Fortnite devs focus on performance issues following 811K weekend concurrency

    
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If you struggled to play Fortnite this weekend, you’re not alone, and Epic Games is on the case. “The Battle Bus had 811K concurrent players on Sunday,” the studio tweeted yesterday. “We’re working hard to keep it in the air.”

In a followup post, Epic outlines its specific plans for performance upgrading, focusing on everything from poor client framerate and high ping to that obnoxious rubber-banding MMO players are sadly accustomed to.

“There are a ton of different issues resulting in rubber banding, and even more root causes. E.g. our servers might hitch because of issues with our code, other servers we are running on the same machine having a negative impact (noisy neighbor), or issues with the host OS or HW resulting in degradation in performance, but not outright failures (gray failures). Your connection to our datacenters is first and foremost impacted by our choice of location for datacenters and your ping to them, but there is also lot of variation in ping based on the route your packets take. There is also potential for additional latency and packet loss if you are using wifi.”

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