off of one another.

So they’re both sandbox-ish titles in which you make your own fun. Except that one of them starts by showing you the fun that you’re supposed to be having and giving you a goal, and it does so with absolutely no story to guide you along that route. It shows you exactly the sort of game it’s trying to be and lets you start working at meeting it halfway. But SOTA never quite got there, at least for me.

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Neverwinter and Star Trek Online distract you with events

Need a diversion to keep you from getting too productive in your work or school life? Perfect World Entertainment is here for you, because if there’s one thing that company knows, it’s how to pump out events in its games. And lockboxes. Events and lockboxes.

Star Trek Online has a new red alert coming up with Season 14: Emergence. When the patch hits, groups of five players can answer the call to stop the Tzenkethi from bombing planets into extinction. Seriously, what is their deal? Get a hobby already. May we suggest playing MMOs?

Over at Neverwinter, a solo PvP queue event is running through September 14th. It’s a good way for players to find a more balanced PvP experience, especially if they’re tired of being steamrolled by premades.

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Enter to win a copy of Wild Terra from Juvty and Massively OP!

Indie sandbox MMORPG Wild Terra (official site, Steam) has been in early access since December, a nostalgia-driven medieval sim that allows players to build up settlements (and then tear them down!). Most recently, it’s released update 8.35, which introduces what the team is calling turnkey, ready-built player home kits to make town and fort setup that much easier.

Developer Juvty Worlds has issued Massively OP 270 keys for the game, worth $14.99 apiece on Steam, to distribute to our readers. There are no regional restrictions, other than the caveat is that the game must be available to you on Steam for you to use the key. Read on to enter to win!

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The MOP Up: Warframe battles cancer (September 3, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from SWTORWarframeRappelzPlayerUnknown’s BattlegroundsStardew ValleyWorld of TanksStarcraft RemasteredArmored WarfareGuild Wars 2NeverwinterRuneScapePokemon GoDota 2Wakfu, and Skyforge, all waiting for you after the break!

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One Shots: In the altogether

Warning: After the break is a shocking depiction of human nudity and the bravado of a squirrel that seeks to save you from nightmares for the next two weeks. It is all thanks to that online weirdness generator called Final Fantasy XIV and beloved reader Skoryy, who is incredibly quick with that screenshot key.

This is from Skoryy’s private photography gallery entitled, “Random MMO Funny Faces.” Gaze in awe and dumbstruck horror after the break, then read on because we’ve got a whole bunch of interesting player shots for you to admire when you tire of trying to peek around that bushy tail.

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Neverwinter is going to refine the art of refinement

Are you a fan of Neverwinter’s current system of refinement? The developers certainly aren’t, which is why the system is being massively overhauled from top to bottom and streamlined. No more doubled refinement weekends, no more managing a huge system of items in your inventory just to manage what you’ll need for refinement, no more making Bonding the be-all and end-all of refinement. Now the system will use one unified currency, the item requirements have been vastly reduced, and doubled refinement weekends are going away forever.

The complete list of mechanical changes can be looked at here, as well. Player feedback has already brought up that this might impact the ability of players to really manage alts as well as the amount of bank space many players bought just to keep up with refinement; the changes to Bonding having less overall uptime have also been sharply negative. Of course, none of these changes is live yet, so you can feel free to join in the feedback thread to voice your own opinions.

Source: Refining Refinement, Technical data, feedback thread; thanks to Jon for the tip!

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The MOP Up: State of Decay 2’s multiplayer mayhem (August 27, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Paladins StrikeWarfaceMonster Hunter WorldHeroes and Generals, Pirate101TroveSkyforgeThe Black DeathStar Trek OnlineEverClickerNeverwinterJust SurviveDauntlessBattlejackDungeon Fighter OnlineLeague of LegendsHyper UniverseDark Age of CamelotMU Origin, MU LegendEVE OnlineAge of WushuState of Decay 2Dota 2Splatoon, and Starcraft Remastered, all waiting for you after the break!

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Neverwinter devs wrangle a mess of systems design questions

Ever want to pick the brain of a systems designer behind one of your favorite MMORPGs and get the deeper, more complex answers behind those bothersome questions? Plenty of Neverwinter players did just this when the Cryptic team showed up for an AMA a couple of days ago.

A great deal of the discussion and attention was given to the different classes and combat, so don’t expect to hear a lot about upcoming content for the game in this thread. Still, it’s worth rooting through if you’re very familiar with the game, because it might just touch on one of the classes you’re playing.

The team said that regeneration is on a “shortlist” to buff up in the future and that “tackling player power issues” (especially in regards to the faltering Trickster Rogue) is next up on the list. But perhaps one of the most intriguing entries had to do with a dungeon group meta that’s sweeping the game in which players are bringing two tanks, two Clerics, and only one DPS to dominate instances.

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