alan blaine
GDC 2022: How ‘game stressors’ mix and match for repeatable content development in MMOs
Continuing our GDC 2022Â coverage of Bungie Principal Technical Game Designer Alan Blaine's talk on building challenges and reusable content in Destiny 2, we're going...
GDC 2022: Learning from the seven game stressors in Destiny 2
GDC 2022 coverage has a bit slow this year thanks to virtual tickets being kind of a misnomer (if the panel isn't live and...