When you complete or get tired of the storyline in Neverwinter’s
Tomb of Annihilation module, you can simply grab your weapon and go on a beast hunt
for glory and rewards.
With the new hunt system, players can group up and head out to certain locations to summon legendary foes to defeat. By doing this, they’ll gradually work their way up a chain from one-star threats to the greatest dinosaur in the jungle. Since certain hunts have to be completed before the next is accessible, players will eventually go through them all before climbing their way to the top of the food chain.
The rewards, the devs promise, will be worth it: “Successfully defeating a hunt target grants Forgotten Totems and Chultan Riches to everyone in the party, as well as giving adventurers a chance at either the trophy for that beast or one of a number of pieces of rare equipment. Each beast has a different selection of items, so it is worth seeking out all the different hunt targets throughout the zone.”
When you dive into Chult for Neverwinter’s
next expansion, you’re going to be facing new threats. And what goes well with new challenges? New equipment
, obviously. The latest development update
discusses the gear you’ll be getting, starting with the fact that Chult’s gear doesn’t involve set bonuses; instead, each individual piece has a bonus, freeing you to play around a little more with mixing and matching.
Characters fresh off of the boat can pick up a new set with bonuses devoted to fighting harder when you’re at lower health, and there’s also a slightly better set available for players who earn the trust of the locals that’s all about strength in numbers. Hunt marks drop still more powerful gear, and players can also pick up the best gear available by diving deep into the Tomb of the Nine Gods. Check out the full preview if you’re eager to see what new fashions you can wear as you head into the jungle.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from TERA, Master X Master, Eternal Crusade, Warface, Portal Knights, MapleStory, Crash Force, Drone, Neverwinter, Elsword, EVE Online, Warframe, Final Fantasy XIV, EverQuest II, World of Warships, Path of Exile, and Eternal Crusade, all waiting for you after the break!
One of the big selling points of Neverwinter’s
upcoming Tomb of Annihilation is the presence of dinosaurs to fight. You would think that after fighting a huge toothy lizard that breathes fire and flies that a T-Rex would seem like a step down, but somehow that’s not the case. But you will be fighting other menaces there, as detailed in the latest development update
; players will also be facing off against uncontrolled undead and the savage yuan-ti alongside dinosaurs of all shapes and sizes.
Still, the tyrannosaurus is an obvious set piece to fight, to the point that it gets a whole article explaining just how this massive lizard moves in combat. What it lacks in spellcasting prowess it makes up for in sheer, brutal efficiency; you can check out the monstrous creature’s animations in the video just below. It’s big, it’s deadly, and it moves with an almost tangible sense of weight; you’ll probably have an easier time watching it now than when you’re fighting it.
Are you ready for Neverwinter’s
Tomb of Annihilation module? You best bring your A-game and top-notch gear because this jungle is fully prepared to chew you up and spit you out. Assisting in this masticating effort is a new dungeon, The Tomb of the Nine Gods
, which is so tough that you’ll have to meet all sorts of requirements just to get into it.
“The Tomb of the Nine Gods is a new epic level dungeon that requires a higher level of group coordination than any previous dungeon — both in defeating the bosses but also in navigating the traps scattered throughout the Tomb,” the devs wrote. “Acererak is a constant presence throughout, as he taunts and chides the players — trying to get them deeper into the dungeon where increasingly more difficult and deadly encounters reside.”
If you’re OK with being a little spoiled, you can read a dev blog on the making of the dungeon. The team also pushed out a small patch on Thursday with a few small fixes but nothing earth-shatteringly exciting. Tomb of Annihilation will release on July 25th for PC players.
Recently we had an interesting question come in from reader and Patron Rasmus Praestholm, who asked me to do a little investigating: “What (if anything of substance) exists in the MMO field that’s not only free, but open source? The topic of open source came up briefly in a recent column, where Ryzom was noted to have gone open source at some point. But have any serious efforts actually gotten anywhere starting out as open source?”
As some graphical MMORPGs pass the two-decade mark in video game history and are being either cancelled or retired to maintenance mode, it’s an increasingly important topic when it comes to keeping these games alive. Not only that, the question of open source MMOs involves the community in continued development, with the studio handing over the keys to an aging car to see what can be done by resourceful fans.
But has anything much been done with open source projects in the realm of MMORPGs? Is this something that we should be demanding more of as online gaming starts using more accessible platforms such as SpatialOS? Let’s dig a bit into this topic and see what we turn up.
So what does the blogging community think of the first IP-related new MMORPG to be announced in years in Magic: The Gathering? It’s a little more confused than enthusiastic, to tell the truth.
“To me, this announcement is somewhat similar to announcing that they are making an MMORPG out of Poker. Um …. okay?” said Endgame Viable.
“I suspect there are other sets that are more popular or more likely to be chosen as the main basis for the game,” writes Gaming SF, “if Cryptic’s more recent releases for the Neverwinter game are anything to go by then this new MMORPG is likely to feature content that ties into upcoming MtG cardsets to cross-promote both the cards and the game among fans.”
Let’s move on for the moment and look at dueling expansions, Kickstarter issues, and adventuring underwater!
It what is most assuredly pure coincidence, Neverwinter
is throwing a star-spangled fireworks event just in time for Independence Day (the holiday, not the movie franchise). Celebration of Lliira
began today and will continue through July 5th, offering players a limited window of time to partake in activities and earn special rewards.
By lighting off fireworks and performing daily tasks, players can earn event currency to exchange for limited-time goodies. These include a starry panther companion, a dye pack, a ceremonial mask, an item to heal your companion, your own year-round fireworks, and… BBQ. Smokey and sweet, just like how grandad used to make it.
Chances are that your brain stuttered to a happy halt when you saw that Neverwinter’s
upcoming Tomb of Annihilation update is going to feature dinosaurs romping through a jungle. After all, who needs more explanation than that? The inner four-year-old in all of us rest, satisfied.
But believe it or not, there’s more to the story of this update than a pared-down Jurassic World scenario. The team pumped out an article to outline the story behind the module, explaining that the whole situation came about due to a “death curse” that has been plaguing many residents of Neverwinter. To cure it, an expedition has been formed to venture to the primal lands of Chult.
“Once the expedition crew is settled into their new base of operations, there are still many questions that need to be answered,” the team teased. “What is the source of the death curse? Who is their mysterious benefactor who funded the expedition? What further dangers must they face within the wild jungles of Chult?”
Indie sandbox MMORPG Wild Terra (official site, Steam) has been in early access since December, a nostalgia-driven medieval sim that allows players to build up settlements (and then tear them down!). Most recently, the game has released its 8.3 update, which introduces vendor stands and allows players to put loot up for sale in exchange for spice currency.
Developer Juvty Worlds has issued Massively OP 200 keys for the game, worth $15 apiece on Steam, to distribute to our readers. The only caveat is that the game must be available to you on Steam for you to use the key. Read on to enter to win!
My time with Neverwinter
is done, and it’s a game I find myself in an odd relationship with. It’d be fair to say that despite what some members of the audience expected, I never went into disliking the game; even when I was getting a little bit bored, I didn’t find myself desperately wanting to play something else just to be free of the scourge of the game itself. But at the same time… it never really got its hooks in me, either.
And some of that, I think, is that I’ve played it before.
I’m reluctant to say that every game Cryptic Studios makes is the same because every single one has very clear pieces that stand apart. Star Trek Online’s space combat, Neverwinter’s action combat, and Champions Online’s status as the last relic of a forgotten time. (Probably other things, too.) They’re not the same game. But they do all share the same gameplay loop, which is different… and despite my best efforts, there’s a certain point when all of that just winds up getting a wee bit tedious.
It’s time for console players to head to the River District in Neverwinter
. The game’s latest patch for the console editions of the game has been released, and it sees players contending with the foes stepping out of the shadows following the fall of the Cloaked Ascendancy. That means more stuff to deal with in the River District and a new event to take part in, with a new siege and storyline to explore as they rail against these new foes.
Players on consoles will also be able to take advantage of the Loadout feature and customizable guild halls, so even if the story doesn’t grab you there’s still new stuff to do. Jump into the console edition right now to try out everything, or if you’re stuck at work, you can check out screenshots just below.
The eponymous city is obviously the main port of call for players in Neverwinter
, but there are other cities worth visiting. The next major update, Tomb of Annihilation, will see players heading to Port Nyanzaru, a very different city from the one Neverwinter’s adventurers are accustomed to experiencing. So why not take a tour
of all of the best parts of Port Nyanzaru, seeing the sights to catch (and the important vendors to chat up) before you go there in the summer?
But perhaps you’re not interested in the lore tour, just the art side of things. Good news; there’s a new piece about exactly that, covering the challenges of making the city look distinct and novel with a very short amount of pre-production time. It’s useful for lovers of game production and concept art, and it shows how all of the locales you’ll visit on your tour came into existence.