neverwinter

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Official Site: Neverwinter
Studio: Cryptic Studios/Perfect World Entertainment
Launch Date: June 20, 2013
Genre: Fantasy Themepark
Business Model: F2P (Cash Shop)
Platform: PC, Xbox One

Neverwinter developers are addressing random queue issues

There are some random queue issues in Neverwinter at the moment. By this, we mean that the issues are with the random queue, not that there are queue issues happening randomly. Clarification is important. The good news is that development team is acting to fix them quickly, starting by allowing level 70 players to earn shards from three separate random queues to avoid slowing down Stronghold progress. Players will also no longer have the new Merchant Prince’s Folly skirmish in the random queue, as many people found it difficult to hit the item level requirement so quickly.

All of these issues are for immediate and quickly addressed items, but the developers are also looking into adjusting things based on overall feedback. The goal of the random queue system is to vary what players are fighting through while giving players more opportunity to rendezvous and work together, not to get people not to queue with friends or anything of the sort. So it’s not a perfect system just yet, but it’s being refined and improved, and hopefully the quick fixes will address the immediate problems.

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The MOP Up: Eden Falling brings the turn-based apocalypse (November 5, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from MapleStoryWorld of WarcraftRendEverQuest IIDevilianHyper UniverseEden FallingWar ThunderNeverwinterMaster X MasterFinal Fantasy XIRagnarok OnlineDota 2Old School RuneScapeKurtzPel, and Kritika Online, all waiting for you after the break!

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Halloween events across the MMORPG verse, 2017 edition

Hey, you. Yeah, you, dude leeching candy from the bucket you bought “for the neighborhood kids.” And you, lady still trying to decide between “Princess Leia” and “lazy zombie” for your costume (go Leia, duh). Put all that aside and get into some MMOs instead! Halloween is only one night in real life, but in MMORPGs, it goes on for days or even weeks. Some studios will probably even forget to turn it off! Others will let you run around with a flaming pumpkin head mask for all eternity!

Here’s what we’re looking at this year for Halloween across the MMORPG verse.

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Battle Bards Episode 108: Vampires and werewolves

Here’s a musical episode that you can really sink your teeth into! Your… ear teeth? In any case, the Battle Bards are evaluating our Dark Masters this Halloween season to see which has the best music: vampires or werewolves. It’s a sinister, gothic show with several first-time MMO appearances for the podcast, so check it out!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 108: Vampires and werewolves (or download it) now:

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Neverwinter hosts the Masquerade of Liars for Halloween

This year’s Halloween event for Neverwinter is kind of harshly named, you guys. Seriously, “Masquerade of Liars?” That’s a rather severe appellation to slap on what amounts to a particularly big costume party, isn’t it? You wouldn’t want to label a friend dressed up like a doctor a “liar,” so long as it happened around Halloween and didn’t include actually pretending at being a doctor. Although considering that the eponymous city of Neverwinter is beset by factions who can assume vaguely humanoid form and would love a chance to sneak in while disguised, perhaps it’s not harsh enough.

Regardless, you can pick up a scarecrow to fight by your side, a number of masks to let you look like a famous monster of Halloween or Dungeons & Dragons lore (well, from the neck up, at least), a new mysterious costume, and even some seasonally appropriate orange and black dyes. Jump on in to all of the lying festivities on October 26th; just be ready to start telling the truth again on November 1st.

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Neverwinter’s Swords of Chult update is live for PC with a new skirmish and PvP overhaul

Swords of Chult is live for PC players of Neverwinter today. If you’re not a D&D person, you might be wondering what the heck is a Chult. Turns out it’s a place: a remote location stuffed with jungles and tribal groups and dinosaurs. Its core city? That’d be Port Nyanzaru. Oooh, bad news for Port Nyanzaru:

“Port Nyanzaru’s walls have been overwhelmed by evils from the surrounding jungles, unleashing chaos upon the city’s inhabitants. Players battle against overwhelming enemies to ensure the city isn’t sacked and reclaimed by the wilds in the latest Skirmish that will change each time it is played. Additionally, competitive adventurers of all levels looking to sharpen their skills in combat can challenge others in the reworked PvP experience for all-new rewards.”

In addition to the defensive skirmish, players should expect the promised inventory updates, refinement QOL fixes, and alt campaign progression to boot. PlayStation 4 and Xbox One players will be waiting a while longer, but if you’re a PvPer? Today’s update is very much for you:

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Neverwinter details the latest skirmish in the Swords of Chult module

So there’s a merchant prince in Port Nyanzaru in Neverwinter, and wouldn’t you know it, he’s greedy. He’s so greedy, in fact, that he decided to take a coveted artifact that’s wanted by everyone from the Batiri to the yuan-ti. And is he going to give it back? Of course not, even when the enemy factions are literally breaking down the walls of the port to come get it. And because your character is a soft touch, you’re going to have to fight back against the invading forces in the new skirmish to make sure that everyone else doesn’t get destroyed while the invaders seek to offer said merchant prince an entirely justified beatdown.

Players will have to fight off three waves of increasingly difficult enemies to save the city (and the merchant prince, we guess) along with setting up barricades and deploying additional forces. Success brings rewards, of course, including some valuable items from the merchant prince himself, who is very grateful that you decided to save him instead of just throwing him to the invaders and letting them sort things out. (That isn’t actually an option, by the way. We’ve checked.)

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Neverwinter details more items to be found in the lands of Chult

When you’re in a rush to leave somewhere, you forget things. Totally normal and natural, right? But Neverwinter presents a unique case for adventurers defending Port Nyanzaru from incoming raiders. See, once adventurers successfully push back yuan-ti or batiri attacks, they’ll find that the attackers have left things behind. Like weapons, and mounts, and even some batiri members who were just a little bit too slow to get away.

If they hadn’t forgotten their mounts, they might not have been too slow, though. It’s a circular problem.

Of course, among the weapons that might be left behind are the powerful Skull Lord Staves, which were long thought lost. And players can also pick up new styles of weapons, new Stronghold decorations, and new PvP gear. In short, there’s lots of good stuff to be found in Chult, and sometimes attackers just leave it lying around after the fact before explaining that they “forgot” to bring it back.

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The Daily Grind: Do you have a hard time connecting with isometric MMOs?

Let’s talk perspective today. No, not your general outlook on life — which I’m sure is cheery and as non-cynical as can be — but the camera vantage point in MMORPGs. By and large, cameras trail our characters either behind them or over the shoulder, with the occasional first-person perspective thrown in to keep us on our toes.

But that wasn’t the default prior to EverQuest. No, graphical MMOs in the 1990s were all about 2-D isometric layouts, from Neverwinter Nights to Ultima Online. While the isometric perspective has been largely shoved aside in modern MMOs, we do see them persist in MMOARPGs like Path of Exile and the recently released Albion Online. Even RuneScape in its older incarnations drew the camera up and back during its gameplay.

So here is my question for you today: Do you have a hard time connecting with the world and your character in MMOs featuring isometric perspectives (or other similar camera setups)? Does the distance keep you from being as invested in what’s going on, or does it lend a unique charm to your gaming experience?

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Massively Overthinking: Epic Tavern-style player-generated content in MMORPGs

Ever played Epic Tavern? Massively OP reader Uli though it would make an interesting point of comparison for MMO content. “Epic Tavern is a single player game where you run a fantasy tavern frequented by heroes for a drink, food, bed for the night, and you can try to persuade those NPC heroes to go on a quest for you, sharing the spoils,” he explains.

“A comment I read suggested that would be great for MMO taverns: player running a tavern being able to give quests in the game to players frequenting the tavern. I know there are options for player run quests, but this would be different: pre-existing or otherwise player-made and engine-supported quests that are bestowed on player to match their group or skill level. And of course it would mean that visiting a tavern and meeting other players would finally have a point beyond mere chatting/RP. Ensuring people spent time in taverns to interact with would really help the socializing/third-space-in-virtual-rooms issue. But could it work in a MMO? Would that be abused for loot/rewards, biased quest assignment/withholding based on favors? Or what other problems could that cause?”

A lot of our writers and readers have experience with player-generated content, so I thought it would be fun to build on the ideas of Epic Tavern for Uli in this week’s Overthinking. Which MMOs have (or desperately need) great PGC, and when have you seen it go wrong? Could a formal, mechanical system for quest-giving like Epic Tavern’s work in an MMO, or is it something best left to the roleplayers?

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Connect with other online gamers via MMO Book Club’s Guild Wars 2 romp and MMOCircles

Feeling a little isolated? Having a hard time making friends? Does your mother have to validate how special you are? Here are a couple of ways that you can plug into the wider MMO community this week!

After a furious round of voting, the MMO Book Club has voted on Guild Wars 2 for its next grand adventure. Jump in and join this nomadic community as it learns the ropes in Tyria during the month of October. The fastest way to hook up with this group? Head over to Discord and see what’s up.

Another option is a brand-new social network designed specifically for MMORPG players. MMOCircles is designed to connect players to others who are interested in the same games. The platform says that it has 500 people signed up already and features titles such as Neverwinter and Vindictus.

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The Daily Grind: Do dinosaurs help or hurt your immersion in MMOs?

My kids, being of a younger age, tend to find dinosaurs pretty darn awesome. They went bananas the other day when they saw a dino mount in Neverwinter and screamed at me for not getting it (“cash shop ploy” does not mean much to them).

Not every MMORPG tosses in dinosaurs, but they get slipped into fantasy worlds more often than you would think. From World of Warcraft’s Un’goro Crater to Trove’s Jurassic biome, there seems to be this thought that dinosaurs can punch up a title and pander to that young, impressionable kid in all of us (and I won’t even get started on the whole ARK phenomenon).

It might be a frivolous topic, but do you think dinos help or hurt MMOs? Are they just too immersion-breaking and bizarre to toss into most fantasy worlds? Does their scale hamper their inclusion? What do you say?

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Neverwinter expands skirmishes, PvP with Swords of Chult module

Neverwinter players, the fierce jungle of Chult isn’t quite done with you yet — nor you it.

Next month on October 24th, Swords of Chult will arrive on PC with an expansion to the current Tomb of Annihilation story cycle. This content update adds an endgame five-player skirmish called The Merchant Prince’s Folly which has players defending the port city from what sounds like every bad guy in the world ever.

If that’s not enough, the update is going to overhaul PvP and work in a number of quality-of-life improvements involving refinement, dungeon queuing, and the campaign system. The team did put out a greater explanation of the PvP system changes for players who might be concerned or curious about what’s coming their way.

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