All of these issues are for immediate and quickly addressed items, but the developers are also looking into adjusting things based on overall feedback. The goal of the random queue system is to vary what players are fighting through while giving players more opportunity to rendezvous and work together, not to get people not to queue with friends or anything of the sort. So it’s not a perfect system just yet, but it’s being refined and improved, and hopefully the quick fixes will address the immediate problems.
Studio: Cryptic Studios/Perfect World Entertainment
Launch Date: June 20, 2013
Genre: Fantasy Themepark
Business Model: F2P (Cash Shop)
Platform: PC, Xbox One
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from MapleStory, World of Warcraft, Rend, EverQuest II, Devilian, Hyper Universe, Eden Falling, War Thunder, Neverwinter, Master X Master, Final Fantasy XI, Ragnarok Online, Dota 2, Old School RuneScape, KurtzPel, and Kritika Online, all waiting for you after the break!
Hey, you. Yeah, you, dude leeching candy from the bucket you bought “for the neighborhood kids.” And you, lady still trying to decide between “Princess Leia” and “lazy zombie” for your costume (go Leia, duh). Put all that aside and get into some MMOs instead! Halloween is only one night in real life, but in MMORPGs, it goes on for days or even weeks. Some studios will probably even forget to turn it off! Others will let you run around with a flaming pumpkin head mask for all eternity!
Here’s what we’re looking at this year for Halloween across the MMORPG verse.
Here’s a musical episode that you can really sink your teeth into! Your… ear teeth? In any case, the Battle Bards are evaluating our Dark Masters this Halloween season to see which has the best music: vampires or werewolves. It’s a sinister, gothic show with several first-time MMO appearances for the podcast, so check it out!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Regardless, you can pick up a scarecrow to fight by your side, a number of masks to let you look like a famous monster of Halloween or Dungeons & Dragons lore (well, from the neck up, at least), a new mysterious costume, and even some seasonally appropriate orange and black dyes. Jump on in to all of the lying festivities on October 26th; just be ready to start telling the truth again on November 1st.
“Port Nyanzaru’s walls have been overwhelmed by evils from the surrounding jungles, unleashing chaos upon the city’s inhabitants. Players battle against overwhelming enemies to ensure the city isn’t sacked and reclaimed by the wilds in the latest Skirmish that will change each time it is played. Additionally, competitive adventurers of all levels looking to sharpen their skills in combat can challenge others in the reworked PvP experience for all-new rewards.”
In addition to the defensive skirmish, players should expect the promised inventory updates, refinement QOL fixes, and alt campaign progression to boot. PlayStation 4 and Xbox One players will be waiting a while longer, but if you’re a PvPer? Today’s update is very much for you:
Players will have to fight off three waves of increasingly difficult enemies to save the city (and the merchant prince, we guess) along with setting up barricades and deploying additional forces. Success brings rewards, of course, including some valuable items from the merchant prince himself, who is very grateful that you decided to save him instead of just throwing him to the invaders and letting them sort things out. (That isn’t actually an option, by the way. We’ve checked.)
If they hadn’t forgotten their mounts, they might not have been too slow, though. It’s a circular problem.
Of course, among the weapons that might be left behind are the powerful Skull Lord Staves, which were long thought lost. And players can also pick up new styles of weapons, new Stronghold decorations, and new PvP gear. In short, there’s lots of good stuff to be found in Chult, and sometimes attackers just leave it lying around after the fact before explaining that they “forgot” to bring it back.
Let’s talk perspective today. No, not your general outlook on life — which I’m sure is cheery and as non-cynical as can be — but the camera vantage point in MMORPGs. By and large, cameras trail our characters either behind them or over the shoulder, with the occasional first-person perspective thrown in to keep us on our toes.
But that wasn’t the default prior to EverQuest. No, graphical MMOs in the 1990s were all about 2-D isometric layouts, from Neverwinter Nights to Ultima Online. While the isometric perspective has been largely shoved aside in modern MMOs, we do see them persist in MMOARPGs like Path of Exile and the recently released Albion Online. Even RuneScape in its older incarnations drew the camera up and back during its gameplay.
So here is my question for you today: Do you have a hard time connecting with the world and your character in MMOs featuring isometric perspectives (or other similar camera setups)? Does the distance keep you from being as invested in what’s going on, or does it lend a unique charm to your gaming experience?
Ever played Epic Tavern? Massively OP reader Uli though it would make an interesting point of comparison for MMO content. “Epic Tavern is a single player game where you run a fantasy tavern frequented by heroes for a drink, food, bed for the night, and you can try to persuade those NPC heroes to go on a quest for you, sharing the spoils,” he explains.
“A comment I read suggested that would be great for MMO taverns: player running a tavern being able to give quests in the game to players frequenting the tavern. I know there are options for player run quests, but this would be different: pre-existing or otherwise player-made and engine-supported quests that are bestowed on player to match their group or skill level. And of course it would mean that visiting a tavern and meeting other players would finally have a point beyond mere chatting/RP. Ensuring people spent time in taverns to interact with would really help the socializing/third-space-in-virtual-rooms issue. But could it work in a MMO? Would that be abused for loot/rewards, biased quest assignment/withholding based on favors? Or what other problems could that cause?”
A lot of our writers and readers have experience with player-generated content, so I thought it would be fun to build on the ideas of Epic Tavern for Uli in this week’s Overthinking. Which MMOs have (or desperately need) great PGC, and when have you seen it go wrong? Could a formal, mechanical system for quest-giving like Epic Tavern’s work in an MMO, or is it something best left to the roleplayers?
Feeling a little isolated? Having a hard time making friends? Does your mother have to validate how special you are? Here are a couple of ways that you can plug into the wider MMO community this week!
After a furious round of voting, the MMO Book Club has voted on Guild Wars 2 for its next grand adventure. Jump in and join this nomadic community as it learns the ropes in Tyria during the month of October. The fastest way to hook up with this group? Head over to Discord and see what’s up.
Another option is a brand-new social network designed specifically for MMORPG players. MMOCircles is designed to connect players to others who are interested in the same games. The platform says that it has 500 people signed up already and features titles such as Neverwinter and Vindictus.
My kids, being of a younger age, tend to find dinosaurs pretty darn awesome. They went bananas the other day when they saw a dino mount in Neverwinter and screamed at me for not getting it (“cash shop ploy” does not mean much to them).
Not every MMORPG tosses in dinosaurs, but they get slipped into fantasy worlds more often than you would think. From World of Warcraft’s Un’goro Crater to Trove’s Jurassic biome, there seems to be this thought that dinosaurs can punch up a title and pander to that young, impressionable kid in all of us (and I won’t even get started on the whole ARK phenomenon).
It might be a frivolous topic, but do you think dinos help or hurt MMOs? Are they just too immersion-breaking and bizarre to toss into most fantasy worlds? Does their scale hamper their inclusion? What do you say?
Next month on October 24th, Swords of Chult will arrive on PC with an expansion to the current Tomb of Annihilation story cycle. This content update adds an endgame five-player skirmish called The Merchant Prince’s Folly which has players defending the port city from what sounds like every bad guy in the world ever.
If that’s not enough, the update is going to overhaul PvP and work in a number of quality-of-life improvements involving refinement, dungeon queuing, and the campaign system. The team did put out a greater explanation of the PvP system changes for players who might be concerned or curious about what’s coming their way.