Perhaps that was for good reason, though, as not only did I get some hands-on time with Summerset, but ZeniMax provided us with capture cards so we could show you what we saw and did. It’s very much an early look. Yes, there are elves, but also mind traps and a new tutorial for those just entering Tamriel. It’s just hard to say much more, though, since the demo felt like it was aimed more at press/streamers completely unfamiliar with ESO. Don’t worry, lorehounds, I know enough to help you avoid spoilers (so maybe avoid the first 10 minutes of the video).
Tamriel Infinium: Impressions of Elder Scrolls Online’s Falkreath’s Hold dungeon, part of the Horns of the Reach DLC
Most of us here are PC players, so you will be glad to know that this dungeon releases on August 14th with the Horns of the Reach DLC for PC, but for those playing it on consoles, you will have to wait another couple of weeks until August 29th to actually play the dungeons. As for the whole DLC itself, it’s much like the Shadows of the Hist DLC: There are new achievements and meta-changes to classes, but for the most part, it revolves around two four-man dungeons. The one I ran was called Falkreath’s Hold.
Elder Scrolls Online creative director Rich Lambert made a post on the game’s official forum recently that should lead to much rejoicing. Unless you like eternal grinding, of course. Lambert says that the much-reviled veteran rank system is on the chopping block, though ZeniMax is “still working on the system — nothing is finalized (which is why we’re not really talking much about it yet).”
In a nutshell, dinging 50 will move your progression directly to champion points instead of the current VR levels. If you have veteran ranks when the change occurs, they will be converted to champion points on your highest level character. Lambert says that while the design is still in flux, a rough estimate is 10 champion points for every veteran rank, so 160 CP will equal VR16.
Bethsoft has just announced that the Orsinium DLC pack is now available for The Elder Scrolls Online’s PC and Mac players. Xbox One and PlayStation 4 players can purchase the DLC next week. ZeniMax Creative Director Rich Lambert heralded the DLC with a message to players:
This is by far our largest DLC to date, and one of the largest zones we’ve ever built. There is a huge amount of content to discover with tons of new quests, group bosses, delves, public dungeons, new items, and of course the PVE game mode – the Maelstrom Arena. […] Orsinium isn’t just a new zone, however. The base game patch for this DLC includes a large number of quality of life improvements that everyone gets access to including controller support, battle leveling updates, subtitles, shield dyeing, LFG improvements, and the Champion Point cap and catch-up system.
Lambert further notes that ZOS’ next goal is the Thieves Guild DLC. “With it comes a new Trial as well as a myriad of other bug fixes and quality of life improvements,” he promises. “We will have more details on the Thieves Guild and the other DLCs in the new year.”
Massively OP’s Larry Everett scoped out Orsinium last month, saying the DLC “captured the essence of [his] ESO playstyle.”
Yesterday we reported that Elder Scrolls Online had unleashed its first DLC pack, The Imperial City, for PC players. Today, ZeniMax has posted a large guide on what players can expect to find and enjoy in the new content.
The article walks players through how to purchase and access the Imperial City along with a long list of the new changes and features. Creative Director Rich Lambert also hinted at future quarterly DLC packs to come: “The Imperial City DLC game pack isn’t the end… it’s just the beginning. Orsinium is just around the corner — we also have tons of other new stuff and quality of life updates in the works.”
If you haven’t picked up the game yet, Elder Scrolls Online is currently on sale at Steam for 33% off.
In a recent interview, Game Director Matt Firor said that ZeniMax is kicking around ideas for ESO’s version of housing: “Internally, the development team have different concepts that are currently checked — from simple over extensively to ‘impossible.’ In the end it will probably be a mix of all variants which pays particular attention to the fact that it has a very solid structure, which is also reminiscent of the housing from the single-player titles in the series.”