Sandbox fans, if you’ve never tried Wurm Online, you’re about to get a pretty cheap chance, as Wurm Online – specifically, its Wurm Unlimited edition – is currently dirt cheap in the Humble Bundle’s Endless RPG Lands package, basically a buck unless you pony up more to get a few other classics.
Wurm Unlimited is the 2015 standalone version of MMORPG Wurm Online, a graphics-challenged but mechanically impressive full-scale sandbox. Don’t want to deal with official servers or toxic players? Build your own server and go live there.
Most recently, the game patched in a new highway system, new buildable items, waystones, village settings, and deed tweaks.
This past Saturday, Wurm Online pumped out a small 4.0.6 client release. With improved performance and better lighting, the patch serves as a prelude of sorts to greater changes that are coming to the sandbox MMO in the future.
For a preview of said changes, you’ll want to head over to Steam, where a developer blog lists the many projects that the team is pursuing in an effort to make the game more robust and better-looking. No offense to Wurm, but “better-looking” is a always worthy goal toward which this team to strive.
“Work continues on the development client with a new rendering engine, with better performance, lighting and shading, along with a ton of new graphics options,” the team said. “It’s an amazing improvement over the existing way the game renders, and will really bring the world to life.”
Good news for fans of Wurm Online, as the Wurm Unlimited version patches up to patch 1.3 today. That means both versions of the game are now up to the same iteration, complete with a variety of fixes to improve quality of life all around. Want to slap a saddle on a unicorn and ride it around? You can do that now. Need some larger entrances to a mine for entrance issues? You can do that now. Want to blast across the sky in a jet-powered wagon bristling with automatic weapons? You want to be playing a different game, then, that’s a terrible idea.
The patch also brings in cooking updates and new storage options, both of which will be welcome improvements to the quality of life in the game. Players are also encouraged to make use of the new bug report UI to identify any issues arising from the new patch or other long-standing bugs. So it’s a better game, and it’s a chance for players to more easily identify problems to make the game better in the future. Everybody wins! Ride a unicorn around town to celebrate.
Code Club has given Wurm Online players a rough outline today of what they can expect from the game over the next few months. In a roadmap posted to the official forums, Client Developer Budda says that the team is focusing on two projects: the new client renderer and the cooking update.
“The unstable client has most of the major bugs and crashes addressed at this point, and we really urge you all to try running it,” he writes. “There is currently a known bug which causes random disconnection issues, once that is fixed and barring any further large crash bugs or issues we will be moving the new renderer to the stable client and releasing client update 4.0, so please do take the time to run the unstable client and report any bugs. As stated the last time we did a push for testing of this client, not testing it out now on your system may affect your play if a previously unreported bug shows up when the client moves to stable and the current stable client is no longer available.”
The cooking update, which will be accompanied by additions to the Rift system, sounds much more fun and is expected to open for testing by the end of October, with a “tenative release date of mid November.”
Wurm Unlimited is still hanging out in SteamSpy’s top 25 after one month of release. A press blurb from Code Club lead developer Rolf Jansson says that the fantasy sandbox also has the third highest playtime of all the games listed as well as an 82 percent positive review rate. He also reveals that Wurm is now available for both Linux and SteamOS.
“I’m extremely proud of the launch of Wurm Unlimited, and I think it is pretty amazing given that people actually run their own MMO engine,” Jansson writes. “This can feel slightly overwhelming with some technical challenges but we’ve made it as straight forward as possible: basically you click two buttons then locate your server in the LAN tab and connect.” He also says that Code Club is continuing development on both the Unlimited and the MMO versions of Wurm, with running water, sitting, and improved client performance next on the to-do list.
In other Wurm news, someone has made Tamriel inside Code Club’s game. It’s described as the “ultimate sandbox server,” though it’s worth noting that the makers haven’t modeled any cities from the Elder Scrolls series.
Source: Press release; Tamriel
; thanks Milosanx!
Are your wurms on Steam feeling distinctly limited? Then you should be happy to know that Wurm Unlimited is now available on Steam, giving you the opportunity to jump in and start making your mark on the world. Granted, that mark may involve leaving a smear on the ground after you’re slain by a pheasant, but the important part is that it’s your vaguely human-shaped smear.
To celebrate the launch and turn heads that may otherwise be unturned by Wurm Unlimited, the game is 10% off through October 28th, retailing for $26.99 instead of its standard $29.99. If you’ve long had your eyes on the fantasy sandbox but wanted it a bit cheaper or on a different platform, now’s your opportunity.
Code Club has just announced a new phase in development for fantasy sandbox Wurm Online: Wurm Unlimited. Arriving on Steam on October 21st, Wurm Unlimited “allows you to play in the Wurm world locally on your PC and even host persistent servers yourselves.”
The game is pretty much a full copy of the current MMO engine with Steam integration. The idea behind the release is to present the Wurm world to new players and also help players who never got into the game to experience it in a more relaxed way. Hopefully our current or previous players will find it entertaining as well.
There are initially two modes planned for release: “Adventure”, which is a predefined world with a few warring kingdoms to live in and explore, and “Creative” which is an undeveloped map. The main goal for the Adventure mode will be to find a way of becoming a deity on the moon Valrei which we think is suitable both for a single player and a group of players either cooperating or belonging to different kingdoms.