wizardry online

Official Site: Wizardry Online (Wikipedia)
Studio: SOE, now Daybreak Game Company
Launch Date: January 30, 2013
Sunset Date: July 31, 2014
Genre: Hardcore Fantasy Action-Combat Themepark
Business Model: F2P (Cash Shop)
Platform: PC

Massively Overthinking: Prestige systems in MMORPGs

Last week, an interesting question dropped into our team inbox. It was from a game developer -- I don't know for which game -- named Matthew.

"As a developer, I'd be really interested to know what MMO gamers think about the idea of a 'prestige system' in an MMO, akin to Call of Duty's, to encourage players who reach the endgame content to play through the game again from level 1 (with a different approach). Especially in the context of a game that has enough choices and options to make replaying the game interesting. My small studio doesn't have the resource to produce an expansive endgame, and this seems like it could be a viable option."

There are a handful of MMORPGs that try this already -- Mabinogi is coming to mind -- but it's very rare in the RPG genre in general, and I bet you guys can think up a few reasons why. So let's tackle the question for this week's Overthinking: Which games have prestige systems that encourage you to replay your character from level 1, why do you think it's so rare in MMORPGs, and how would you like to see such a system play out in a genre that prides itself on character development and permanence?

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Wizardry Online to sunset in Japan

Hardcore perma-death MMORPG Wizardry Online just can't catch a break: MMO Culture reports today that the game is shutting down in Japan, five years after its launch there.

Over in the west, the game ran just a year and a half under SOE's pre-Daybreak MMO umbrella; it was shut down here almost exactly two years ago along with Vanguard, Free Realms, and Star Wars: Clone Wars Adventures (though there were rumors last year that Suba Games might try to revive it).

Gamepot, the Japanese publisher, says its version will close in December thanks to poor "market conditions."

Source: Gamepot via MMO Culture

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Getting perspective on Chronicles of Elyria's planned PvP and PvE featureset

Anyone on the MassivelyOP team will probably tell you that I won't shut up about Chronicles of Elyria. There's so much to like about the game Soulbound Studios wants to build! Like many of you, I backed the game, and I've been literally battling to keep myself from donating $500 max to the Kickstarter; so far, I've backed at only the $40 tier, and I've never gone over $35 for any Kickstarter in the past. I don't easily part with my money, especially for a game in development. While Elyria has a lot going for it, I've noticed recently that the developers and some fans might have gotten a little over excited since hitting their funding goal, and I've seen people comment about pulling out their funds because of this. The team recently released some answers to some good questions on Reddit, but some answers still feel a bit too optimistic. Maybe it's time we bring things back down to Earth.

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