If you backed Temtem’s successful Kickstarter, now is the time to collect at least some of your rewards. Spanish developer Crema has posted up detailed instructions on how to access the super secret Discord channels in a new Kickstarter update, though the rest will roll out depending on which platform you’ve picked. PC alpha, for example, is expected to begin in November; the early access is slated for September of next year. In-game rewards will roll out during that phase rather than alpha.
Temtem fully funded on Kickstarter back at the start of July; over 11,000 backers pledged $573,939 to make the game and all of its stretch goals happen, making it the biggest MMO Kickstarter of the year to date. As we’ve previously covered, the game is a bit of a Pokemon lookalike and calls itself more of a “massively multiplayer creature-collection adventure” than a WoW clone with raids. “The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences),” Crema says.
Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don’t really change up much. But the endless dungeon is like improvisational jazz. Sure, there’s a beginning and often a fairly reliable end, but the space in the middle can be filled with all sorts of things. You don’t even know what’s going to be there until you’re already in the thick of it. It could be filled with creme! (Probably not, but hey, life is weird sometimes.)
Our reader Arsin asked us a while back about MMOs with endless dungeon modes of some sort, and well, we do our best to find these things out. The goal here is to have an online-only game with randomly generated content between the start and end. Arguably some of these might not fit your personal criteria, but that’s all right; there’s plenty of variety here!
The rollout of yesterday’s pre-expansion patch for World of Warcraft could have gone smoother. Much, much smoother. During the day, many players were completely unable to log in, and the problem reportedly popped up on Overwatch’s servers as well. While progress seems to have been made toward fixing the issue, Blizzard did take its Communities feature offline to improve stability.
Of greater concern for certain players is the fact that Blizzard is lowering the boom against players using certain cloud gaming services. Multiple users have reported that suspensions and even bans have been levied for those who have used cloud services to stream the game and play it remotely.
“If you are still using cloud gaming services for WoW, I recommend stopping now until Blizzard stops being anti-consumer about it,” said one Reddit player. “This is a real blow for my gaming for a while, as I don’t have the cash to buy hardware to play anymore at the level I was on my cloud machine.”
We’re going to bet that a literal hamster ball (albeit a well-armed ball) as a hero is going to divide the Overwatch community. That’s to be expected, but if you’re on board with Wrecking Ball — a genetically-enhanced hamster who crafted his own battle mech — then you’re going to be counting the days until he arrives next week on July 24th.
Wrecking Ball may be small, furry, and oh-so-adorable, but he is also packing a punch. His mech includes quad cannons, a grappling claw, mines, and shields. If that’s not enough, W.B. can roll over or slam into his competition.
Hamster or no, Overwatch is happy that its recent endorsement system and looking for group feature has proved to be major hits for the team shooter. According to VG247, chat abuse is way down, as much as 26.4% less in the Americas than it used to be.
On this week’s show, Bree and Justin mull over how necessary it is to actually provide MMOs with those icky, wonderful girlie-types. They deliberately deliver a light-hearted episode after last week, full of funky fresh frivolity. Will gaming ever be fun again? It has to be!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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Today is the day of World of Warcraft turning to the first page of Battle for Azeroth with the expansion prepatch going live today. Next week sees the story buildup kicking into high gear. But if you’ve been holding off on trying the expansion until the Allied Race requirements (added several months ago) were eased up… well, you’re going to be waiting quite some time, as the official word is still that there are no plans to ease the requirements for unlocking Allied Races.
Players who wish to unlock Highmountain Tauren, Nightborne, Lightforged Draenei, or Void Elves will still need to reach Exalted with a specific reputation for each and finish a story achievement, just as before. (The other allied races will have other requirements and can be unlocked once the expansion is live.) Of course, this isn’t actually a change; players have had these requirements in place since the pre-purchase bonus was announced, and that means several months to unlock the races. If you’ve waited in hopes that it would be easier by the expansion launch, though? Not going to happen.
Yes, the Hearthstone
team is having way, way too much fun with the loopy insanity of the upcoming Boomsday Project
expansion. It’s so much fun, who could call it work? Not the person who wrote this new short story
that steps into the Boom Labs to look at the mad science in progress. Plus, if you read carefully, you might catch a glimpse of one of the expansion’s newest cards.
Hearthstone is currently enjoying the heat of the Midsummer Fire Festival. In addition to enjoying some special theming, players can earn a new fire emote, take part of a fiery tavern brawl, and earn double gold from quests. This event will conclude on July 30th.
While the expansion won’t be here until August, World of Warcraft: Battle for Azeroth officially begins today. That is thanks to Blizzard’s tradition of releasing a features pre-expansion patch with many of the changes that will help to usher players into the new era.
Patch 8.0 is live today with a lot for players to explore and experience. The highlights include a wide array of class changes, PvP War Mode, Communities, upright Orc postures, and a Legacy loot mode (who’s going transmog hunting this week?). Also, next week will see the debut of the Teldrassil and Lordaeron playable scenarios, both of which lead right into the expansion.
And since your Battle for Azeroth fever is burning bright, why not add a couple of degrees by watching the new trailer to a trio of upcoming animated shorts that Blizzard is making? Check it out after the break.
Over the weekend, I was chatting with the mom of my son’s friend and let slip that I’m a video game blogger. Her reaction? “What do you think of Fortnite? Is it so big because it’s free-to-play?” Our kids aren’t even old enough to play this game, and she knew all about it and wondered about its runaway success.
The truth is, there are lots of reasons for Fortnite’s success, more than I had time to mumble out in small talk. Jamie Madigan on The Psychology of Video Games blog took a stab at answering the same question this week, and his answer is probably not what anybody is expecting.
“I think Fortnite Battle Royale’s secret sauce has to do with something that’s kind of obvious once you think about it: random chance. I don’t mean that Fortnite’s success is due to luck. Rather, I mean that Epic smartly leveraged the power of random rewards in their design for the game, and that’s one of the main reasons it’s so popular.”
Remember last spring when Ubisoft said it was getting serious about cracking down on toxicity in Rainbow Six Siege? The company said it was improving upon its existing chat monitoring system to “ban players that use racial and homophobic slurs, or hate speech, in game,” booting players for at minimum two days and at maximum eternity for “language or content deemed illegal, dangerous, threatening, abusive, obscene, vulgar, defamatory, hateful, racist, sexist, ethically offensive or constituting harassment.”
In response to one player complaining he’d been banned for using a variation of the N-word, the Rainbow Six Siege twitter account replied, “Good. […] Games have rules, and we’re just asking you to follow them.” Of course, trolls then began responding to the Twitter thread with the same sorts of slurs and variations on the slurs intended to get around chat filters and slip past Twitter blockers. There are also plenty of folks thanking Ubisoft for cleaning up the game.
Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.
“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”
We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!
I don’t know if EverQuest holds the crown title for the MMO with the most expansions, but I’m sure it’s among the top three if not at the number one spot on that list. It’s astounding to count them up and realize that two dozen expansions have come out for that game between 2000 and 2017. That averages to a little more than one per year!
Today I want to pay tribute to the 24 expansions of EverQuest by going through them, one by one, and seeing how they grew and enriched the game over the past decade-and-a-half. I would also love to hear testimonies in the comments as to which EverQuest expansion you enjoyed the most!
Some industry news this morning: James Ohlen announced that he’s retiring from BioWare after more than two decades at the company. MMORPG fans will recall he was at one time the creative director and lead designer for Star Wars The Old Republic, but of course he played a lead role in many other acclaimed BioWare franchises and was also attached to Anthem. He’s told fans he’s taking a break from the industry to work on RPG sourcebooks. SWTOR players are expressing their gratitude for his contributions over on Reddit.