alan blaine

GDC 2022: How ‘game stressors’ mix and match for repeatable content development in MMOs

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Continuing our GDC 2022 coverage of Bungie Principal Technical Game Designer Alan Blaine's talk on building challenges and reusable content in Destiny 2, we're going...

GDC 2022: Learning from the seven game stressors in Destiny 2

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GDC 2022 coverage has a bit slow this year thanks to virtual tickets being kind of a misnomer (if the panel isn't live and...

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