Who: MJ Guthrie
When: 4:00 p.m. EST on Saturday, February 18th, 2017
Studio: Hi-Rez Studios
Launch Date: March 25, 2014
Genre: Mythological Fantasy MOBA
Business Model: F2P (Cash Shop)
Platform: PC, Xbox One
There's much more to the 4.2 patch, including Valentine's Day sales, the Clash map overhaul, and new skins, so check out the vids and pics below!
Ready for sappy questlines, particle effects that look like hearts, and lots -- and I do mean lots -- of pink? Valentine's day has arrived in the real world and many of the pretend worlds inside MMORPGs (for some reason). And who are we to fuss when the events are all about candy and cheap romance? Nobody, that's who. Read on for our guide to Valentine's Day around the MMORPG verse!
Massively OP's MJ got to peek into SMITE Tactics a bit during Hi-Rez Expo 2017, but she didn't really have time to dive in and try to play then. Now with the release of the Chinese pantheon, she's going to give it a real go. And what better way to check out the beta of a new game than with friends? She's got a score of keys to give away so you can join her. Tune in live at 6:00 p.m. to see the game and for a chance to win access for yourself.
What: SMITE Tactics
Who: MJ Guthrie
When: 6:00 p.m. EST on Thursday, February 9th, 2017
Who: MJ Guthrie
When: 5:00 p.m. EST on Friday, February 3rd, 2017
Bringing together memes of yesteryear, deities of time immemorial, and e-sports of today is SMITE, which has finally pulled the trigger on Season Four. Yesterday, Patch 4.1 went live in the game, unleashing a torrent of new god skins, ranked leaderboards, emotes, changes, and revamps. Hi-Rez is handing out additional rewards for top performers of Season 3 and has started selling the new Season 4 spring tickets. It's a seriously huge patch that deserves a careful reading of the full notes to properly comprehend.
"In Season 4, we are updating some of our core features of SMITE," Hi-Rez said. "Ranked is receiving a revamp to its structure, T-Screen makes its return, and players who have Diamond Mastered gods will have new forms of progression available to them."
Check out the Patch 4.1 overview video after the jump!
Who: MJ Guthrie
When: 7:00 p.m. EST on Tuesday, January 17th, 2017
Who: MJ Guthrie
When: 4:00 p.m. EST on Friday, January 13th, 2017
One of best parts of attending conventions is talking with the devs. And during my trip to Hi-Rez Expo 2017, I spoke with a number of them about a variety of topics, learning more about the games as well as witnessing their contagious exuberance for their projects first-hand. I spoke with lead designers AJ Walker, Rory Newbrough, and Scott Zier about SMITE's Season 4 changes, Paladins' Season 1, and SMITE Tactics' possible PvE mode respectively. President Stew Chisam also added a tantalizing tidbit, sharing news about the upcoming addition of more limited-time adventures in SMITE. Let's dive in!
If you enjoyed the variety of the one-off arenas Xing Tian's Mountain and Fafnir's Winter Wonderland as I did, this next announcement should make you happy: New adventures will be a regular occurrence! Did you catch when devs mentioned them in previous notes? If not, you are in good company; Chisam noted that these new events were pretty much a hidden line announcement. But he elaborated on the topic for us.
Past, present, and future. While the totality of a game studio encompasses all three aspects, we often focus on only one or two at a time. Over the last week, we heard a great deal about Hi-Rez Studios' present during Hi-Rez Expo 2017, from the tournaments (congrats to all the winners!) to what's immediately in the works for its roster of games. But there are still the two other sides to the studio to consider. And these are the sides I explored in interviews with President Stew Chisam and VP Brian Greyson. Specifically I wanted to learn if the company had plans to connect its past with its future in regards to Global Agenda. I was also curious as to what other directions the SMITE franchise might take.
By now, it might be apparent that I am a bit enamored with the upcoming cross-platform SMITE Rivals. (Hey, it's the only game I active seek out PvP in!) I've certainly really enjoyed playing the game; it is fun and not just a little addicting. But I have also enjoyed talking with the Project Lead Brian Greyson, Producer Randy King, Lead Designer Chad Wilson, Tech Designer Colter Cvach, and Designer Sean Watson throughout Hi-Rez Expo 2017 about the game. From formal interviews to informal conversations to quick chats between matches, we tackled topics like the copycat concerns, design decisions, tactics, and the future. I even tried to learn more about monetization -- a hot topic in the online gaming community right now. Read on!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week, we read the heartwarming story of a couple that found love in Diablo III, of all places. We’ve got that plus stories and videos from Black Desert, Lord of the Rings Online, Path of Exile, and more, all waiting for you after the break!
The cat is out of the bag. Or should I say Manticore? SMITE Rivals was announced at Hi-Rez Expo 2017 yesterday, giving players a third option for playing the gods in the SMITE IP. But the night before the world found out, I had the opportunity to sit down with a few of the folks who are creating the game and not only learn about it but play it for myself! (And no, I didn't break it!)
So what is SMITE Rivals? It's a game that blends the original MOBA with a collectible card game. Now, folks who have come to know me know that for the majority of my gaming life, MOBAs and CCGs both have terrified me. Maybe terrified is too strong of a word, but I definitely avoided them. I was both unfamiliar with them and unskilled. It's only been this past year that I have started dabbling into these realms. So what happens when you combine these two fears into a single game?
It turns out, I love it.