This one is going to take a little explaining. Apparently, last December someone made a mistake on Gazillion's
side where Marvel Heroes
players ended up getting extra stash tabs (and then couldn't use them). The players were told to delete the mistakenly awarded tabs and that they would be compensated for the flub.
Without advance notice, that compensation snuck into the game today. Players logged in to find that some of them had 600 or even 1,200 eternity splinters waiting for them as a bonus reward. Some of the affected players, however, only received 200 ES so far. Confusion ensued until a player huddle sorted out what happened.
Gazillion took to Reddit ito comment on the compensation. "So the total amount players will receive if they should receive compensation is 1,200 ES. Players who logged in on X-Mas Day and received the stash item qualifies. Thanks for your patience guys."
If you're playing World of Warcraft or Hearthstone overseas, know that a partial fee hike is in your future.
While subs to WoW and the WoW Token will remain as they are, the cost of admittedly already expensive services like faction swaps, name changes, and server transfers will increase in some cases by up to 25%.
A quick look at the math shows that the prices are now more in line with what U.S. players were already paying. Changes take effect on April 5th.
Blizzard told players it was making the "changes based on regional market conditions." PC Gamer calls it "likely a reaction to post-Brexit exchange rates that have gutted the value of the pound" and not helped the low euro. Let's throw in some color too: Reddit is less kind, calling it "profiteering," "absolutely disgusting," and "insanity."
The studio announced EU price increases for Hearthstone packs earlier this month.
Reddit is buzzing this morning over posters uploaded across the internet that if legit -- and they do look legit -- seem to reveal a September 8th release date for Bungie's Destiny 2.
That revelation comports with Activision-Blizzard's last investor call in February, during which the companies said the game was on track for a fall 2017 rollout and would be catering to a "casual first-person experience."
The posters also suggest a June beta. Is everyone excited about watching the world chase this game and hearing people fight over whether it's an MMO? No? Yeah.
This year marks the 30th anniversary of the Final Fantasy franchise, but it also marks the 15th anniversary of Final Fantasy XI. And yes, the game is looking quite good for a 15-year-old title. Players have taken the initiative to celebrate the lengthy history in other ways, however, by kicking off a community project to gather up the playerbase's cherished memories of the game over the 15 years of history.
The plan is to gather up all of the messages of player memories and send them in to the developers, showing them how profoundly and positively the game has impacted its playerbase. If you've played the game in the past and want to let the Japanese team know how much that's meant to you, hop on by and fire off a message of goodwill, whether you're a former player or someone who's been in-game since the lights came on.
; thanks to Luis for the tip!
When I add news to our newsroom for our reporters to pick up, I often add links that just say "such-and-such a game exists" -- because just existing is what's new, or at least new to us. Today, we had three of those, and I'm combining them all for this quick look at three MMOs and orbiting games that you've probably never heard of: Age of Rivals, Lothgar Online, and Little War Online.
Lothgar Online (Asylumsoft) launched yesterday. Let me warn you upfront: If you aren't into retro pixel graphics and hardcore gameplay, you probably won't like this MMO. The devs, who are also the folks behind the similarly styled Elderlands, call it an "Online RPG built in a classic style, paying homage to 1980s RPGs," and yes, that means PvP, corpse looting, and attunement in addition to a giant world, guilds, skills, and questing. On the other hand? There's no cash shop either. Old school isn't always a bad thing! (via Reddit)
As Albion Online barrels toward a summer release, the crew took to Reddit yesterday for a marathon AMA session to tackle any pressing community questions.
Asked how much work an average player will need to put in before being of any use in PvP, the team responded, "A general principle of Albion Online -- as a game with a strong PvP focus -- is that the combat power curves for gear and character progress are very flat [...] When you start out a new character, you could expect at least 10 to 20 hours of gameplay before you could be considered competitive in PvP."
What about super-experienced and -geared players taking over the game's landscape and making it miserable for everyone else? "Of course, well-organized guilds will always have an advantage over more casual players - it would be weird if that was not the case. However, it is extremely unlikely -- and has never happened in any of our tests, two of which lasted around six months -- that a single faction will dominate the world."
Funcom says it's "weighing its options" following a series of rampant duping and apparent character hacking exploits in Conan Exiles.
Players on Reddit have begun recording the exploits and demanding full wipes of the early access survival sandbox.
"Just killed a player who had several True Names on him, then used one to wipe a vault that was full of them + another vault with thousands - literally thousands - of T3 materials and building pieces," writes one player. "As gamebreaking events go, this is pretty much as bad as it gets short of all character data becoming irrevocably corrupted. If you're not going to wipe after 2-3 days of rampant duping (which has apparently been going on since launch, in some cases) then what DO you wipe for? These servers are completely destroyed now. You're going to lose more people by refusing to wipe than you will by ripping the band-aid off. Please do the right thing, Funcom."
Funcom has responded to the community by saying it's still working out what to do:
Asheron's Call is dead; long live Asheron's Call!
While the long-running fantasy MMO went offline at the end of January, one fan is looking to keep its spirit alive in an interesting way. Redditor Zebideex heavily modified the Dungeons & Dragons player manual to be used as an Asheron's Call sourcebook for tabletop campaigns. The author drew heavily from the Asheron's Call wiki for its information and is continuing to update the manual.
"This will never be for sale and was created so my friends and I could run an AC campaign," he posted.
Even though it's been cobbled together from several other sources, it's pretty neat to see that the spirit of Asheron's Call endures in a different format.
Sandbox Interactive ran an AMA for its in-development indie MMO Albion Online on Reddit last night, covering everything from the game's business model to how players in far-flung locations fare on its global server. Here are the highlights!
- There are no plans for a freebie weekend or trial as a result of fairness to founders and botting issues -- as well as performance issues. "The game is extremely well populated as it is, and we'd be worried that free trial could slow down the servers."
- Likewise, SI will be sticking to its original plan to reward founders with early access, though players have expressed concern over the potential for an ArcheAge-like land-grab.
- In response to players bringing up pay-to-win and the game's $30 buy-in, SI explained the game's business model is based on EVE Online's and that while players can essentially gain an advantage by buying and then exchanging real-money currency for in-game currency, it won't afford players a guaranteed win. As for the currency exchange, it should be possible to play the market.
Overwatch is probably not coming to the Nintendo Switch, or so suggests Blizzard's Jeff Kaplan. He told Reddit last night that while he loves the platform, getting Overwatch Switch-ready would be "very challenging," but the studio is "always open minded about exploring possible platforms."
That's a bummer for fans of the Switch, which in its first week sold 1.5 million units, a third of which in the US. SuperData attributes the platform's performance almost entirely to Zelda: Breath of the Wild.
In happier news for Overwatch, Blizzard has a new behind-the-scenes out for upcoming hero Orisa, which we've tucked down below.
Holy crap sci-fi MMOers are grumpy. All we want is an absolutely perfect simulation of a space-going future for nearly nothing. How hard can it possibly be?
Apparently pretty hard, hence why Elite Dangerous players are grouchy over several new revelations from the weekend. For starters, Frontier admitted during the game's weekend livestream that "Space Legs" -- that is, the Elite equivalent of Walking in Stations, a fully realized avatar movement outside of ships -- is way off on the distant horizon. Players had their hopes up following the tease of the "Holo-Me" character creator, but since "Space Legs is effectively dovetailing a whole new game into Elite," it's "a long away off."
"Crushed my dreams," one Redditor wrote.
Meanwhile, monetization is another sore spot in the space game. Apparently, some players believe Frontier is going back on its original monetization Kickstarter FAQ promise ("Everything in the game will be purchasable with in-game Credits, earned from trading, bounty-hunting, etc.") regarding ship name decals, which will be in fact be buyable only with real cash with no free or in-game-money option. There's even an email campaign to try to get Frontier to change its mind.
It bears repeating that here on Massively OP, we cover an immensely wide field of live games -- so many that it can sometimes be difficult to keep track of what's happening in each one (which is why our readers are invaluable in winging us tips about their favorite MMOs!). And while there's never any shortage of news and happenings in the field of MMORPGs as a whole, once in a while we realize that it's been a good long time since we heard anything about certain games that we used to discuss a lot in the past.
When that happens to me, I'll often head off on a little fool's errand to scout the website, Twitter feed, forums, and Reddit to see what's going on. I hate to be out of the loop on games, especially ones that used to be more prominent in the news, but more often than not, the lack of news is because there's been a lack of news.
You ever caught yourself going, "What ever happened to the original Darkfall? Or Runes of Magic? Or Fallen Earth?" I totally have, which is why I went on expeditions to see what I could uncover. So let's catch up with these three games and see what is up!
It's said that you're never truly safe in EVE Online
unless you're docked or logged off, and sometimes not even then. If someone wants you dead badly enough, he can get to you even in the heart of high-security space surrounded by legions of CONCORD police ships. The police in EVE
will get revenge on anyone who attacks another player in high-security space, but they aren't very big on crime prevention and take a few seconds to kick in. If you can get enough players together in high-damage ships, you have enough time to take out some pretty big prey before CONCORD comes to promptly turn your attack fleet into floating scrap.
That's the premise behind suicide ganking, and it wouldn't be EVE if someone didn't turn this most heinous of crimes into a huge player-run event or even an annual tradition. Starting in 2012, the Burn Jita event sees hundreds of players in the Goonswarm Federation alliance flock to EVE's main trade hub system of Jita for a weekend to suicide gank as many industrial ships, freighters, and random passers-by as possible. Burn Jita 4 took place recently, and killboard records estimate the final damage total to be over 750 billion ISK (worth roughly $10,000 to $14,000 via PLEX conversion at current rates). According to the latest economic report, this impressive figure is actually only around 2% of the total ship value destroyed game-wide throughout February.