Funcom is announcing something big next week. And it’s not the Secret World Legends update you’re still waiting on, nor is it another Conan franchise spinoff.
The long-running MMO studio sent ’round a promise to announce a new game on February 28th and a link to a countdown timer. Well, more than a timer; the website shows some sort of post-apocalyptic bar setting with some outlines of people. The setting prompted some of our writers to suggest a battle royale game, while the outlines hint at something more MOBAy or shootery – or maybe something more in the studio’s RPG wheelhouse.
Given Funcom’s flair for mystery, we suspect there are hidden bits tucked in there too. What do you think it is?
Remember the old Moses look-alike Khalid on the hill in Secret World Legends
? He has an investigation mission that Massively OP’s MJ is going to tackle. Aptly, it’s called The Unburnt Bush and deals with Egyptian plagues. Join us live at 8:00 p.m. as MJ puzzles her way through this puzzle.
What: Secret World Legends
Who: MJ Guthrie
When: 8:00 p.m. EST on Wednesday, February 21st, 2018
On this week’s show, Bree and Justin put on their voxel capes as they look ahead to Trove’s new expansion, LOTRO’s Hobbit fantasies, the ups and downs of Elder Scrolls Online’s outfit system, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
If you’re eagerly awaiting new missions to run in Secret World Legends
, you’re going to have to keep waiting a bit longer. But you do have new content coming with the addition of the Agent system, which allows you to fill the role of being a recruiter and questgiver for your chosen faction. There’s a preview video down below, and there are even more details of the system available thanks to the SWL RP fansite
In short, players will be able to recruit specific individuals to serve as agents, with some agents available for Aurum as an optional purchase (all are supposedly available from in-game methods as well). You then buy gear for your agents, send them out on missions, and reap the benefits accordingly. Check out the video down below, or check out the rundown if you can’t wait to break up the idleness of shooting supernatural beasties by playing middle management.
Is that sunshine Massively OP’s MJ sees outside? Maybe Secret World Legend’s
Scorched Desert is bleeding out into the real world. No matter: She intends to stay safely indoors to continue working her way through Egypt. Join us live at 4:00 p.m. for more sizzling adventures in the desert sands.
What: Secret World Legends
Who: MJ Guthrie
When: 4:00 p.m. EST on Thursday, February 15th, 2018
A question I am asked quite a bit about free-to-play games is whether or not one needs to sub to really play. It is a fair question: We’ve got enough examples in the industry where not subbing can cripple you to the point that it is less than no fun and not worth even trying to play. So how about Secret World Legends
? You’ve heard how great that story is and your interest is piqued, but you’ve been burned before. Do you need to pay for patron status to have a worthwhile experience playing? No. And yes.
The answer actually depends on what you want from the game and your preferred style of play. Can you play SWL and have a blast immersed in the amazing atmosphere and story without paying a dime? Absolutely! To get the most out of the game if you play more hardcore, however, you definitely want to become a patron.
One of the first new Secret World Legends
systems is coming soon, and Funcom posted a quick video of it this week to whet players’ appetites.
In a minute-and-a-half, CM Andy Benditt walked players through the basics of the upcoming agent system. This system works much like World of Warcraft’s order hall missions, Star Trek Online’s duty officer system, and RIFT’s minions. The idea is that players will recruit and collect support agents that can be equipped for their passive ability bonuses (three max) and sent out on timed missions with the hopes of bringing back rewards. The strategy here is to match up an agent’s traits with the mission requirements in question in order to increase the chance of success.
Check it out below and let us know what you think in the comments!
Massively OP’s MJ can ignore the snow outside as she basks in the sunshine of Egypt in Secret World Legends
. (Never mind that she dislikes sunshine and actually loves the snow!) She’s off to finish up more adventures and clear out the missions and bosses of the Scorched Desert zone so she can move on. Join us live at 9:00 p.m. to leave winter behind and frolic in the sand with her.
What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EST on Thursday, February 8th, 2018
Legacy, vanilla, classic, progression – call them what you like, but alternative server rulesets, particularly of the nostalgia-driven kind, are all the rage in 2018. Just since the dawn of the new year, we’ve gotten a new server type for Age of Conan, with RIFT’s on the way – not to mention World of Warcraft’s looming in our future. And those are just the new ones! Games like RuneScape, EverQuest II, and Ultima Online already run similar servers.
That said, does every MMORPG need one? Aren’t some MMORPGs already in pretty good shape without needing a spin-off for nostalgia’s sake? Is it in every MMO’s best interests to prioritize, on some level, the very older ideas it intentionally left behind? That’s the question I’ve posed to the writers this week: Are there any MMORPGs that should stay far, far away from legacy servers, and if so, why?
Last week, we got a well-intentioned email from a reader named Rick, who proposed a column in which readers tell us what they are looking for in an MMO and we offer up suggestions for just the right MMO. It’d be like Guild Chat, we imagine, only instead of dispensing guild advice, we’d be telling you folks what to play.
The email prompted some discussion among the MOP staff about whether that would be an effective column to write (or to read). We do answer some questions like that for the podcast from time to time, for example, but I seldom get the impression we’ve actually helped. Most times, the listener has already tried everything and is hoping for a game that simply doesn’t exist yet, so we’re destined to fail. And even then, it’s really difficult to recommend MMOs to people without really knowing their full history with every studio and game. Some of us can’t even find an MMO we want to play!
So we thought we’d open that discussion up for everyone. How do you go about recommending MMOs to other people? What are your criteria? When your sister says she’s done with WoW, your co-worker requests input around the watercooler one day, or Some Dude On Reddit asks for pointers – where do you start?
While some consider the acquisition of stuff to be distracting to gameplay, others of us know that it is actually a vital part of of the experience. Everyone needs a friend who is a go-to for whatever you need, their bags bursting with everything you can imagine, from obscure stuff collected forever ago to bushels of crafting materials. And I am that friend.
Hi, I’m MJ — I am a packrat, and I am proud of it!
And with all the talk lately about hoarding, I’ve come to better appreciate just how nearly perfect EverQuest II is for someone like me. EQII is truly a packrat’s paradise! Here, you are free to stock up on all the essentials (and you can decide what is essential) and non-essentials alike. And all this without having to resort to any microtransactions! Sure, there are a couple things that would make it even better, but I hold this MMORPG up as a model of item management. If only more games aspired to this.
It’s been a big week for the supposedly-in-maintenance-mode Age of Conan: First it got a new time-limited progression server, then it lowered its sub fees and loyalty rewards for subbers, and now it’s gotten new forums.
“With the new start of the Saga Server we also want new beginnings of fresh and modern forums; it will seem pretty different from what you’re used to here, but these new forums offer a much better community experience. You’re able to keep better track of threads you are interested in and follow, personalize your profile, give feedback to comments, and have easy access to news and updates. It also includes a trust system; the more active or helpful you are in the community, the higher your trust level increases, allowing you access to more features.”
Worth noting is that old comments have not been ported over, but the old forum is still open until February 14th, at which point posts there will be archived (but still viewable).
Yes officer, these Battle Bards were well above the speed limit and violated many noise complaints in the local neighborhoods. But it was for a good cause, sir! This music from vehicular MMOs is just way too good to keep quiet! What’s that? You’ll let them go with just a warning? You only know they’re going to peel out and look for another score to settle!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 114: Vroom vroom! (or download it) now: