Don’t look now, but we’re putting the cap on “the biggest year in digital games and playable media ever,” according to SuperData Research.
Thanks to digital PC, mobile, and console game sales, the industry cleared a staggering $91 billion in revenue, demonstrating a far wider audience than ever before. Out of that, $6.6 billion was spent on downloading games to consoles, while $34 billion was spent on PC games and free-to-play microtransactions.
E-sports is becoming more and more the focus of studios and advertisers, so don’t expect that to go away any time soon. The report did hit a cautious note, saying that the first year of virtual reality media was “sobering” due to high prices for the equipment and a lack of a strong field of games.
Source: SuperData