Secret World Legends‘ NDA has finally dropped — probably because it has just launched its headstart for The Secret World owners! And as a long-time fan, you know Massively OP’s MJ is going to be deep in the game all day, so come join us live at 4:00 p.m. to take a look at the TSW reborn. Will it be all you hoped?
What: Secret World Legends
Who: MJ Guthrie
When: 4:00 p.m. EDT on Friday, June 23rd, 2017
Folks have been waiting a while for the lowdown on the Secret World Legends patron benefits, and Creative Director Romain Amiel just shared some tidbits with us. The benefits for subscribing to the reboot include some items The Secret World players are familiar with (bonuses to earning currency, free anima leaps, reduced mission cool down timers, and bonus XP) as well as some new additions that are specific to SWL (increased healing potion capacity, free auction house delivery, the ability to trade directly other patrons, a free daily cache key, and daily bonus keys for dungeons, scenarios, and lairs). There’s also a 50% discount for buying healing potions.
For those who purchased the Grandmaster lifetime account, that will guarantee that you’ll be a patron for life in SWL. However, there will be no way for any players — new or old — to purchase this going forward. As for the price on patron, we don’t have particulars yet, but we’ll share those details as soon as we get them.
I would like to start this article by saying that there are a lot of things to like about Secret World Legends, but for me, those good things — despite their being some of my favorite things about RPGs and MMOs — make it hard to overlook what I consider the flaws of the game.
Although there were always weird bits to The Secret World’s storytelling, like the silent protagonist, I’ve long considered it to be some of the best storytelling in MMORPGs. With the launch of Secret World Legends, that has not changed. In fact, I would say that as an introduction to the game, it’s improved. The weak point to the game has always been the combat. There were some very confusing things about it, which have been fixed, and there were some aesthetic issues, which have not been fixed.
I am very torn about how to approach my impressions of the game. I want to come at it as someone who hasn’t played it before because it’s being sold as something new. But at the same time, I have played the game, and I know exactly why I never played it for more than a week at a time. I approached the game from two different perspectives: Would this impress someone who has never played it, and will returning players who didn’t stick with it over the last couple of years be interested enough in the changes to come back?
Pack up your stuff, The Secret World fans: It’s movin’ day, at least if you don’t care about playing on Steam, as Secret Worlds Legends’ headstart period for veteran The Secret World players and beta testers begins today.
Funcom’s said the headstart hasn’t technically begun just yet —
we still don’t know when the flag will drop — but that preloading is underway. [Update: Expect it live at 2 p.m. EDT per Funcom’s latest tweet nope, live at 4 p.m. EDT per Funcom’s latest-latest tweet.]
The studio outlined its legacy transfer system last night; your accounts should already be linked (don’t go making a fresh account) and allow you to reclaim and transfer your patron time, lifetime sub status, cosmetics, mounts, and other bits and bobs. You’ve got until August to take advantage of all that.
Stay tuned for Larry’s impressions and MJ’s stream later today, and in the meantime, check out our roundup of guides, interviews, and news leading up to today.
Starting Friday, June 23rd, Secret World Legends’ headstart goes live for any veteran TSW players as well as those who have signed up for the beta. While TSW players can’t import their character, they will want to take advantage of what Funcom is calling the “legacy transfer system” to access several perks for their new accounts.
The good news is that Funcom has already linked existing TSW and new SWL accounts, so all you’ll need to do is log in to the Secret Worlds Legends account page this weekend using your TSW credentials and activate a legacy transfer (do not make a new account!). Players who do this will transfer any patron time to SWL, including lifetime subs, unlock every weapon page in the reboot, and copy over cosmetic outfits, pets, and mounts (with a few exceptions). Titles and achievements will not make the jump to the new game.
The legacy transfer system will remain available for players until sometime in August. Funcom still has not addressed what perks patron members will get nor an exact launch time for the headstart.
It’s Templar Time! After looking at the Illuminati and delving into the Dragon, it’s now time to tie up this trio of guides and talk about the final faction in The Secret World: the Templars. I could fall back on that old adage of “saving the best for last,” but this secret society may not be the best for everyone. That’s the whole reason behind these faction guides — so folks can get a feel for what they may want to play. And with Secret World Legends launching its early access tomorrow, the time to pick is close at hand.
When it comes to chaos, do you tend to run away (possibly screaming), or run toward it? If you lean toward the latter, you might be a Dragon at heart. In that case, this next installment in our The Secret World faction guides may be of particular interest. Today we look into that mysterious green-clad faction that calls Seoul its home base in game. What sets this home-grown secret society apart from the others? Who is a part of this network and what are its goals? And how much information can I spill before I reveal spoilers?
Unlike the Templars and the Illuminati, who are quite present in the real world, the Dragons were specifically developed for TSW. (Or maybe they do exist and are much better at being a secret society!) My very first character I made and played was actually a Dragon. Unfortunately, I found the faction less interesting to me than the others, and I abandoned her to play a Templar, then livestream a Lumie. Now that I have delved deeper into the intricacies of the Dragon, however, I realized I may have ducked out too soon and I am seriously contemplating rolling one in Secret World Legends!
After four years and over 700 MMORPG music tracks, the Battle Bards have arrived at their 100th show! For this centennial spectacular, Syl, Steff, and Syp reminisce about the most notable shows, their best soundtrack discoveries, and their favorite tracks. This super-sized show gets wrapped up with a bout of listener emails and a promise of another amazing hundred episodes!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 100: Centennial spectacular (or download it) now:
As the NDA endures over Secret World Legends’ beta test, the only information we’re getting out of the game right now seems to be coming from Twitter. Over the past day, the team released the final two weapon spotlights for the new mechanics that will come into play when the game launches.
Both are centered around magic, although they really couldn’t be any more different. Blood magic uses the player’s own health to perform various attacks and heals, pushing a meter further in one direction or the other. The further the meter goes toward DPS or healing, the more potent the abilities become and the harder it is for the player to be healed.
Chaos magic, on the other hand, is a little more predictable (if you couldn’t guess by the name). When a player does damage divisible by eight, he or she triggers paradoxes that can perform a few different types of beneficial effects.
Wolverine clones have a new mechanic to master when Secret World Legends launches later this month. Funcom shone a spotlight on the fist weapon speciality today, telling players that they can build up enough fury to either activate a DPS or healing frenzy — but not both.
“Every attack and heal using fists generates fury,” the studio explained. “When your fury meter gets above a threshold you can activate frenzied wrath or invigorating wrath. You will gain new, powerful abilities while under the effect of wrath. You can continue to use those abilities until your fury meter is fully drained.”
See how the fist weapon mechanic works after the break!
On this week’s show, Justin and Bree talk about the huge revelation of Cryptic’s Magic: The Gathering MMO, the premature demise of Bless Online, World of Warcraft’s new launch, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
After a week or so of teasing the different weapon specialties on Twitter for Secret World Legends, the crew at Funcom has finally released a “deep dive” into the different tools of destruction and their brand-new mechanics from which players can choose when they create a new character.
The weapon selection, from which each player can choose two at a time, is:
- Blades: Generate “chi” to trigger a time-limited spirit blade
- Hammer: Build up rage to spend on power attacks
- Fist: Build up fury to access primal wrath abilities
- Blood Magic: Move on a meter to either boost damage or healing
- Chaos Magic: Damage divisible by eight will trigger a special event
- Elementalism: Build up heat to boost damage but deny the use of some skills
- Shotgun: One of four random shell types will be reloaded every six shots
- Pistol: The RNG will determine if you do bonus damage on any given shot
- Assault Rifle: Generate and expend grenades over time
The headstart for Secret Worlds Legends begins on June 23rd and will accept anyone who either has a current Secret World account or has signed up for the beta.
After announcing a surprise headstart for Secret World Legends yesterday, Funcom dropped a second Twitter bomb by informing all current Secret World players that they will be allowed into the Legends beta as of today.
“On June 9th, everyone with an active TSW account in good standing will be invited to the beta,” Funcom broadcast. “We’ll let you know when they’re being sent!”
An account in “good standing” means anyone who has logged into the game in the past 30 days. It should be noted that the NDA is still in effect and that all beta characters will be wiped before the launch, so this shouldn’t be considered in the same category as the early start.